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真正的装甲SE

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的真正的装甲SE Mod,由Anubis22制作。dys14697271在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Anubis22 Mod版本: 2.4.6SE Mod大小: 4.80 MB 更新时间: 2019-01-11 21:28:37 发布时间: 2019-01-11 21:28:37

详细说明

这是由Anubis22创建的True Armor的OFFICIAL SE版本

由dtrail转换并维护特别版



<单击此处查看Oldrim版本>






为什么你需要真正的装甲


在香草天际中有不同的盔甲类型和多种装甲套装,但它们都适合温暖的黄油和冷黄油。它们都是相同的,没有差异,没有多样性,没有任何优点和缺点。装甲系统浅而无聊。这也反映了香草的战斗,充其量是可悲的。虽然周围有许多战斗模型,但它们都没有充分解决盔甲在等式中的作用。


这就是真正的装甲进来的地方。这个模式彻底改变了盔甲从根本上在天际中起作用的方式,直到它几乎可以完全取代香草盔甲系统。您将很难找到任何可提供更具身临其境,更逼真和更深入的装甲机制经验的模块。



特征


装甲最终感觉和玩法不同

每种护甲类型都有个人和武器或魔法特定的保护。进一步磨损的盔甲会显着影响你的速度和再生。

公平

几乎所有真正的装甲效果对玩家和与他或她同等作战的玩家都有效。

轻型装甲弥补了它们缺乏保护的速度和再生值。

护甲影响速度和再生

你的风格是什么?无论是不屈不挠的舷墙,神奇的玻璃炮,还是敏捷的刺客,True Armor让你扮演其中。

生物保护

True Armor现在可以让你为生物分配其护甲保护以及更好的全方位体验。

被动块机制

让你的盾牌为你工作,即使你没有积极阻挡。

音效叠加

当你的剑从他们的胸甲上瞥了一眼,你的狼牙棒将他们的头骨压在下面时,你就可以通过聆听来说出来。

动态健康限制器

没有更多不切实际和沉浸打破破坏海绵的敌人。经过时,将他们的健康降低到合理的水平。

完全可定制

调整数百个设置,以实现您对装甲应如何工作的看法,或加载平衡良好的预设并直接跳入动作。

适用于所有装甲,甚至是海关

在这里阅读他们如何分为15个装甲类别:装甲分类。

几乎与所有东西兼容

有关更多详细信息,请参阅“兼容性”部分。





这个怎么运作





护甲保护


装甲保护分为两层,称为“偏转”和“皮尔斯”。对于每种伤害类型,可以为每种护甲类别设置它们。

偏转类似于掠过击中,小凹痕,表面切割或魔法分散,然后通过。

皮尔斯类似于浅层武器穿透,显着凹痕或魔法,使其几乎无法通过。


当你受到攻击时,你的保护计算如下:

游戏随机选择哪个区域被击中,根据MCM菜单中的命中优先级加权。

游戏会对攻击是否完全偏转,刺穿或忽略该区域的护甲进行滚动。

根据MCM菜单中相关装甲的偏转和刺穿机会对该侧倾进行加权。

根据结果,损坏将通过偏转保护,穿孔保护或根本不会减少。

装甲属性


你穿的每件盔甲都会对你的属性产生影响。

根据MCM菜单中的命中优先级,根据您的佩戴位置,贡献可能更小或更大。

因此,胸部件可能比头盔更重要,例如保护和属性。



被动块机械师


非常简单:你只需要配备一个盾牌并被动地使用它。

只要把它放在敌人的攻击方向上,运气好的话就可以减少伤害。

显然,这不会与活动块堆叠,在这种情况下不起作用。但它确实堆叠了其他一切。



法术保护


蚀变树的盔甲法术可以提供额外的保护。

它们独立于常规装甲保护,并根据您的改变技能等级减少一定比例的伤害。

由于水平缩放,这些保护特别有助于专职法师。



音效叠加


从版本2.3.4开始,True Armor可以为玩家提供有关其罢工和敌人罢工效果的声音反馈。这样就无需密切关注健康栏,以判断您和敌人的保护措施。

目前仅支持物理损坏源,并且可以根据喜好自由调整音量。


请注意,顾名思义,此功能仅仅是一个叠加层。它不会也不能消除游戏的默认声音。

另请注意,如果遇到脚本滞后(即使它只是瞬间尖峰),这些声音的播放可能会落后。

尽管如此,这通常运作良好。



动态健康限制器


健康限制器通过调整他们的阻力来强制执行NPC的有效健康限制(使用buff / debuff可以正常工作)。

限制是根据MCM菜单中设置的每个级别的基本运行状况和运行状况计算的。

然后以指定的强度或影响强制执行。


例:

