实验作弊特权SSE

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的实验作弊特权SSE Mod,由thingy123制作。long0718在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: thingy123 Mod版本: 1.0 Mod大小: 55.9 KB 更新时间: 2019-04-01 00:52:25 发布时间: 2019-04-01 00:52:25

详细说明

G'day队友!


谢谢大家阅读本文!


这是一个实验模式,允许您通过MCM切换添加或删除自定义作弊特权。真的,没什么可说的。


由于“天际”确实有一个迷人的系统,它不需要传奇的修改,我决定制作一个仅限perk的版本。


此mod仅适用于PC,因为此mod需要SKSE(最新SE版本)和PapyrusUtil SE。


请记住,这纯粹是实验性的。


此时,不可能移植到Xbox和PlayStation。我向控制台玩家道歉。希望mod作者能够通过BethNet为您提供类似的功能。


安装说明:

重要!在安装此mod之前。

在安装此mod之前进行干净保存。这是必须的。 (我最近发现这个mod没有更新每个版本的更改...仍然有一种方法来自动更新这个没有mod用户需要一个干净的保存。任何建议都会很棒。)


您可以像往常一样通过手动方式或mod管理器安装此mod。但是,如果您发现滑块未出现问题,请检查Skyrim安装中的Data文件夹,并确保PerkMagnifierProfiles文件夹在那里。如果没有,您可以手动执行此操作。


对于Mod Organizer用户,它应该是类似的,除了您可以将PerkMagnifierProfiles文件夹放在Overwrite文件夹中并查看它是否有效。


加载订单说明:

正如一些使用过我的mod的用户所报告的那样,你需要将ECP mod放在加载列表的最后一个,因为它似乎最适合他们。,特别是如果其他mod使用他们自己的版本的PapyrusUtil .dll文件。


更新说明

必需:请确保您已安装所需文件(SKSE(最新SE版本)/ PapyrusUtil SE / SkyUI)。

1.照常安装mod。 (无所谓。手动或通过Vortex / NMm / MO或MO2 /您使用的任何mod管理器)。

 - 安装mod之前的新字符/清除保存或保存:等待菜单注册

2.在启动ECP mod之前保存(快速保存或只保存)。它将创建一个特定于字符的json文件,并允许切换系统完全工作。

3.开始使用mcm菜单。


附加说明:

重新加载 - 等待几秒钟然后再做任何事情。可能是1-2秒,或者更多,具体取决于您在系统中运行的脚本数量。原因是因为此mod需要重新应用设置,例如perk效果。此mod使用脚本自动重新应用您的设置。


在修改滑块时。您可以转到PerkMagnifier.json文件并修改最小和最大设置以调整您想要添加的距离。有关更多详细信息,请参阅下文。


注意切换选项仍然在安装mod后检入 - 如果你注意到你仍然检查了切换,当你刚刚切换它时,那是因为你刚刚安装了mod,你没有按照说明先保存在使用mod之前。快速保存和快速加载。那就解决了。


对于有经验的modders /其他mod作者 - 

我基本上已经创建了一个新的系统,你可以自己创造额外津贴,并为这个mod添加额外费用。

你可以做的是通常做一个perk,然后当你有perk的formID,将该formID的值转换为十进制,然后将其添加到json文件。您将在实验作弊作弊菜单中看到您的特权。只需确保您的.esp文件处于活动状态,然后再加载Skyrim以测试您的额外费用。

确保您的formID只有00 insteead xx或0x。系统不关心加载顺序。它只需要00xx(xx是你的formID的任何小数,通常是HEXID)。例如,如果我加载了Skyrim.esm并且只有这个mod,并且如果我想加载Endless Pocket Perk(在.json文件/ mcm菜单中列为Magically Adjustable Pocket),则此perk的表单ID将为0100FB0D, 01将是.esm之后加载的第一个.esp。 (.esm将始终首先加载,无论如何)。将其更改为0000FB0D然后转换为十进制,然后您可以将其放在.json文件中。即使它是09xx或22xx,也将其转换为00xx。

