Classic and Enhanced Native 全面检修

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详细介绍

简单简介

在3DM Mod站下载骑马与砍杀最新的Classic and Enhanced Native 全面检修 Mod,由Giggityninja制作。kirkg在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Giggityninja Mod版本: 1.7 Mod大小: 641mb 更新时间: 2019-01-20 11:39:57 发布时间: 2019-01-20 11:39:57

详细说明

Classic and Enhanced Native 全面检修


描述

自Warband发布以来,最初的Mount&Blade已经被遗忘了。Warband在很多方面都得到了明显的改善,但是在我不喜欢的其他许多方面都有所改变,我知道很多人都错过了很多关于原始Mount&Blade的东西。我决定通过恢复Warband中改变或删除的许多怀旧的东西,把自己带回昔日的日子。像原始地图一样,添加已删除或从未实施的项目,为部队提供原始设备等。

还添加了许多新功能(请参阅下面的大量列表),例如对游戏战斗如何工作的全面检修,启用选项在战斗前进行规划,修复许多事情,以及更多。 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~功能

列表

我的更改 -
〜恢复了原始地图,为sarranid沙漠添加了一个区域
〜原始派系颜色
〜领主现在使用正确的横幅对于他们和他们在M&B的文化
〜添加了几个在早期版本的游戏中删除的项目
〜添加了几个新项目。
〜重新纹理几个现有项目,类似于原件
〜添加旧的warhorses作为一个变体与新的
〜更改部队的装备类似于原始部队
〜增加比赛的投注金额
〜大大增加战斗大小以匹配的维京征服
〜增加了波浪和增援的数量,使战斗可能无限期地进行
〜减少村庄/城镇改善建设时间(毕竟建造一座了望塔不需要4周)
〜可以雇用的雇佣兵数量增加
〜添加了许多物品,但只有那些完全适合香草游戏。
〜对统计数据进行一些平衡和调整
〜包含并调整以下许多资源,以便无缝融入香草游戏中

〜增加了沿海战斗,在海边战斗时海洋包含在战斗场景中
〜最后修复了过早的路由错误。事实上,路由已经彻底改革,现在好多了。实际上,你可以通过路由所有人而不是杀死每一个人来赢得胜利,就像真正的战斗一样。
〜增加了大修的HDR照明模块,在夜晚,黎明,日落等场景中增强了大气图形. 
~ 增加了实际的雨雾,这些功能在香草游戏中却从未实现过。

〜固定比赛,以便他们使用钝钢武器而不是木制武器。因为用木棍殴打一名装甲战士完全将它们击倒是没有意义的,无论如何都不具备历史准确性; 在中世纪的比赛中确实使用了钝器。
(常规竞技场战斗和训练场地战斗仍然使用木制武器。)

〜添加了一个很酷的小消息,这是你第一次参加战斗时出现。它只是提醒玩家战术控制。我觉得这在香草游戏中是非常需要的,因为许多人长时间没有意识到他们可以订购他们的部队。
〜重新纹理的nord层状以适合他们的派系颜色。
〜编辑了一些场景。几个罗多克城市已经对他们的攻城场景进行了大修(在他们都使用相同的攻城场景之前)。

〜添加了几个新长矛。这是因为在香草中,每个派系都使用相同的杆,缺乏平衡和多样性。 
〜不同的派系被赋予了不同的武器,增加了更多独特的派系优势:
Rhodoks - 最好的长矛,但不是很好的侧臂
斯瓦迪亚 - 最差的长矛,但最好的侧臂
Vaegirs - 中长矛,中等侧臂
Sarranids - 中长矛Nords 
- 优秀的长矛,非常好的侧臂(但没有骑兵,所以没有制服)
Khergits - *不适用,因为他们没有步兵* 
(请记住,侧臂确实没有太多改变,因此,来自香草部队的外观仍然完全符合开发人员的意图,只是平衡和多样化)

