潜行攻击伤害进展

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在3DM Mod站下载上古卷轴5:重置版最新的潜行攻击伤害进展 Mod,由Migck制作。zentwins在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: Migck Mod版本: 1.0 Mod大小: 2.66 KB 更新时间: 2018-12-01 14:53:03 发布时间: 2018-12-01 14:53:03

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潜行攻击伤害进展



在香草天际(我想在所有Bethesda游戏中),潜行攻击伤害对我的口味来说有点静止。一些游戏设置定义了每种武器的基本乘数,也可以在其上建立额外的优势,但总体上是一个很大的buff,所有角色都可以很好地利用它来进行突然攻击,无论你实际上是多么狡猾。


具体而言,单手武器类型的乘数设置为x3,而双手,拳头和远程武器具有x2。对于单手武器,Backstab perk将乘数提高x2到x6,Deadly Aim为远程武器提升x1.5到x3,刺客的刀锋进一步将它提升x2.5到x15用于匕首。


这个mod将所有基础乘数降低到x1,因此潜行攻击没有固有的伤害加成,但是随着你的潜行技能的进步而增加了这个乘数的玩家,并且可能你学习如何瞄准并击中更脆弱的人斑点。对于单手武器,潜行攻击倍数将提高2%,其中每个级别为Sneak,其他武器为1%。一旦你在Sneak达到技能等级100,基础伤害乘数将与香草人相同。


上述特权也被改变以调整他们的描述,并给他们一个有趣的效果。对于各种武器而不仅仅是他们所指的武器,每次冲击都会让你逐渐忽略目标在潜行攻击中的护甲。背刺使潜行攻击无视目标护甲的33%,致命目标将其提升至66%,刺客之刃使潜行攻击无视任何和所有护甲等级。就像来自Oblivion的老主人偷袭一样。



这个mod使用一个小小的脚本来简单地为你的角色添加新的伤害进程特权。它编辑了三个声明的特权,假设一个vanilla设置,所以我没有任何线索或关心与Ordinator等的兼容性。这些可能会添加更多有趣的东西。该文件标记为.esl,因此不应损害您的加载订单容量。

我可以重新考虑这一点,一旦我弄清楚MCM如何在这里工作,就允许自定义乘数进展。无论如何,享受。

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Sneak Attack Damage Progression



In vanilla Skyrim (and I suppose in all Bethesda games in general), sneak attack damage is a bit static for my tastes. A few game settings define the base multiplier for each kind of weapon, on which perks can build up as well, but the overall is a big buff from which all characters can make good use of for surprise attacks, regardless of how sneaky you actually are.

To be specific, one handed weapon types have the multiplier set as x3, while two handed, fists and ranged weapons have x2. The Backstab perk raises the multiplier by x2 to x6 for one handed weapons, Deadly Aim raises it by x1.5 to x3 for ranged weapons, and Assassin's Blade further raises it by x2.5 to x15 for daggers.

This mod lowers all base multipliers to x1, so there's no inherent damage bonus from sneak attacks, but instead adds a perk to the player that raises this multiplier as your skill in Sneak progresses, and presumably you learn how to target and hit the more vulnerable spots. Your sneak attack multiplier will raise by 2% for one handed weapons with every level in Sneak, and 1% for other weapons. Once you reach skill level 100 in Sneak, the base damage multiplier will be the same as the vanilla one.

The aforementioned perks are also changed to adjust their description, and give them an interesting effect. Each perk will allow you to progressively ignore more of the target's armor in your sneak attacks, for all kinds of weapons and not just the one they refer to. Backstab makes sneak attacks ignore 33% of the target's armor, Deadly Aim raises this to 66%, and Assassin's Blade makes sneak attacks ignore any and all armor rating. Like the old master sneak perk from Oblivion did.


This mod uses a tiny script to simply add the new damage progression perk to your character. It edits the three stated perks assuming a vanilla setup so I have no clue or care much about compatibility with Ordinator etc. Those probably add more interesting stuff anyways. The file is marked as an .esl so your load order capacity shouldn't be compromised.
I may revisit this for allowing custom multiplier progression once I figure how MCM works here. In any case, enjoy.


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