Bluecreek 地产 SSE

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Bluecreek 地产 SSE Mod,由Tom - Kit F1sto制作。kyron2013在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Tom - Kit F1sto Mod版本: 1.1 Mod大小: 1.81 MB 更新时间: 2019-04-01 23:25:03 发布时间: 2019-04-01 23:25:03

详细说明

*经批准的Bluecreek Estate到SSE的港口,汤姆(Kit F1sto)的所有信用卡都是我在多个游戏中使用的这个令人敬畏的家。所有图片均来自Oldrim。



“欢迎来到Bluecreek Estate的偏远场地,这是一个位于Ilinalta湖东北岸的僻静的球员家。该庄园包括木材厂,金矿,热水浴缸,宝库,猎人小屋,仆人宿舍和主要住宅。所有这些都可以是你的,如果你有黄金 - 矿山甚至提供收入来源,以获得你的一些费用!


我会让屏幕截图为我做大部分的谈话,但下面列出了一些必要的信息。请注意,这是一个非常详细,完整和绝杀友好的修改。外部和内部细胞都完全被导航(因此也非常适合随从),我尽我所能使整个事物无缝融入游戏世界。



包括(候选名单,更多详情如下):


 - 一个很长的入口

-Woodmill

 - 金矿(收入来源)

-热水浴缸

 - 保险库

-Hunter的小屋

 - 服务宿舍

 - 主要住所(门厅,客厅,阅览室,炼金术和迷人的房间,餐厅,酒吧,housecarl /跟随室,军械/武器展示,阳台,主卧室,阁楼)

-5名仆人;猎人,园丁,伐木工人和2名矿工

-3守卫

 - 所有手工艺,炼金术和迷人的必需品

 - 整体注重细节

 - 内部优化



地点:


如上所述,庄园位于Lake Ilinalta的东北岸,Falkreath拥有。有两个地图标记,一个在入口附近,一个在主要住宅的正前方,但最初它们不可见。为了到达那里,最简单的方法是前往卫报石头,沿着山路上行,沿着右边的第一条路向下行驶,直到你看到右手边有两个相似的雕像。这里开始通往庄园的入口。



如何获得:


前往山顶的主要住宅;在那里你会发现如何获得建筑的线索。当你到达推销员时,一定要带上足够的金币(这里有相当高的价格标签,具体取决于你的演讲技巧),并问他有什么待售。你'购买'购买合同。



存储:


除了仆人宿舍的集装箱外,所有集装箱都可以安全存放,包括外面的集装箱。



特殊功能:


金矿:金矿包括一个入口走廊,两个较小的房间和一个中央房间,通过短的狭窄通道连接。在这个中央房间,你会找到一个存放矿井日产量的宝箱;这可能包括矿石收集的金矿石,宝石,甚至蘑菇或苔藓。


Treasure Vault:这是一个连接到古老的北欧走廊的洞穴,半坍塌,让玩家有机会安全地存放和展示他最珍贵的宝藏。


热水浴缸:主屋后面;你和任何进入热水浴缸的演员都会立即取消所有物品 - 给你的随从一些衣服,让他们在离开浴缸后自动切换回最佳装备。附近有一个小抽屉有用,如果你没有备用的T恤;-)



的NPC:

-Aldo,Nord,Hunter。他可以卖给你狩猎游戏和毒药。

-Layla,Breton,Gardener / Lumberjack。每天都会把柴火上山。

-Hides-Her-Ore,Argonian,Miner。

-Maleethus,Argonian,Miner。

-Magronak,兽人,伐木工人。在磨坊工作,但会在夜间保护金库。

-Aelius,Nord,Sentry。他是前军团士兵。

-Gromm,Nord,Sentry。相当粗野无脑,但仍然是真诚的。

-Nethwen,木精灵,哨兵。脸上画的前寻宝者喜欢睡在星空下的帐篷里。

可以要求所有哨兵跟随玩家。

 


粉丝/配偶:


该庄园是随从友好的(从某种意义上讲,它完全被拖网)但你不能在这里移动你的配偶。我建议使用另一种流行的mod来让你的配偶在任何地方生活。


可下载的内容:


不需要DLC!