~Spears也变得更有用了。所有长矛都快得多,造成的伤害更大。矛不再无用!万岁!
〜沙漠场景现在不那么无聊了。他们现在拥有灌木,棕榈树,河流,鹅卵石,稀疏的草等等,而不仅仅是沙子。
有些部队平衡
〜带回了之前非常安静的咔嗒声效果,它几乎不存在

Changelog 1.4 
一些功能此更新与以前的版本不兼容!
新的下载者 - 不要担心这个。
(你的旧版本应该在新版本上运行正常,但是仍然存在一些错误,等等) 

〜为单刀武器和双手武器增加了高架武器动画 
(* 头顶 *不要与上手混淆)。AI也充分利用了动画。

〜改变领导力和名声,允许AI和玩家的大型聚会适应更大的战斗规模
〜增加了一堆新的沙漠和沿海场景,以减少重复性。
〜将一些未使用的香草游戏物品投入使用,增加多样性。
〜为vaegir守卫增加了一层板甲,因为他们之前使用过的带状装甲以前是过度使用的。
〜使守望者,女猎手,营地随从等成为指定的弓箭手而不是像以前一样的步兵
〜新增'志愿者'; 步兵相当于'守望者'。他们可以升级到新的Pikemen单位。
〜添加了指定的梭子鱼单元,以利用长矛,使支撑功能减少无用。他们是雇佣兵,可以在小酒馆雇用。
这些长矛运动员还会携带他们将在攻城战中使用的短语(除非命令在开放战斗中装备侧臂。)
〜很多重新平衡。

〜修正了背景颜色错误的横幅,所以没有更难看的纹章装甲等等
〜王国旗帜和默认旗帜现在有适当的背景颜色为他们的横幅!Hoorah!

〜修复了一个破碎的对话树,主人叛逃加入玩家王国。
〜修复了破损的'保证极点'脚本。
〜修复了在赢得攻城防御战之后出现在战役地图上的恼人错误信息。

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INSTALL

我既包括一个替代品的版本和非替代品版本你们谁可能实际上并不想使用它来替代您的本机模块。 
只下载其中一个。

1)只需获取 下载中包含的  Native  (经典原生,如果使用非替换器版本)文件夹,并将其放入  模块 文件夹中。
默认情况下,modules文件夹位于“ C:\ Program Files \ Steam \ SteamApps \ common \ Mount&Blade Warband \ Modules ”中
如果出现提示,则覆盖现有文件。

2)将声音文件从“ Native \ Sounds”(或“Classic Native \ Sounds”,如果您使用非替换器)文件夹复制到“Mount&Blade Warband \ Sounds”并覆盖已存在的声音 文件。
这不是完全必要的,但是如果你想要听得见的雨声,可听到的咔哒声以及不那么令人讨厌的马小跑声音效果,那就去做吧。

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motomataru的运动艾修复

Aaarrghh的斯瓦沃米尔小号酒馆动画包“ -通过将完全动画坐着喝酒的人,使酒馆更生动,酒馆音乐家也动画。

Taragoth自由职业者模式 - 提供完全新的游戏方式,允许玩家在NPC领主的军队中作为士兵入伍。玩家可以向上移动他们注册的王国的行列(例如,斯瓦迪亚招募到斯瓦迪亚骑士),可以请求离开,在领主的军队中煽动叛变,以及其他各种各样的东西。

motomataru的形成和战斗AI - 彻底改善了战斗的运作方式。敌人的战队实际上不是像一群白痴一样向你奔跑,而是使用战术,侧翼骑兵,将步兵移动为实际阵型,形成射手线等。许多新命令现在也可用,就像告诉部队使用什么类型的武器一样,凌空射击,避免近战,改变阵型(楔形,柱形,盾墙等)。

jacobhinds'彻底改变士气和路由osp - 完全重做路由系统,如果所有敌人都被路由,也允许玩家离开战斗。

Arch3r的Bridge Battles osp -当你在桥上遇到另一个派对时,战斗实际上会发生在那座桥上,而不仅仅是一个随机生成的战场。

Caba`drin的Prebattle命令和部署Mod - 在你战斗之前为战斗添加许多选项,而不是“Charge”是你唯一的选择,根据玩家的领导技能,你可以命令部队持有,装载,使用某些武器在进入战斗之前,所有类型,做某些形式,去某个地方等等。Lav 's Siege Camp Icon Mini-Mod

