压力 - 一个最黑暗的地牢灵感mod

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的压力 - 一个最黑暗的地牢灵感mod Mod,由grasscid制作。datouma00在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: grasscid Mod版本: 1.0 Mod大小: 12.2 KB 更新时间: 2019-01-22 20:07:42 发布时间: 2019-01-22 20:07:42

详细说明

GPortner制作了一个更加精细和深入的版本,我鼓励大家查看一下;认为这是非官方的

更新到此mod https://www.nexusmods.com/skyrimspecialedition/mods/17598/

那说我可能不会再进一步研究这个模式了,因为我认为这个概念现在好多了。谢谢大家花时间尝试一下!


饥饿的mods,口渴的mods,睡眠的mods ......现在有一个压力模型!


介绍

独立游戏“Darkest Dungeon”中最迷人的特征之一是压力表。英雄不仅有身体需求,也有心理需求的想法。我认为这是一个非常有创意且经过深思熟虑的系统,因此我开始考虑是否可以在“天际”中复制这样的功能。


概述

这个mod为天际增加了一个基本的压力系统。进入战斗,潜行aronud,受到重伤,晚上到户外旅行,探索敌对领土;所有这些行动都会慢慢增加你的压力。在你拥有的房子,寺庙或旅馆里度过时间会导致压力逐渐衰退。在其中一个场所中睡觉或仅使用等待功能也会按比例降低您的压力水平。随着你的角色升级,他们会变得更加抵抗压力,并且可以更长时间而不会恢复安全。


解决

一旦你的压力达到100(最多200),你的角色的决心就会受到考验。大多数时候,这会导致你的角色接受一种严重的痛苦,但是获得一种美德的可能性也很小。这需要的内容概述如下。


苦难

如果你的角色受到折磨,他们将随机接受五个减益曲中的一个:绝望,自虐,偏执,昏昏欲睡或非理性。这些debuff是永久性的,直到你将角色的压力降低到60或更低。当你受到折磨时,你也会慢慢出血,直到你得到治疗。

绝望

变得无望将使你的伤害和法术持续时间降低80%

自虐

成为受虐狂会使你受到的伤害和法术费用提高4倍

偏执

偏执狂会降低你对压力的抵抗力,迅速提高它的累积率。

昏睡的

当你在战斗中时,成为昏昏欲睡会使你的携带重量设置为0,迫使你以蜗牛的速度战斗

不合理的

成为非理性会在每五秒钟的战斗中随机禁用游戏玩法的一个方面。这可以是你的攻击能力,你潜行的能力,你激活物体的能力,甚至是你完全移动的能力。


美德

在决心检查期间,你很少有机会获得美德而不是痛苦。美德为你的角色提供一个暂时的(5分钟)buff,将你的压力降低到50并防止它在效果持续时间超过100,并且还会让你免于进一步解决半小时的真实检查时间。这个mod增加了3个优点。

蓬勃

获得100点健康,你的健康再生增加200%

强大

使你的攻击伤害和法术强度加倍

重点

获得100点耐力和魔力,两者的再生增加200%


不要急!

如果你的压力长时间不受控制并且设法达到200点,你的角色就会遭受心脏病发作而当场死亡。


最后,用于TORCHES!

装备火炬可以减少敌人背后和/或夜间旅行的被动压力增加75%。吸血鬼完全不受被动夜间压力的影响,尽管他们仍然在敌对领域获得压力。施放烛光法术也会对被动压力产生很小的抵抗力。


反思

当您第一次加载mod时,您将获得称为“Introspect”的较小功率。此法术可让您检查当前的压力水平;它将打印在咒语的描述中,或者您可以施放拼写使其在屏幕的角落弹出一条消息。


要求

Just Skyrim,不需要DLC。


BUGS

内省法术在将显示值更新为实际值之前会有几秒钟的延迟,所以这可能会导致一些轻微的视觉怪异,比如你的压力似乎是负片刻,或者在你有美德效果时看起来超过100 。


反馈非常感谢!我可能会继续研究这个mod,因为一旦我更熟悉这个游戏的脚本,我想要实现一些较小的功能,而且我还计划添加MCM支持。现在,考虑这个mod是一个功能性的概念证明,并享受!


