连锁反应爆炸+火灾

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简单简介

在3DM Mod站下载侠盗猎车手系列最新的连锁反应爆炸+火灾 Mod,由QDesjardin 制作。major8110在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: QDesjardin Mod版本: 1.5 Mod大小: 1.58 MB 更新时间: 2019-01-18 15:50:22 发布时间: 2019-01-18 15:50:22

详细说明

对于你的内部狂热者,我设置了explosionfx.dat,firefx.dat和explosion.ymt,这样:


1)RPG和车辆爆炸具有更大的力+更大的爆炸半径,并且

2)这些爆炸会发出持续很长时间的火焰并像野火一样蔓延开来。你可能很快就会发现自己正处于一个引人注目的新闻报道中(只需要像车辆和人一样加油),而不是让懦弱的默认火焰消失。


v1.5:哎呀 - 发现燃油水平降低使它变得很有趣。你有没有注意到火势微弱?这个版本修复了它。还修正了RPG的一个错误,爆炸半径远小于预期。 [对此进行更改是一种反复试验的事情,因为我只能猜测每列如何影响内容。]


v1.4:燃料水平降低,因此火势蔓延得更快,看起来更混乱,更少“聚集”。爆炸伤害也大大减少;这有三个方面:

•假设您有一系列车辆在一条线上,将一辆车向上吹,不会再导致突然连续爆炸的车辆。相反,附近的车辆将会严重变形并被点燃,因此“连锁反应”会以令人满意的积累发生。

•您不会因站在附近而受到伤害。你被这股力量所抛弃。

•汽车追逐要好得多。当终结者在其发动机上发射手榴弹时,终结者2中的油轮追逐场景没有卡车爆炸,那么为什么会发生这种情况呢?


v1.3:添加了.OIV安装程序。抑制爆炸的力和半径,以帮助链式反应过程(否则事情会相互飞得太远)。还包括我的可选mod,Violence Redefined,它将combatbehaviour.meta和realtionships.dat更改为我使用的内容。


v1.2:我从零开始重新对explosionfx和firefx进行了修改 - 不喜欢火势蔓延的均匀化方式。另外,我输入了我修改过的explosion.ymt文件,因此结果是爆炸携带力和半径在他们的尾声中(而不是让你失去默认的爆炸伤害/力量)。


感谢IIvELITEzX的Epic Explosions XX  - 我使用他的可选BIGGER爆炸mod文件作为我的基础,并且我修复了缩进,因此文件应该更容易阅读。









For your inner pyromaniacs, I've set up the explosionfx.dat, firefx.dat and explosion.ymt such that: 

1) RPG and vehicle explosions have more force + larger blast radius, and 
2) These explosions emit fire that lasts very long and spreads out like wildfire. Instead of having wimpy default flames which fizzle out, you'll soon find yourself in the midst of a dramatic news report (just feed it fuel like vehicles and people). 

v1.5: Oops - discovered that the reduced fuel level made it LESS fun. Have you noticed that the fire was sorta weak? This version fixes it. Also fixed a bug with the RPG where the explosion radius was much smaller than intended. [Making changes to this is a sort of trial-and-error affair, since I can only guess how the heck each column affects stuff.] 

v1.4: Reduced fuel level so fires will spread faster and look more chaotic, less 'clumped'. Also greatly reduced damage of explosions; this works three-fold: 
• Say if you have a chain of vehicles in a line, blowing one car up won't result in a sudden cascade of exploding vehicles anymore. Instead, nearby vehicles will get heavily deformed and be set on fire, so the "chain reaction" happens with a satisfying buildup. 
• You don't get instagibbed from standing nearby. You get thrown around by the force. 
• Car chases are much better. That tanker chase scene in Terminator 2 didn't have the truck blow up when the Terminator launched a grenade at its engine, so why have that happen here? 

v1.3: Added an .OIV installer. Curbed the force and radius of explosions to aid the chain reaction process (otherwise things would fly too far from one another). Also included an optional mod of mine, Violence Redefined which changes combatbehaviour.meta and realtionships.dat to what I use. 

v1.2: I redid the changes to explosionfx and firefx from scratch - did not like the homogenized way that fire would spread. Also, I put in my modified explosion.ymt file, so the result is explosions carry force and radius in their wake (instead of leaving you with the default explosion damages/forces). 

Credit to IIvELITEzX for his Epic Explosions XX - I've used his optional BIGGER explosions mod file as a base for mine, and also I fixed the indentation so the file should be easier to read.

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