- 通过向其添加地图图标,在广告系列地图上显示围攻。

Caba`drin '可定制玩家附庸标题 -允许玩家在营地菜单中定制他们王国的附庸名称。

Caba`drin'Companion Bodyguards / Escort mod - 允许同伴作为保镖,实际上在走动时跟随你进入城镇/乡村场景。他们会帮助你在酒吧打架,强盗伏击等

.SonKidd '保证所有武器类型osp - 使

确保所有npc都产生了他们拥有的每种类型的武器,所以矛兵实际上都会产生长矛。

nemchenk的民族部队Mod -改变部队的面孔,使每个文化都有明显的面部特征。

hessuu的招募工具包 -添加从您所在城镇的菜单中招聘招聘人员的选项,招聘人员可以招募您选择的任何王国的部队,并将他们带回镇上。

Glabrezu的Manhunters Mod - 为猎人添加新选项,允许你向他们出售囚犯或攻击他们。

网格/纹理的积分
注意:以下网格资源已经明智地实现:只有它们非常适合香草游戏!

Picklestink的土著人基金的RUS铠装
ShaunRemo的维吉亚/萨兰德头盔更换包装
dia151的撒拉森盔甲
的斯瓦沃米尔Aaarrghh的地图图标
dejawolf的维京模型包
dejawolf的中世纪头盔包
科瓦斯的整顿的盔甲

如果我忘了一些学分,让我知道!

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要做的事情:(脚本的帮助会非常令人满意

〜弄清楚如何使逃脱的罪犯(神经质的人),酒馆刺客和醉鬼立即做出反应,而不是站在那里,在对话结束时盯着你5或10秒,同时你踢他们的屁股。(就像在Viking Conquest中,他们如何立即做出反应)

〜弄清楚如何使编队(以及编队ai)在乡村突袭和自定义战斗中生效

〜找出一种更好的方法来增加战斗规模。
现在我已经通过增加加固阈值来做到这一点; 比方说,如果你有200个部队,就会让这些部队以一般的速度逐渐产生香草率,就像一次50个人一样,直到所有200人最终在战斗开始后产生,而不是像维京征服那样的部队在开始时正确地产生所有。

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免责声明:
本模式中包含的绝大多数内容都是其他人的工作。但是,所有包含的网格,脚本等都作为开放资源发布到Taleworlds论坛,供社区使用,并且已经向内容的有才华的作者提供了链接。

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Description

The original Mount&Blade has been pretty much forgotten since Warband was released. Warband was clearly improved in many ways, but changed in many other ways which I didn't like, and I know many people out there miss lots of things about the original Mount&Blade. I decided to take it upon myself to bring back the days of yore by restoring many of the nostalgia-worthy things that were changed or removed in Warband; like the original map, adding items that were removed or never implemented, giving troops their original equipment, etc.

Many new features were added as well (see the massive list below), such as complete overhauls to how the game's battles work, enabling options for planning before battle, fixing many things, and SO much more. 


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List of Features

My changes -
~The original map restored and an area added for the sarranid desert
~Original Faction Colors
~Lords now use the correct banners that were intended for them and their culture in M&B
~Added several items which were removed in early versions of the game
~Added several new items as well.
~Re-textured several existing items to resemble the originals
~Added the old warhorses as a variant along with the new ones
~Changed equipment of troops to resemble the original troops
~Increased betting amount for tournaments
~ Vastly increased the battle size to match that of Viking Conquest
~Increased number of waves and reinforcements, making battles possibly go on indefinitely
~Reduced village/town improvement build times (it shouldn't take 4 weeks to build a watchtower after all)
~Increased number of mercenaries available to hire
~Many items added, but only ones that fit perfectly into the vanilla game.
~Some balancing and tweaks to stats
~Included and tweaked many of the below resources to fit seamlessly into the vanilla game

~Added coastal battles, where the ocean is included in the battle scene when fighting near the sea
~Finally fixed the premature routing bug. In fact, routing has been completely overhauled and is MUCH better now. You can actually very often win by routing everyone instead of killing every last person, like real battles.
~Added the overhauled HDR lighting mod, enhancing atmospheric graphics during night, dawn, sunset, etc.
~Added actual rain and fog, features that were in the vanilla game but never implemented.