特别感谢RedHook Studios成为这个mod的灵感来源;如果你还没玩过Darkest Dungeon,那么你应该看看它们!

————————————————————————————————————————————————————————

GPortner has made a much more elaborate and in-depth version of this mod and I encourage you all to check it out; consider it an unofficial 
update to this mod https://www.nexusmods.com/skyrimspecialedition/mods/17598/
that said I probably won't be working on this mod myself any further, as I think the concept is in much better hands now. Thank you everyone who took the time to try it out!

Mods for hunger, mods for thirst, mods for sleep... now there's a mod for stress!

INTRODUCTION
One of the most fascinating features in the indie game "Darkest Dungeon" is the stress gauge. The idea that a hero has not just physical needs, but mental needs as well. I thought it was a very creative and well thought out system, and so I set out to see if such a feature could be replicated in Skyrim too.

OVERVIEW
This mod adds a rudimentary stress system to Skyrim. Going into combat, sneaking aronud, taking heavy damage, traveling outdoors at night, exploring hostile territory; all these actions will slowly increase your stress. Spending time in a house you own, a temple, or an inn will cause stress to gradually decay. Sleeping or simply using the wait feature in one of these establishments will also lower your stress level proportionately. As your character levels up, they will become more resistant to stress and can go longer periods without returning to safety.

RESOLVE
Once your stress reaches 100 (out of a maximum 200), your character's resolve will be put to the test. Most of the time, this will result in your character recieving a crippling affliction, but there's also a small chance of getting a virtue instead. What this entails is outlined below.

AFFLICTIONS
If your character becomes afflicted, they will randomly recieve one of five debuffs: Hopeless, Masochistic, Paranoid, Lethargic, or Irrational. These debuffs are permanent until you lower your character's stress back down to 60 or less. While you're afflicted, you will also slowly hemorrhage stress until you get treated.
Hopeless
Becoming hopeless will lower your damage and spell durations by 80%
Masochistic
Becoming masochistic will increase your damage taken and spell cost by 4x
Paranoid
Paranoia will decrease your resistance to stress, rapidly increasing the rate at which it is accumulated.
Lethargic
Becoming Lethargic will cause your carryweight to be set to 0 whenever you're in combat, forcing you to fight at a snail's pace
Irrational
Becoming irrational will randomly disable one facet of gameplay while in combat every five seconds. This can be your ability to attack, your ability to sneak, your ability to activate objects, or even your ability to move entirely.

VIRTUES
During a resolve check, you have a small chance of gaining a virtue rather than an affliction. Virtues offer a temporary (5 minute) buff to your character, will lower your stress down to 50 and prevent it from going over 100 for the duration of the effect, and will also make you immune to further resolve checks for half an hour of real time. There are 3 virtues added with this mod.
Vigorous
Gain 100 points of health and your health regeneration is increased by 200%
Powerful
Doubles your attack damage and spell magnitudes
Focused
Gain 100 points of stamina and magicka, and regeneration for both is increased 200%

DON'T FREAK OUT!
If your stress is left unchecked for a prolonged period of time and manages to reach 200 points, your character will suffer a heart attack and die on the spot. 

FINALLY, A USE FOR TORCHES!
Having a torch equipped will cut your passive stress gain from being behind enemy lines and/or traveling at night by 75%. Vampires are immune to passive night time stress entirely, though they still gain stress in hostile territory. Casting the candlelight spell will also offer a small resistance to passive stress.

INTROSPECT
When you load up the mod for the first time, you will get a lesser power called "Introspect". This spell lets you check your current stress level; it will be printed in the spell's description, or you can cast to spell to have it pop up as a message in the corner of the screen.

REQUIREMENTS
Just Skyrim, no DLC needed.

BUGS
The introspect spell has a few second delay before it updates the displayed value to the actual one, so this could cause some minor visual oddities like your stress appearing to be negative for a moment, or appearing to go over 100 while you have a virtue effect.

Feedback is much appreciated! I will probably continue to work on this mod down the line, as there's a few smaller features I want to implement once I become more familiar with scripting this game, and I also plan on adding MCM support down the line. For now, consider this mod a functional proof of concept, and enjoy!

Special thanks to RedHook Studios for being the inspiration for this mod; if you haven't played Darkest Dungeon yet, you should all check it out!

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