沉浸式篝火修复(简单的灯光编辑)

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的沉浸式篝火修复(简单的灯光编辑) Mod,由Choreese制作。liuxing59在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Choreese Mod版本: 3.0 Mod大小: 2.95 MB 更新时间: 2019-04-12 00:41:21 发布时间: 2019-04-12 00:41:21

详细说明

介绍



这个mod让所有的篝火照亮了周围的地形,这些地形被一些篝火关闭了,我不明白为什么。

mod不会添加任何灯光,因此不应该导致灯光闪烁。


在梳理了所有的世界空间,特别是所有的“荒野”细胞后,这个mod现在正式完成。


我“修复”位于这些单元格中的Tamriel Worldspace中的所有篝火:

 -  BrucasLeapRedoubtExterior

 -  CradlecrushRockExterior

 -  DeepwoodRedoubtExterior02

 -  DragonBridgeExterior03

 -  DushnikhYalExterior02

 -  HagRockRedoubtExterior03

 -  IronBindBarrowExterior01

 -  KarthspireRedoubtExterior(2次火灾)

 -  KorvanjundExterior03

 -  LargashburExterior03

 -  LostValleyRedoubt03

 -  LostValleyRedoubt04

 -  MarkarthAttackStart02

 -  MilitaryCampFalkreathImperial

 -  MilitaryCampHaafingarSons

 -  MilitaryCampHjaalmarchImperial

 -  MilitaryCampHjaalmarchSons

 -  MilitaryCampPaleImperial

 -  MilitaryCampPaleSons

 -  MilitaryCampReachSons01DUPLICATE000

 -  MilitaryCampRiftImperial

 -  MilitaryCampRiftSons

 -  MilitaryCampWhiterunImperial

 -  MilitaryCampWhiterunSons

 -  MilitaryCampWinterholdImperial

 -  MilitaryCampWinterholdSons

 -  OrphanRockExterior02

 -  RedEagleRedoubtExterior01

 -  RedEagleRedoubtExterior03

 -  RiftenAttackStart01(2次射击)

 -  SerpentsBluffRedoubtExterior02

 -  SolitudeAttackStart01

 -  SolitudeAttackStart03

 -  StonehillsExterior01

 -  TalkingStoneCampExterior02

 -  WhiterunAttackStart03(2次射击)

 -  WhiterunExterior14

 -  WindhelmAttackStart01

 -  WindhelmAttackStart03


有一个篝火,我有第二个想法修复它所以我做了一个可选的.esp,其中包括篝火。

您可以查看我添加的屏幕截图以进行比较:左侧没有修复,底部是Vivid Weathers活动。


 - 细胞荒野中DeepwoodRedoubtWorld Worldspace的可选篝火[-31,18]


如果我遗漏任何东西,请随时告诉我,并帮助测试以确保在CK中取消选中此框并没有任何令人讨厌的副作用。

如果它没有副作用,为什么贝塞斯达会检查那些盒子?



安装



解压缩并将.esp放入数据文件夹中

 - 要么 - 

使用像Vortex这样的mod管理器工具



作者的注意事项



谢谢大家的好意见和赞同,他们真的让我的一天!

为了庆祝100个代言,最新版本现在附带一个fomod安装程序!


对于要检查我的.esp的怪人,看看我是否在“所有”篝火灯上取消选中此框:例如,有些篝火放在塔上,附近没有地形意味着取消选中这些篝火的方框没有视觉改善。

(塔是一个物体,而不是一个地形,所以即使选中此框也会点亮)

==>我不碰不需要触摸的东西。


还有一些篝火嵌入一个我没有修复的结构中,因为它使得结构外的地形以不切实际的方式点亮。无论如何,这样的结构都被点亮了,因此修复这些篝火几乎没有改善,同时还有这个巨大的缺点。


我正在构建一个vanilla mod设置,这意味着只有改进香草游戏的mod,但仍然保持香草味尽可能接近。

照明模块非常棒,并且提供了很好的全局改进,但是当你安装了多个mod时,它们在某些区域经常会出现闪烁灯的缺点。

照明模式也会改变照明位置,这可能会更好,但可以带走香草味或在某些区域引起冲突。

这些是我在我的vanilla mod设置中不包含光照模组的原因。

玩这个设置(也就是没有照明模式),我在龙桥遇到了这个篝火,看起来真的不合适。

经过一些测试后,我发现CK中的一个小复选框导致了这个“问题”并取消检查它有0个缺点:没有光闪烁或任何东西。

这个mod旨在解决这些小烦恼并改进香草游戏,而不是添加任何其他东西。

——————————————————————————————————————————————


INTRODUCTION



This mod lets all campfires illuminate the surrounding terrain which is turned off for some campfires and I have no idea why. 
The mod doesn't add any lights so it shouldn't cause the light flickering bug.