~Fixed tournaments so that they will use blunt steel weapons instead of wooden ones. Because smacking an armored warrior twice with a wooden stick to completely knock them out makes no sense and isn't historically accurate anyway; blunt weapons were indeed used in medieval tourneys.
(Regular arena fights and training ground fights still use the wooden weapons though.)

~Added a cool little message which appears the first time you ever fight a battle. It just reminds the player of the tactical controls. I feel like this was severely needed in the vanilla game because many people go for a long time not even being aware that they can order their troops.
~Retextured nord lamellar to fit their faction color.
~Edited some scenes. A couple rhodok cities have had their siege scenes overhauled (before they all just used the same siege scene).

~Added several new spears. This is because in vanilla, every faction pretty much used the same polearms, lacking balance and diversity. 
~Different factions have been given different polearms, adding yet more to unique faction advantages:
Rhodoks - The best spears, but not very good sidearms
Swadia - The worst spears, but the best sidearms
Vaegirs - Medium spears, and medium sidearms
Sarranids - Medium spears, and medium sidearms
Nords - Good spears, and very good sidearms (but no cavalry, so this isn't overpowered)
Khergits - *not applicable since they have no infantry*
(Keep in mind that sidearms really haven't been altered much, so the look from vanilla troops is still DEFINITELY in line with what the devs intended, just balanced and diversified)

~Spears have been made more useful as well. All spears are much faster and do more damage. Spears are no longer useless! Hooray!!!
~Desert scenes are now MUCH less boring. Instead of just having sand, they now have shrubs, palm trees, rivers, pebbles, sparse grass, etc.
~Some troop balancing
~brought back the click sound effect which was previously so silent that it practically didn't exist

Changelog 1.4
Some features of this update are not save compatible with the previous version!
New Downloaders - Don't worry about this.
(Your older save should run fine on the new version, but some bugs will still be there, etc.) 

~Added overhead polearm animations to spear weapons, both one handed and two handed 
(*overhead* not to be confused with overhand). The AI makes full use of the animations as well.

~Changed leadership and renown to allow for larger parties for both the AI and the player to accommodate the larger battle size
~Added a bunch of new desert and coastal scenes to reduce repetitiveness there.
~Put some unused items of the vanilla game into appropriate use, increasing diversity.
~Added a lamellar armor for vaegir guards because the banded armor they used before was way overused previously.
~Made watchmen, huntresses, camp followers, etc. into designated archers instead of infantry as before
~Added 'Volunteers'; infantry equivalent to 'Watchmen.' They can upgrade into the new Pikemen units.
~Added designated pike units to make use of pikes and make the bracing feature less useless. They are mercenaries and can be hired in taverns.
These pikemen also carry shortswords which they will use in siege battles (unless ordered to equip sidearms in open battles.)
~Alot of rebalancing.

~Fixed banners having the wrong background colors, so no more awkward looking heraldic armors, etc.
~Kingdom flags and default flags now have proper background colors for their banners! Hoorah!

~Fixed a broken dialogue tree with lords defecting to join the player kingdom.
~Fixed the broken 'guarantee polearm' script.
~Fixed an annoying error message that appeared on the campaign map after winning a siege defense battle.

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INSTALL

I included both a replacer version and non-replacer version for those of you who may not actually want to use this as a replacement for your native module. 
Only download one of these.

1) Just grab the Native (Classic Native if using the non-replacer version) folder included in the download and drop it into your modules folder.
By default, the modules folder is in "C:\Program Files\Steam\SteamApps\common\Mount&Blade Warband\Modules"
Overwrite existing files if prompted.