对于带有法术滑块的特权,同样的程序,但也要对法术的FormID执行相同的程序,然后记下我添加形式(特权)和法术(法术)的方式。你会想要复制它。

如果您不希望显示某些特权,那么我建议备份.json文件,然后编辑json文件以删除该特权。

例如,如果我想要取出WaterWalking perk,那么我将删除以下行:

  "Spell Perks - WaterWalker" : 
    {
        "WaterWalking" : 
        {
            "EffectI" : 0,
            "EffectN" : 0,
            "Magnitude" : 0,
            "Form" : "603453|Experimental_Cheat_Perks.esp",
"IsActive" : 0,
            "Description" : "You can now walk on the water.",
            "Slider": {
                "Min": 0,
                "Max": 0,
                "Step": 0
            }
        }
    },


所有的。然后关闭您不想删除的其他特权之间的任何支出。

在Scription下,您可以更改您对perk描述的方式。它将覆盖MCM菜单上显示的Creation Kit设置的任何描述。

在滑块下,如果要更改它,Min是您可以设置的绝对最小值。例如,如果您将最小值设置为5,那么滑块将向下移动的最小值将达到5.与Max相同,如果您想要更高或更低的最大允许值。步骤是您想要增加多少增量。 SAy,如果Step设置为5,那么你将一次改变你的值5+。将其更改为一,一次更改1+。


信用

Dylan James  -  Discord用户名/ NexusMods名称:DylanJamesWasTaken

Pickysaurus  -  Discord和NexusMods的相同名称。

Scrivener07  -  Discord和NexusMods的名称相同。

Ahzaab  -  Discord和NexusMods的名字相同。

shad0wshayd3  - (在Discord上。他的NexusMod名字是ShadowShayde),他对弹药补充特权有所帮助。他为此节省了我的理智。

Contrathetix  - (在Discord.NexusMods名字未知),他的帮助有时间影响津贴,shad0wshayd3。

Deathbane2626  - 关于GameSetting值和关于.bsa文件的信息的建议。


您不能将我的mod上传到Bethesda.net和任何第三方网站,也不能在Creation Club中使用此mod的内容。它将永远免费。

————————————————————————————————————————————————

G'day mates!

Thank you all for reading this!

This is an experimental mod that allows you to add or remove the custom cheat perks via MCM toggle. Not much to say about it, really.

Since Skyrim does have an enchanting system, which negates the need for the legendary modifications, I have decided to make a perk-only version.

This mod will be for only for PC, as this mod requires SKSE (Latest SE build) and PapyrusUtil SE.

Just bear in mind that this is purely experimental.

At this point, porting to Xbox and PlayStation is not a possibility. My apologies to the console players. Hopefully a mod author will have something similar that will work for you via BethNet.

Installation instructions:
Important! Before you install this mod.
Make a clean save before you install this mod. This is a must.  (I have recently found out that this mod doesn't update on each version changes... Still working a way to automatically update this without mod users requiring a clean save. Any advice would be great.)

You can install this mod as usual, via manual means or mod manager.  However, if you find you are having issues with sliders not showing up, please check your Data folder in Skyrim installation, and ensure that PerkMagnifierProfiles folder is in there. If not, you can do this manually.

For Mod Organiser users, it should be similar except you can put the PerkMagnifierProfiles folder in the Overwrite folder and see if it works.

Load Order note:
As reported by a few users who have used my mod, you will want to place the ECP mod at the very last in your load list as it seems to work the best for them., especially if other mods that use their own version of PapyrusUtil.dll.

Update instructions
Required: Please make sure you have required files installed (SKSE (Latest SE build) / PapyrusUtil SE / SkyUI).
1. Install the mod as usual. (Doesn't matter. Either manually or via Vortex/NMm/MO or MO2/whatever mod manager you use).
-- New character/clean save or save before the mod was installed: Wait for the menu to be registered
2. Save (Either quicksave or just save) before starting the ECP mod. It will create a character-specific json file and allow the toggle system to work fully.
3. Start using the mcm menu.

