简单简介
在3DM Mod站下载上古卷轴5:重置版最新的第一人称矛和剑杆动画SE Mod,由JZBai制作。amisuzuki016在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: JZBai Mod版本: 1.0 Mod大小: 643 KB 更新时间: 2018-12-22 16:01:25 发布时间: 2018-12-22 16:01:25
详细说明
我很长一段时间以来一直是NickaNak的动画军械库的粉丝,但我总是希望我可以在第一人称使用武器而不必被迫恢复到香草摆动攻击。由于没有多少人似乎涉足第一人称动画,所以我决定自己解决这个问题。这个mod就是这样的结果。
=========
特征:
=========
这个mod只为矛和剑杆加上第一人称动画。 mod有两个版本:
替换器版本用剑形动画取代2手斧/战锤动画,右手用剑杆动画替换1手动画。
备用动画版本使用自定义行为文件,以便它们不与香草武器动画冲突。
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要求:
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Skyrim.esm
可选的:
动画军械库
重型军械库
身临其境的武器
剑杆织机和匕首
掠夺者:失落的部落
千鸟
越前
注意:备用动画版本具有与这些mod的内置兼容性,默认情况下将使用第一人称剑杆/长矛动画作为特定武器
任何其他增加长矛或剑杆的武器模型也可以利用此功能。请参阅下面的“For Modders”部分,了解如何执行此操作。
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安装:
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使用Vortex / NMM进行安装
要么
将文件解压缩到数据文件夹中
如果您安装了上述任何“可选”mod并且正在使用备用动画版本,则游戏中的通知将指示mod是否检测到它们。
===============
卸载:
===============
使用Vortex / NMM进行卸载
要么
手动删除文件。
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兼容性:
==============
替换器版本与更改2hm和1hm第一人称动画的任何其他mod不兼容。
备用动画版本与更改以下第一人称行为文件的mod不兼容:
行为/ 0_master.hkx
行为/ 1hm_behavior.hkx
行为/ bashbehavior.hkx
行为/ blockbehavior.hkx
行为/ sprintbehavior.hkx
行为/ weapequip.hkx,
字符/ firstperson.hkx
但是,有两个mod我已经构建了备用动画版本的行为文件,它们与开箱即用的兼容:
由moljka改进的战斗行为
JZB投掷武器精简版......嘿!那是我!!!! :P
在安装过程中,只需让来自此mod的行为文件覆盖上述mod中的行为文件即可。
此外,还有一个可选的补丁,它将备用动画版本与Animated Armory的关键字系统集成在一起。
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对于Modders:
==============
如果您正在使用备用动画版本并且想制作一个补丁,以便单手剑可以在第一人称使用剑杆动画,或者战斧可以在第一人称使用长矛或戟动画,有两种方法可以做到这一点:
方法1:
1.下载并安装NickaNak的Animated Armory
2.下载并安装此mod的备用动画版本
3.下载并安装此mod的动画军械库关键字补丁并覆盖任何文件
4.按照Animated Armory页面上关于如何制作武器补丁的粘贴文章的说明进行操作
方法2:
1.下载并安装此mod的备用动画版本
2.打开Tes5Edit并加载“JZBai_FirstPersonSpearsRapiersAA.esp”以及你要修补的任何武器模型
3.右键单击“JZBai_FirstPersonSpearsRapiersAA.esp”中“FormID列表”下的“000_JZBai_HalberdList”,“000_JZBai_PikeList”和/或“000_JZBai_RapierList”,并将它们“复制为覆盖”到新的esp文件中
3.将你想修补的任何武器模型作为主人添加到这个新的esp中
4.将所需的武器添加到相应的formID列表中
保存,你就完成了!
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错误:
=====
这两个版本有时会有一个奇怪的视觉错误,当你使用像“Visible Favorited Gear”或“装备大修”这样的mod时,你的视野中会出现一个武器网格,但它似乎并不常见。
不幸的是,备用动画版本有一个主要的错误,即定向能力攻击不再导致你的角色朝你攻击的方向移动。由于我对行为文件的工作方式知之甚少,我不知道如何解决这个问题。如果有人能帮助我,我将不胜感激!
此外,如果由于脚本滞后而导致游戏中的脚本负载过高,则备用动画版本的第一人称动画有时可能会延迟,异步或根本不会触发。无法修复此问题,因为这是游戏引擎问题,此mod中的脚本非常少。
==========
更新日志:
==========
1.0:
首次发布。
========
积分:
========
一个HUGEEEEE感谢BouBoule帮助我创建第一人称动画及其关于他的True Spear Combat mod的非常有用的文件
Zartar的行为工具使备用第一人称动画成为可能
Moljka为他的战斗行为改进mod,这个mod内置兼容性
Bergzore为他提供了有用的天际动画教程
NickaNak鼓励我用Animated Armory制作这些第一人称动画
————————————————————————————————————————————————————
I've been a fan of NickaNak's Animated Armoury for a long time, but always wished I could use the weapons in 1st person without being forced to revert to the vanilla swinging attacks. Since not many people seemed to dabble in 1st person animations, I decided to take a crack at it myself. This mod is the result of that.
