Wabbajack效果调整

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在3DM Mod站下载上古卷轴5:重置版最新的Wabbajack效果调整 Mod,由Migck制作。nlzq在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: Migck Mod版本: 1.0 Mod大小: 11.2 KB 更新时间: 2018-12-22 15:55:44 发布时间: 2018-12-22 15:55:44

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Wabbajack效果调整



Wabbajack,主Sheogorath的神器,可以对它击中的那些产生许多不同的效果。这大部分都是无趣的,以至于所谓的强大神器很快就会落到一边。

这个mod没有成为“大修”的标签,因为我没有真正添加任何新的神器,但由于我没有注意到其他项目纠正我的抱怨,我已经设置修复我的结束。所以这就是Wabbajack曾经做过的事情,现在它可以做些什么:


 - 由于除了玩家以外的任何人都使用Wabbajack是不可能的,因此脚本只是阻止了触发的任何影响,如果是这样的话。不再了,如果你的同伴解雇Wabbajack,他们可以对你的目标产生同样的效果。


 - 默认情况下,如果演员对另一个演员无效,更多的滑稽效果(必不可少,巨人,龙......),Wabbajack似乎会释放一个元素爆炸...这只是为了表演。从字面上看。它只会对健康造成60次脚伤,实际上并不影响附近的任何人。来吧。

元素爆炸现在是实际的法术爆炸,会引起相应的火焰,霜冻或冲击伤害和效果,并且会影响距离爆炸15英尺的任何人。但要放心,只有那些对施法者有敌意的人才会受到影响,所以你和你的同伴......有点安全(爆炸的次要影响可能仍会触发)。


 - 对于其他有效的演员,Wabbajack的工作方式有很多修正和变化。最令人眼花缭乱的是“变形”,目标显然是变成无害的动物或肆虐的Dremora。事实证明,这种转变实际上是一个临时的演员与另一个演员的替代,带来了图形效果。舞台魔术,如果你愿意的话。替换实际上是无懈可击的,一旦它被击中,原始演员就会逐渐退回,而不是更糟糕的磨损。

因为这是关于Wabbajack的主要协议,所以我决定严重破坏这种效果。首先,可能的替代品随着各种可能的生物而扩大。这种转变不仅可以是鸡,泥鳅或兔子,而且可以带来像山羊,巨魔或者chaurus这样的东西,基本上几乎任何以“Enc(ounter)”ID开头并且看起来像动物的东西。在Dremora方面,转换也可能导致Atronach,对于游戏提供的所有非对齐的daedra变种。

其次,替换现在只持续10秒,但不再是无懈可击的,当你击中它时不会结束,并且它继承了对原始造成的伤害,反之亦然。是的,杀死更换会杀死原件。因此,变身为兔子或类似物现在对你的敌人来说是一场轻松的游戏。制服?我不这么认为。毕竟它应该是一个daedric-mf-artifact,你不能保证它的效果。

注意:由于替换通过暂时禁用原始actor来工作,因此如果他定义了父引用,它将无法工作。同样,在这种情况下,它默认为元素爆炸。


 - 其他效果也得到了修复和优化,现在它们应该更加一致。状态吸收效应将目标的基础生命值,魔法和耐力的一半转移给你,但如果目标的剩余量少于目标,则现在有上限。或者,目标可能被彻底杀死,接受治疗爆炸,隐形效果,变成甜味或分解成金币。最后一个现在产生随机数量的硬币而不是固定的50,你可以启用一个设置来直接掏钱而不是使区域混乱:将WabbaGoldPocket设置为1.如果无法解体,现在将被简单地杀死目标由于其他保障措施。


 -  Wabbajack现在每次爆炸消耗150个固定费用,这使得在3000个武器装备时可以使用20次,不再受你的毁灭技能和额外津贴的影响。总的来说,这可能不是平衡,但有了这样一个奇怪的概念,我不知道应该是什么“平衡”。


希望,享受。

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Wabbajack Effect Tweaks



Wabbajack, the artifact of lord Sheogorath, can produce a number of different effects on those it strikes. Which for the most part are uninteresting enough that the supposedly mighty artifact falls to the side quickly enough.
This mod doesn't beget the label of "overhaul", because I haven't really added anything new to this artifact, but since I didn't notice other projects correcting my gripes with it, I've set to fix them on my end. So here's what Wabbajack used to do, and what it can now do:

- As impossible as Wabbajack is to be used by anyone other than the player, the script simply prevented any effects from triggering if that were ever the case. Not anymore, should your companions fire Wabbajack, they can cause the same effects onto their targets that you do.

- By default, if the actor isn't valid for the other, more zany effects (essential, giants, dragons...), Wabbajack appears to release an elemental blast... which is only for show. Literally. It only does 60 scripted damage to health, and doesn't actually affect anyone nearby. Come on.
The elemental blasts are now actual spell explosions that cause the corresponding fire, frost or shock damage and effects, and will affect anyone in 15 feet from the blast. But be at ease, only those hostile to the caster are affected, so you and your companions are... somewhat safe (secondary effects from explosions may still trigger).

- For the rest of valid actors, many fixes and changes were made in how Wabbajack works. The most glaring is the "transmogrification" one, were the target is, apparently, turned in either a harmless animal or a raging Dremora. As it turns out, this transformation is actually a temporary replacement of the actor with another, brought in with a graphic effect. Stage magic, if you will. And the replacement is actually invulnerable, as soon as it gets hit, the original actor gets phased back in, not worse for the wear.
Because this is kinda the main deal about Wabbajack, I've decided to severely un-nerf this effect. First, the possible replacements are expanded with a variety of possible critters. Instead of just either a chicken, mudcrab or rabbit, the transformation can bring things like a goat, a troll, or a chaurus, basically almost anything that starts with thee "Enc(ounter)" ID and looks like an animal. On the Dremora side, the transformation may also result in an Atronach, for all the non-aligned daedra variety that the game offers.
Second, the replacement now lasts only 10 seconds, but is no longer invulnerable, doesn't end when you hit it, and it inherits the damage done to the original, and viceversa. Yep, killing the replacement will kill the original. So getting transformed into a rabbit or such is now an easy game over for your foes. Overpowered? I don't think so. It's supposed to be a daedric-mf-artifact after all, and you can't guarantee its effects.
NOTE: since the replacement works by temporarily disabling the original actor, it won't work if he has a parent ref defined. Again, it defaults to the elemental blast in such a case.

- The other effects were also fixed and optimized, they should now work much more consistently. The stat absorption effect transfers half of the target's base health, magicka and stamina to you, but is now capped if the target has less than that remaining. Or, the target may be outright killed, receive a healing blast, an invisibility effect, be turned into a sweetroll or disintegrated into gold coins. This last one now produces a random amount of coins instead of a fixed 50, and you can enable a setting to pocket the money directly instead of cluttering the area: set WabbaGoldPocket to 1. The target will now be simply killed if disintegration is not possible due to other safeguards.

- Wabbajack now consumes a fixed 150 charges per blast, which makes for 20 uses at 3000 weapon charge, no longer affected by your Destruction skill and perks. Overall maybe it's not to balanced, but with such a weird concept it's not like I'd know what "balance" should be about.

Enjoy, hopefully.


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