MCM设置:基础健康= 80,每级健康= 8,限制器强度= 70%

强盗NPC在10级时拥有600点生命值,其计算限制为 - > 80 +((10  -  1)* 8)= 152

该限制将以70%的强度执行,因此强盗将有 - >(0.25 * 600)+(0.75 * 152)= 264有效健康


限制器始终适用于附近的所有NPC。对于应该坚韧的巨人(巨人,龙等)来说,这可能是不受欢迎的。

因此,为了获得最佳效果,限制器应与可以抵消此功能的模块相结合,或者以较低的强度使用。



设置建议和建议


我强烈建议使用平衡模式来增加你所处理的伤害。 True Armor,如果按预期使用,会增加大多数敌人和你自己的坦克度,在某些情况下非常显着。我认为战斗已经太慢了,所以让自己Just Balanced或BYOG并将这些数字提升。

我还建议重新平衡武器类型以获得最佳体验。匕首的伤害应该比剑少一点,剑应该对所有武器造成最大的基础伤害,因为它们是最专业的并且有坚硬的指示物,然后是斧头和后来的锏,它们应该具有最低的基础伤害以换取相当有效几乎所有的东西。这为武器提供了非常独特的风险回报结构,使它们更加可行。

如果您喜欢目前正在使用的True Armor配置,但感觉有些装甲过度或表现不佳,或者您认为属性不够发达等等,请使用“基线调整”页面!在这里,您可以快速调整这些内容而无需更改细节。

如果你想创建自己的True Armor配置,请不要太羞于抽出更高的保护数字。例如,40%的保护几乎没有任何保障,它甚至不会让你在没有任何保护的情况下生存两倍。请记住,百分之百的保护价值在90%时远高于50%。

对于通道魔法,偏转和穿刺机会仅滚动一次,然后适用于整个持续时间。这是一个不可避免的限制,因此我建议将魔法设置为直接乘数而不是基于机会的乘数。




2014/5000


要求
严格要求:
天际SE 1.5.23 +
SkyUI 5.2 SE +
SKSE64 2.0.6 +

可选的:
FISS SE 1.3.1 +(需要加载预设并保存或加载自定义设置,你真的想要那个)
简单平衡,BYOG或类似(对逻辑级别造成损害)


兼容性

True Armor与几乎所有其他mod都兼容。然而,可能发生轻微的,可逆的,软的不兼容性:

武器摆动方式太慢或太快。当使用不正确考虑其他人的mod时会发生。
Mods覆盖游戏设置(速度惩罚,耐力惩罚,护甲等级效率)。只有一个mod可以一次控制这些。
以某种方式依赖于演员的属性而未考虑其他mod的Mod可能会被True Armor抛弃。


通常,只有在使用公认的“官方”Skyrim关键字时,才能完全支持修改过的装甲。
Immersive Armors是内置支持的唯一例外,尽管没有坚持这些,因为它如此受欢迎,我碰巧自己使用它。


安装和卸载

对于安装,我推荐ModOrganizer,它只是一个很棒的工具。但是,如果需要,您可以使用NMM安装或手动安装。

推荐安装流程:
安装FISS SE
安装True Armor
安装Simply Balanced

从以前的版本更新时:
如果您使用海关,请保存您的设置
禁用“常规设置”页面上的所有True Armor选项,或加载默认的空白状态
等一下,以便True Armor可以清理
保存游戏,退出游戏,安装新版本(覆盖旧版本)
恢复游戏,加载你的设置,完成


卸载时:

当游戏处于活动状态时,请不要从游戏中移除True Armor!虽然这不会破坏你的游戏,但它会留下挥之不去的脚本,并且会导致删除时的任何属性更改成为永久性的。而是遵循更新例程(理想情况下创建一个单独的保存),然后在退出游戏时,只需删除文件。

——————————————————————————————————————————————————————————

This is the OFFICIAL SE version of True Armor, created by Anubis22 
converted and maintained for Special Edition by dtrail


<Click here for the Oldrim version>





Why You Need True Armor

In vanilla Skyrim there are different armor types and a multitude of armor sets, yet all of them fit somewhere into the spectrum of warm butter to cold butter. They all function the same, no differences, no diversity, no strengths and weaknesses to any of them. The armor system is shallow and boring. This also reflects on vanilla combat, which is pathetic at best. And while there are many combat mods around, none of them sufficiently address the role of armor in the equation.

That is where True Armor comes in. This mod completely overhauls the way armor fundamentally works in Skyrim, up to the point where it can practically replace the vanilla armor system completely. You will be hard pressed to find any mod which offers a more immersive, realistic and in-depth experience regarding the mechanics of armor. 


Features

Armors finally feel and play differently

Every armor type gets individual and weapon or magic specific protections. Further worn armor will noticeably impact your speed and regeneration.

Fair

Almost all of True Armors effects work on both, the player and those in combat with him or her equally. 


Light armors make up for their lack of protections with substantially higher speed and regeneration values.

Armors influence speed and regeneration

What's your style? Be it the unyielding bulwark, the magic glasscannon, or the nimble assassin, True Armor let's you play as either.

Creature protections

True Armor now lets you assign its armor protections to creatures aswell for a better allround experience.

Passive Block mechanic

Let your shield work for you, even when you are not actively blocking.

Sound Effect Overlay

When your sword glances off their breastplate and your mace crushes their skull beneath, you will be able to tell, just by listening.

Dynamic Health Limiter

No more unrealistic and immersion breaking damage sponge enemies. Bring their health down to sensible levels as you pass by.

Fully customizable

Tweak hundreds of settings to realize 

your

 vision of how armor should work, or load a well balanced preset and jump straight into the action.

Works with all armors, even customs

Read here how they get sorted into the 15 armor categories: 

Classification of Armors

.

Compatible with practically everything

For a few more details refer to the Compatibility section.






How It Works




Armor Protections

Armor protection comes in two layers, called "Deflect" and "Pierce". They can be set for each armor category, for each damage type. 
Deflect is analogous to a glancing hit, small dent, superficial cut, or magic dispersing before making it through.
Pierce is analogous to a shallow weapon penetration, significant dent, or magic that made it barely through.

When you get attacked your protection is calculated like this:

The game randomly chooses which area is getting hit, weighted according to the Hit Priorities in the MCM menu.

The game rolls whether the attack gets deflected, pierces or ignores the armor of that area completely.

This roll is weighted according to the deflect and pierce chances of the relevant armor in the MCM menu.

Depending on the result the damage will either be reduced by the deflect protection, the pierce protection, or not at all.




Armor Attributes

Each piece of armor that you wear will contribute to your attributes. 
Depending on where you wear it the contribution may be smaller or bigger, according to the Hit Priorities in the MCM menu.
So the chest piece will likely be more important than the helmet for example, for protection and attributes alike.


Passive Block Mechanic

Pretty simple: You only need to have a shield equipped and use it passively. 
Just hold it in the direction of an enemy attack and with a bit of luck you will get a significant damage reduction.
Obviously this does not stack with active blocks and won't work in that case. But it does stack with everything else.


Spell Protections

The armor spells of the alteration tree can offer additional protections. 
These are independent of the regular armor protections and reduce damage by a certain percentage based on your alteration skill level.
Due to the level scaling these protections are especially helpful for dedicated mages.


Sound Effect Overlay

Starting with version 2.3.4, True Armor can give players audible feedback on the effectiveness of their strikes and those of enemies. This eliminates the need to closely watch the health bar at all times to judge your protections and those of the enemy.
Currently only the physical damage sources are supported and the volume can be freely adjusted by preference.