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Features:
=========
This mod simply adds 1st person animations for spears and rapiers. There are two versions of the mod:
The replacer version replaces 2 handed axe/warhammer animations with spear animations and 1 handed animations in the right hand with rapier animations.
The alternate animation version uses custom behavior files so that they don't conflict with vanilla weapon animations.
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Requirements:
=============
Skyrim.esm
Optional:
Animated Armoury
Heavy Armory
Immersive Weapons
Rapier and Dagger
Predators: Lost Tribes
Chidori
Echizen
NOTE: The Alternate Animation Version has built-in compatibility with these mods and will by default use rapier/spear animations in 1st person for specific weapons
Any other weapon mod that adds spears or rapiers can also take advantage of this feature. See the "For Modders" section below on how to do this.
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Installation:
=============
Use Vortex/NMM to install
or
Extract the files into the data folder
If you have any of the above "Optional" mods installed and are using the Alternate Animations Version, a notification in game will indicate if the mod detects them.
===============
Uninstallation:
===============
Use Vortex/NMM to uninstall
or
Manually remove the files.
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Compatibility:
==============
The replacer version is incompatible with any other mod that changes the 2hm and 1hm 1st person animations.
The alternate animation version is incompatible with mods that change the following 1st person behavior files:
behaviors/0_master.hkx
behaviors/1hm_behavior.hkx
behaviors/bashbehavior.hkx
behaviors/blockbehavior.hkx
behaviors/sprintbehavior.hkx
behaviors/weapequip.hkx,
characters/firstperson.hkx
However, there are two mods that I've built the alternate animation version's behavior files to be out-of-the-box compatible with:
Combat Behavior Improved by moljka
Throwing Weapons Lite by JZB... HEY! THAT'S ME!!!! :P
During installation, simply let the behavior files from this mod overwrite the behavior files from the above mods and it will work.
In addition, there is an optional patch that integrates the alternate animation version with Animated Armoury's keyword system.
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For Modders:
==============
If you are using the alternate animation version and want to make a patch so that a 1 handed sword can use rapier animations in 1st person or a battleaxe can use spear or halberd animations in 1st person, there are two ways you can do this:
Method 1:
1. Download and install Animated Armoury by NickaNak
2. Download and install the Alternate Animation Version of this mod
3. Download and install the Animated Armoury Keyword Patch for this mod and overwrite any files
4. Follow the instructions on the sticky post on Animated Armoury's page on how to make weapon patches
Method 2:
1. Download and install the Alternate Animation Version of this mod
2. Open Tes5Edit and load "JZBai_FirstPersonSpearsRapiersAA.esp" and whatever weapon mod you want to patch
3. Right click "000_JZBai_HalberdList", "000_JZBai_PikeList", and/or "000_JZBai_RapierList" under "FormID List" in "JZBai_FirstPersonSpearsRapiersAA.esp" and "copy as override" them into a new esp file
3. Add whatever weapon mod you wanted to patch as a master to this new esp
4. Add the weapons you want to the appropriate formID list
5. Save and you're done!
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Bugs:
=====
Both versions sometimes have a weird visual bug where a weapon mesh pops up in your field of view when using a mod like "Visible Favorited Gear" or "Equipping Overhaul," but it doesn't seem to occur that often.
The alternate animation version unfortunately has a major bug where directional power attacks no longer cause your character to move in the direction you are attacking in. I have no idea on how to fix this due to my limited knowledge on how behavior files work. If anyone can help me with this, I'd be grateful!
Also, the the 1st person animations for the alternate animation version can sometimes trigger late, asynchronously, or not at all if there is a high script load in game due to script lag. Can't fix this since this is a game engine issue and scripts in this mod are extremely minimal.
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Changelog:
==========
1.0:
First Release.
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Credits:
========
A HUGEEEEE thanks to BouBoule for helping me with creating 1st Person animations and his very helpful files on his True Spear Combat mod
Zartar for his Behavior Tool which made alternate 1st Person Animations possible
Moljka for his Combat Behavior Improved mod which this mod has built in compatibility for
Bergzore for his helpful Skyrim Animation Tutorials
NickaNak for inspiring me to create these first person animations with Animated Armoury
文件说明
Mod截图
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