兼容性:


mod应该与任何其他mod兼容,除了编辑相同外部单元格的那些(DragonLair03周围和Guardian Stones以东)。这些mod实际上可能是兼容的(你必须自己看,我不能全部测试),只要你把这个mod放在你的加载顺序中。“


这是尝试两个转换此mod。重新测试。我为任何问题道歉,但应该是甜蜜的。


特别感谢jayjayd83帮助我测试并鼓励我去打瞌睡。


干杯,


插口

——————————————————————————————————————————————

*an approved port of Bluecreek Estate to SSE, all creditgoes to Tom (Kit F1sto) for this awesome home that I've used on multiple playthroughs.  All images are from Oldrim.


"Welcome to the remote grounds of Bluecreek Estate, a secluded player home situated on the north-eastern shore of lake Ilinalta. The estate includes a wood mill, goldmine, hot tub, treasure vault, hunter’s shack, servant quarters and the main residence. All of this can be yours if you’ve got the gold – the mine even provides a source of income to gain some of your expenses back!

I’ll let the screenshots do most of the talking for me, but some necessary information is listed below. Please note that this is a highly detailed, complete and lore-friendly modification. Both exterior and interior cells are fully navmeshed (and thus follower-friendly) and I’ve tried my very best to make the whole thing fit seamlessly into the game world. 


Includes (shortlist, more details below):

-A long entranceway
-Woodmill
-Goldmine (source of income)
-Hot tub
-Treasure vault
-Hunter’s shack
-Servant quarters
-Main residence (entrance hall, living room, reading room, alchemy- and enchanting chamber, dining room, bar, housecarl / follower room, armory / weapon display, balcony, master bedroom, attic)
-5 servants; a hunter, gardener, lumberjack and 2 miners
-3 guards
-All crafting, alchemy and enchanting necessities
-Overall high attention to detail
-Interior optimization


Location:

As stated, the estate sits on the north-eastern banks of Lake Ilinalta, Falkreath hold. There are two map markers, one near the entrance and one directly in front of the main residence, but initially they are not visible. In order to get there, it is easiest to travel to the Guardian Stones, take the road up the hill, take the first road on the right and follow it downhill until you see two similar statues on your right hand side. Here starts the entrance way to the estate.


How to acquire:

Make your way to the main residence atop the hill; there you will find a clue as to how to acquire the building. When you get to the salesman, be sure to bring enough gold (there’s quite a price tag, depending on your speech skill) and ask him what he’s got for sale. You ‘buy’ a purchase contract.


Storage:

All containers are safe for storage, including those outside, except for the containers in the servant quarters.


Special Features:

Goldmine: the goldmine consists of an entrance hallway, two smaller rooms and a central chamber, connected through short narrow passages. In this central chamber, you’ll find a treasure chest which stores the daily output of the mine; this may include gold ores, gems, or even mushrooms or moss the miners collected.

Treasure Vault: this is a cave connected to a small ancient Nordic hallway, half collapsed, providing the player an opportunity to store and display his most valued treasures in safety.

Hot tub: behind the main house; you and any actor entering the hot tub will instantly unequip all items – give your follower some clothing to make them automatically switch back to their best gear upon leaving the tub. There’s a small drawer nearby useful in case you’re out of spare t-shirts ;-)


NPCs:
-Aldo, Nord, Hunter. He can sell you hunting game and poisons.
-Layla, Breton, Gardener / Lumberjack. Will bring firewood uphill every day.
-Hides-Her-Ore, Argonian, Miner.
-Maleethus, Argonian, Miner.
-Magronak, Orc, Lumberjack. Works the mill, but will guard the vault during the night.
-Aelius, Nord, Sentry. He is an ex-legionnaire.
-Gromm, Nord, Sentry. Quite the brute without brains, but truehearted nonetheless.
-Nethwen, Wood elf, Sentry. Face-painted former treasure hunter who prefers to sleep in a tent underneath the stars.
All sentries can be asked to follow the player.
 

Followers / spouses:

The estate is follower-friendly (in the sense that it is fully navmeshed) but you cannot move your spouse here. I recommend using another popular mod to be able to make your spouse live anywhere.

Downloadable content:

No DLC Required!


Compatibility:

The mod should be compatible with any other mod except those who edit the same exterior cells (those around DragonLair03 and east up to the Guardian Stones). Those mods may actually be compatible (you will have to see for yourself, I cannot test them all) as long as you place this mod lower in your load order."

This is attempt two of converting this mod. Retest. I apologise for any issues, but should be sweet.

Special thanks to jayjayd83 for helping me test it and encouraging me to get er dun.

Cheers,

Jack

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