Note that as the name suggests this feature is merely an overlay. It does not and can not eliminate the default sounds of your game.
Note also that the playback of those sounds can lag behind if you are experiencing script lag (even if it is just a momentary spike).
This nontheless generally works fairly well.


Dynamic Health Limiter

The health limiter enforces an effective health limit for NPCs by adjusting their resistances (works fine with buffs / debuffs).
The limit is calculated by base health and health per level , as set in the MCM menu.
It is then enforced with the specified strength or influence. 

Example: 
MCM settings: Base Health = 80, Health per Level = 8, Limiter Strength = 70%
Bandit NPC with 600 health at level 10 will have a calculated limit of -> 80 + ((10 - 1) * 8) = 152
That Limit will be enforced with 70% strength, so the Bandit will have -> (0.25 * 600) + (0.75 * 152) = 264 effective health

The limiter always applies to all NPCs in the vicinity. This can be undesired for enemies that should be tough (giants, dragons, etc.).
For best effect the limiter should therefore be combined with a mod that can offset this, or used at lower strengths.


Setup Recommendations & Advice

I highly recommend to use a balancing mod to increase the damage you deal and take. True Armor, if used as intended, will increase the tankyness of most enemies and yourself, in some cases very substantially. I think combat is already way too slow as is, so get yourself Simply Balanced or BYOG and crank those numbers up.

I also recommend to rebalance the weapon types for the best experience. Daggers should deal only slightly less damage than swords, swords should deal the most base damage of all weapons as they are the most specialized and have hard counters, then axes and afterwards maces, which should have the lowest base damage in exchange for being pretty effective against almost everything. This gives the weapons a very distinct risk-reward structure and makes them all more viable.

If you like the True Armor configuration you are currently using, but feel like some armors are over- or underperforming, or you think the attributes are not pronounced enough etc. use the Baseline Adjustments page! Here you can quickly tweak these things without changing the details.

If you want to create your own True Armor configuration don't be too shy with pumping out higher protection numbers. 40% protection is almost nothing for example, it wouldn't even let you survive twice as long as without any protection at all. Remember that one percent of protection is worth much more at 90% than it is at 50%.

For channeled magic the deflect and pierce chances are rolled just once and then apply for the whole duration. This is an unavoidable limitation and for that reason I recommend to set magic up as straight multipliers instead of chance based ones.



Requirements
Strictly required:

Skyrim SE 1.5.23 +

SkyUI 5.2 SE +

SKSE64 2.0.6 +


Optional:

FISS SE 1.3.1 + (Required to load the presets and save or load custom settings, you really want that)

Simply Balanced, BYOG or similar (Bringing damage to logical levels)



Compatibility

True Armor is compatible with almost every other mod. However minor, reversible, soft incompatibilities can happen:

Weapons swinging way too slow or fast. Happens when using mods that don't take others into account properly.

Mods overwriting the game settings (speed penalty, stamina penalty, armor rating efficiency). Only one mod can control those at a time.

Mods that somehow depend on the attributes of actors and have not taken other mods into account may be thrown off by True Armor.



Usually modded armors can only be fully supported when they use the recognized, "official", Skyrim keywords. 
Immersive Armors is the only exception with built-in support despite not adhering to those, because it is so popular and I happen to use it myself.


Installation & Uninstallation

For installation I recommend ModOrganizer which is just a great tool. However you should have no trouble installing with NMM or manually if desired.

Recommended Installation process:

Install FISS SE

Install True Armor

Install Simply Balanced


When Updating from a previous version:

Save your settings if you are using customs

Disable all True Armor options on the General Settings page, or load the default blank state

Wait a minute so that True Armor can clean up

Save game, exit game, install new version (overwrite old version)

Resume game, load your settings, done



When uninstalling:

Please do not remove True Armor from your game while it is active! While that will not break your game, it will leave lingering scripts behind and will cause any attribute changes at the time of removal to become permanent. Instead follow the updating routine (and ideally create a seperate save), then when exiting the game, just remove the files.


文件说明

Mod截图

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