After combing through all the worldspaces and especially all the "Wilderness" cells, this mod is now officially finished.

I "fixed" all campfires in the Tamriel Worldspace located in these cells:
- BrucasLeapRedoubtExterior
- CradlecrushRockExterior
- DeepwoodRedoubtExterior02
- DragonBridgeExterior03
- DushnikhYalExterior02
- HagRockRedoubtExterior03
- IronBindBarrowExterior01
- KarthspireRedoubtExterior (2 fires)
- KorvanjundExterior03
- LargashburExterior03
- LostValleyRedoubt03
- LostValleyRedoubt04
- MarkarthAttackStart02
- MilitaryCampFalkreathImperial
- MilitaryCampHaafingarSons
- MilitaryCampHjaalmarchImperial
- MilitaryCampHjaalmarchSons
- MilitaryCampPaleImperial
- MilitaryCampPaleSons
- MilitaryCampReachSons01DUPLICATE000
- MilitaryCampRiftImperial
- MilitaryCampRiftSons
- MilitaryCampWhiterunImperial
- MilitaryCampWhiterunSons
- MilitaryCampWinterholdImperial
- MilitaryCampWinterholdSons
- OrphanRockExterior02
- RedEagleRedoubtExterior01
- RedEagleRedoubtExterior03
- RiftenAttackStart01 (2 fires)
- SerpentsBluffRedoubtExterior02
- SolitudeAttackStart01
- SolitudeAttackStart03
- StonehillsExterior01
- TalkingStoneCampExterior02
- WhiterunAttackStart03 (2 fires)
- WhiterunExterior14
- WindhelmAttackStart01
- WindhelmAttackStart03

There is one campfire where I had second thoughts about fixing it so I made an optional .esp which includes that campfire. 
You can look at the screenshots I added for comparison: Left is without the fix and bottom is with Vivid Weathers active.

- Optional campfire in the DeepwoodRedoubtWorld Worldspace in the cell Wilderness [-31, 18]

Feel free to let me know if I missed anything and help testing to make sure that unchecking this box in the CK does not have any nasty side effects.
If it doesn't have side effects, then why did Bethesda check those boxes?


INSTALLATION



Unzip and put the .esp in your data folder
--or--
Use a mod manager tool like Vortex


AUTHOR'S NOTES



Thank you guys for the nice comments and endorsments, they really make my day!
To celebrate 100 endorsements, the latest version now comes with a fomod installer!

For the weirdo that is going to check my .esp to see if I unchecked this box on "all" campfire lights: Some campfires are placed on a tower for example, with no terrain near them meaning that unchecking the box for these campfires has no visual improvement. 
(a tower is an object and not a terrain so it is lit even when the box is checked) 
==> I don't touch what doesn't need touching.

There are also a few campfires that are embedded in a structure which I didn't fix because it made the terrain outside of the structure light up in an unrealistic way. Such structures are lit up anyway so fixing those campfires would have little to no improvement along with that huge drawback.

I am building a vanilla mod setup which is meant to only have mods that improve upon the vanilla game but still retain the vanilla feel as close as possible. 
Lighting mods are super awesome and offer a great global improvement but they often come with drawbacks in the form of flickering lights in certain areas when you have multiple mods installed.
Lighting mods also change lighting placements which is probably for the better but can take away the vanilla feel or cause conflicts in certain areas.
These are the reasons why I don't include lighting mods in my vanilla mod setup.
Playing with this setup (aka w/o  lighting mods), I came across this campfire in Dragonbridge which looked really out of place. 
After a little testing I found out that a little checkbox in the CK caused this "problem" and unchecking it had 0 drawbacks: no light flickering or anything.
This mod is meant to fix these little annoyances and improve upon the vanilla game, not add anything else.


文件说明

Mod截图

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