Additional Note:
On reload -- Wait a few seconds before you do anything. Maybe 1-2 seconds, or few more, depending on how many scripts you got running in your system. The reason is because this mod needs to re-apply settings, such as perk effects. This mod uses scripts to automatically re-apply your settings.

On modifying the slider. You can go to PerkMagnifier.json file and modify min and max settings to adjust how far you want to add. For more details, refer to below.

Noticing toggle option still checked in after installing mod -- if you notice you still have the toggle still checked in, when you have just toggled it off, that's because you have just installed the mod, and you have not followed the instruction to save first before using the mod. Quick save and quickload. That'll fix it.

For experienced modders/fellow mod authors --
I have basically created a new system where you can make your own perks, and add the perk to this mod.
What you can do is do the usual, make a perk, and then when you have the formID of the perk, convert the value of that formID to decimal, and then add it to the json file. You will see your perk in the Experimental Cheat cheat menu. Just make sure your .esp file is active before loading up Skyrim to test your perk.
Make sure your formID only has 00 insteead of xx or 0x. The system doesn't care about the load order. All it wants is the 00xx (xx being any decimal of your formID which is normally in HEXID). For example, if I have Skyrim.esm loaded and only have this mod, and if I wanted to load Endless Pocket Perk (Listed as Magically Adjustable Pocket on .json file/mcm menu), the form ID of this perk would be 0100FB0D, the 01 would be the first .esp that loaded after .esm. (.esm will always load first, no matter what). Change that to 0000FB0D then convert to decimal then you can put it in the .json file. Even if it is 09xx or 22xx, conver it to 00xx.
For perks with spell sliders, same procedure, but also do the same procedure for FormIDs of the spells, and then note the way I added the forms (perks) and spellforms (spells). You'll want to copy it.
If you don't want certain perks to show up, then I'd suggest backing up the .json file, and THEN editing the json file to remove the perk. 
For example, if I want the WaterWalking perk to be taken out, then I'd remove the below lines:
    "Spell Perks - WaterWalker" : 
    {
        "WaterWalking" : 
        {
            "EffectI" : 0,
            "EffectN" : 0,
            "Magnitude" : 0,
            "Form" : "603453|Experimental_Cheat_Perks.esp",
"IsActive" : 0,
            "Description" : "You can now walk on the water.",
            "Slider": {
                "Min": 0,
                "Max": 0,
                "Step": 0
            }
        }
    },

All of it. And then close any spece between other perks you don't want removed.
Under Scription, you can change how you want the description of a perk. It overrides any description set by Creation Kit shown on MCM menu.
Under slider, if you wish to change it, Min is the absolute min you can set. For example, if you sit the min to 5, then the mininum your slider will go down to will hit 5. Same with Max, if you want higher or lower maximum allowed values. Steps is how much increment you want to increase. SAy, if Step was set to 5, then you'd be changing your value 5+ at a time. Change it to one, it'll be changed 1+ at a time.

CREDIT
Dylan James - Discord user name / NexusMods name: DylanJamesWasTaken
Pickysaurus - Same name for Discord and NexusMods.
Scrivener07 - Same name for Discord and NexusMods.
Ahzaab - Same name for Discord and NexusMods.
shad0wshayd3  - (On Discord. His NexusMod name is ShadowShayde) for his help on the ammo refill perk. He’s saved my sanity for that.
Contrathetix -  (On Discord. NexusMods name unknown) for his help on time-affecting perks, with shad0wshayd3.
Deathbane2626 - For his suggestion regarding GameSetting values and information regarding .bsa files.

You may not upload my mod to Bethesda.net and any third-party website, nor use this mod's contents in Creation Club. It will remain free forever.

文件说明

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