结界Swapper

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的结界Swapper Mod,由CDCooley制作。zerodxx在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: CDCooley Mod版本: 1.0 Mod大小: 47.7 KB 更新时间: 2019-02-03 23:30:29 发布时间: 2019-02-03 23:30:29

详细说明

附魔是一种你的角色不想学习的技能,但是你厌倦了找到漂亮的盔甲,衣服和武器但是却找到了其他具有很强结界的物品,并希望你可以转移魔法?当你迷惑它们时,你有时会忘记重命名你的物品吗?


如果是这样,只需找到“奥术魔法师基础知识”的副本,你将学习直接传递结界的秘密,而无需学习它们,也无需改变他们的结界来重命名物品。这本小书只是Wylandriah关于这个主题的笔记。她原来躺在某处,她送了一份副本给冬堡学院。法拉达有时会使用学院副本,因此她可以到达衣柜的顶层架子。


在激活任何奥术魔法师的同时,用右手握住Wabbajack。 Sheogorath似乎喜欢Wylandriah的作品。 :)

Wylandriah的笔记

奥术魔法师基础知识


为什么我们称他们为奥术魔法师?是因为这是他们最强大的功能吗?为什么不是奥术Disenchanters?还是奥术重命名者?还是奥术传感器?为什么这么多人没有注意到他们的基本功能?激活基本功能仅需要通过几个简单的步骤访问外部空间。我在最后几页列出了它们。出于某种原因,我倾向于自己省略第27步,因此在尝试访问奥术魔法师的基本功能时,您可能希望保留这一点。


最简单的基本功能是项目标记(也称为某些人重命名)。为项目提供自己的标记只需将其放入超维空间即可。您一次只能标记一个项目,但它可以是附魔或未加工的。


[漫游理论持续数十页。]


第二个基本特征是结界转移。它就像将两个物品放入超维空间一样简单,一个带有结界,一个带有结界。会发生什么取决于确切的项目。如果它们不兼容,那么通常奥术魔法师只会拒绝两者。当它们兼容时,附魔将被转移。不幸的是,原始的魔法物品在此过程中经常被摧毁。 (虽然我怀疑它确实被运送到一些不同的超维空间。)放入两个以上的物品似乎从未做过任何事情。


有传言说,通过右手拿着一个daedric神器,你可以以任何你喜欢的方式转移几乎任何结界。这对我来说听起来很疯狂。


[更多的漫步随后是承诺的步骤列表。 COC CDC_ESCELL在边缘潦草地写着。]


[注意:放弃这本书以正常附魔。]

已知问题和局限


如果持有Wabbajack,你将能够绕过正常的迷人限制。这意味着你可能最终失去一个任务项目或失去平衡你的游戏。原始物品并没有真正被破坏,所以如果你需要一些物品,只需使用Wylandriah的书中的控制台命令,然后从桥上的桶中取出它。


一些看似令人着迷的项目的效果实际上是通过特权或脚本实现的。这个mod只能转移真正的结界。支持其他项目需要编辑每个项目特有的权限和脚本。

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Is Enchanting a skill your character just doesn't want to learn but you are tired of finding great looking armor, clothing, and weapons but then finding other items with great enchantments and wish you could transfer the enchantment? Do you sometimes forget to rename your items while you're enchanting them?

If so, just find a copy of "Arcane Enchanter Basics" and you'll learn the secrets for directly transferring enchantments without needing to learn them and for renaming items without changing their enchantment. The small book is just Wylandriah's notes on the subject. She has the original lying around somewhere and she sent a copy to the College of Winterhold. Faralda sometimes uses the College copy so she can reach the top shelf in her wardrobe.

Alternately hold Wabbajack in your right hand while activating any Arcane Enchanter. Sheogorath seems to like Wylandriah's work. :)

Wylandriah's Notes on
Arcane Enchanter Basics

Why do we call them Arcane Enchanters? Is it because that is their most powerful feature? Why not Arcane Disenchanters? Or Arcane Renamers? Or Arcane Transducers? And why do so many people fail to notice their basic features? Activating the basic features merely requires accessing an extra-dimensional space by following a few simple steps. I've listed them on the last few pages. For some reason I tend to leave out step 27 myself, so you may want to keep this in hand when trying to access the basic features of an Arcane Enchanter.

The simplest of the basic features is item marking (also called renaming by some people). To give an item your own mark simply place it into the extra-dimensional space. You can only mark one item at a time, but it can be enchanted or unenchanted.

[Rambling theory continues for dozens of pages.]

The second basic feature is enchantment transfer. It's as simple as placing two items into the extra-dimensional space, one with an enchantment and one without. What happens depends on the exact items. If they are not compatible then generally the arcane enchanter just rejects both. When they are compatible the enchantment will be transferred. Unfortunately the original enchanted item is frequently destroyed in the process. (Although I suspect that it is really transported to some different extra-dimensional space.) Putting in more than two items never seems to do anything. 

There are rumors that by holding a daedric artifact in your right hand you can transfer almost any enchantment in any way you like. That sounds like madness to me.

[Even more rambling followed by the promised list of steps. COC CDC_ESCELL is scrawled in the margin.]

[NOTE: Drop this book to enchant normally.]

Known Problems and Limitations

If holding Wabbajack you'll be able to bypass normal enchanting limitations. That means you could end up losing a quest item or unbalancing your game. The original items aren't really destroyed, so if you need some item back just use the console command from Wylandriah's book and grab it from the barrel on the bridge.

The effects of some items which appear to be enchanted are really implemented through perks or scripts. Only true enchantments can be transferred by this mod. Supporting other items would require editing the perks and scripts unique to each item.


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