2) Copy the sound files from "Native\Sounds" (or "Classic Native\Sounds" if you use the non-replacer) folder to "Mount&Blade Warband\Sounds" and overwrite the ones already there.
This isn't completely necessary, but do it if you want audible rain, audible click noises, and less obnoxiously loud horse trot sound effects.

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motomataru's Campaign Ai Fixes

Slawomir of Aaarrghh's Tavern Animations Pack - Makes the taverns more lively by adding fully animated sitting and drinking people, tavern musicians are also animated.

Taragoth's Freelancer mod - Gives a COMPLETELY new way to play the game, allowing the player to enlist as a soldier in an NPC lord's army. The player can move up the ranks of the kingdom they sign up for (for example, Swadian recruit to Swadian Knight), can request leave, instigate a mutiny in the lord's army, and all sorts of other stuff.

motomataru's Formations and battle AI - Drastically improves how battles work. Instead of running at you like a bunch of idiots, enemy warbands actually use tactics, flanking with cavalry, moving their infantry as actual formations, forming archer lines, etc. Many new orders are also now available, like telling troops what weapon type to use, volley fire, avoid melee, changing formation type (wedge, column, shieldwall, and more).

jacobhinds' Overhauled Morale and Routing osp - Completely redone the routing system, also allows player to leave battle if all enemies are routed.

Arch3r's Bridge Battles osp - When you meet another party on top of a bridge, battle will actually take place on that bridge instead of just a randomly generated battlefield.

Caba`drin's Prebattle Orders and Deployment Mod - Adds many options to battles before you fight them, instead of "Charge" being your only option, depending on the player's leadership skill, you can order troops to hold, mount, use certain weapon types, do certain formations, go to a certain place, and many more, all before you enter battle.

Lav's Siege Camp Icon Mini-Mod - Makes sieges visible on the campaign map by adding a map icon to them.

Caba`drin' Customizable Player Vassal Titles - Allows the player to customize their kingdom's vassal names in the camp menu.

Caba`drin' Companion Bodyguards/Escort mod - Allows companions to serve as bodyguards, actually following you into towns/village scenes when walking around. They will help you in bar fights, bandit ambushes, etc.

SonKidd' Guarantee all weapon types osp - Makes

sure that all npc's spawn with each type of weapon they have, so spearmen actually all spawn with spears.

nemchenk's Ethnic Troops Mod - Changes the faces of troops so that each culture has distinct facial features.

hessuu's Recruiter kit - Adds the option to hire a recruiter from your town's menu, the recruiter can recruit troops of whichever kingdom you choose and will bring them back to the town garrison.

Glabrezu's Manhunters Mod - Adds new options to manhunters, allowing you to sell prisoners to them or to attack them.

Credits for meshes/textures
note: the following mesh resources have been implemented judiciously: only where they fit into the vanilla game very well!

Narf of Picklestink's rus armor pack
ShaunRemo's vaegir/sarranid helmet replacement pack
dia151's saracen armor
Slawomir of Aaarrghh's map icons
dejawolf's viking model pack
dejawolf's medieval helmets pack
Kovas's reworked armors

If I forgot some credits, let me know!

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To Do: (SCRIPTING HELP WOULD BE VERY APPRECIATED

~Figure out how to make the escaped criminals (nervous man), tavern assassins, and drunks react instantly instead of standing there staring at you for 5 or 10 seconds after dialogue is closed while you kick their ass. (Like in Viking Conquest, how they react instantly)

~Figure out how to make formations (and the formations ai) take effect in village raids and custom battles

~Figure out a better way to increase battle size.
For now I've done this by having increased the reinforcement threshold; which, say, if you have 200 troops, makes those troops spawn little by little at the vanilla rate, like by 50 men at a time, until all 200 eventually spawn in after a battle starts, instead of like Viking Conquest, where the troops properly spawn all at once right at the start.

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Disclaimer:
The vast majority of things contained in this mod were the work of others. However, All of the included meshes, scripts, etc. were posted to the Taleworlds forums as open resources for the community to use, and links have been provided to the talented authors of the content.

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文件说明

提取码: 1111

Mod截图

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