Larger Worlds 较大的世界

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在3DM Mod站下载文明6最新的Larger Worlds 较大的世界 Mod,由Seven05制作。knight824921在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Seven05 Mod版本: 2.31 Mod大小: 13.8 KB 更新时间: 2018-10-17 20:15:05 发布时间: 2018-10-17 20:15:05

详细说明

Larger Worlds 较大的世界


更大的世界2.3增加了更大的世界大小和修改后的StartingPlots.lua文件,可以按地图大小缩放主要的文明起始位置大世界

有一些基本功能:

新的“大规模”地图尺寸(116x74)

新的“巨大”地图尺寸(128x80)

开始的绘图距离按玩家数量缩放

开始绘制陆地面积大小限制

现在,起始位置选择松散地基于地图大小而不是原始静态值(9个平铺)。此缓冲区现在由地图大小的默认播放器数决定,因此只要它们不覆盖AssignStartingPlots.lua,它就可以使用默认地图和其他添加或更改地图大小的mod。基本值是默认播放器数量的1+,因此默认为8个播放器的地图(标准尺寸)将具有9的主要文明缓冲区,而具有16个默认播放器的巨大地图将尝试将每个人推向17个区块。当播放少于默认播放器数量的地图时,这也将更好地扩展,之前有更少的玩家将缓冲区增加1个平铺(是吗?),现在它调整为增加缓冲区的玩家更少或减少更多玩家。

除了水图(例如岛屿板块)之外,对于玩家来说,Landmass大小限制是20+以上的最小区块。评估地图的总可用土地(不是水或山),并根据该计数确定可能有多个参与者的陆地的最小陆地大小。

示例:具有60%水的大型(128x60)地图将具有大约3000个可用的图块。如果游戏中有10个玩家,允许多个玩家的最小陆地是陆地地图上的150个地块或水上地图上的100个地块。因此,一个50瓦的岛屿足以让玩家开始(20+),但对于一个以上的玩家来说太小了。

城市国家没有陆地限制,因此它们将填充小块土地,并且可能在对于多个玩家而言太小的陆地上产卵。

欢迎任何反馈。我试图保持这个mod简单,所以它不会与其他人冲突,我错过了文明5的大地图,所以我用这些大小的新的大型和巨大的地图。我也不喜欢在我的邻居之上开始,即使是在少于默认玩家数量的大型地图上也是如此。我不玩小地图或拥挤的地图,所以如果有人这样做,并且可以让我知道它是否有效或可怕地破坏了有助于已知问题的游戏


超过默认玩家的地图最终可能会比预期更少的文明

城市国家不会全部在拥挤的地图上产卵,这种情况也可能发生在岛屿板块或类似地图上使用高海平面时,许多分散的小陆地


对于版本2.0转发,此mod仅包括较大的地图网格大小和对起始绘图脚本的更改,以按地图大小缩放起始距离。

详细世界在这里可用,包括从此mod中删除的修改后的地图脚本。




Larger Worlds 2.3 adds larger world sizes and a modified StartingPlots.lua file that scales major civ starting locations by map sizes

Larger Worlds has a few basic features:

New "Massive" Map size (116x74)

New "Enormous" Map Size (128x80)

Starting plot distance scaled by number of players

Starting plot landmass size restrictions

Starting location selection is now loosely based on map size instead of the original static value (9 tiles). This buffer is now determined by the default number of players for the map size so it will work with the default maps and other mods that add or change map sizes as long as they don't override AssignStartingPlots.lua. The base value is 1+ the default number of players, so a map with 8 players default (standard size) will have a major civ buffer of 9 while an enormous map with 16 players default will try to push everybody out to 17 tiles apart. This will also scale better when playing a map with fewer than the default number of players, previously having fewer players increased the buffer by 1 tile (yay?), now it adjusts to increase the buffer with fewer players or decrease it with more players.

Landmass size limits are 20+ tiles for players as a hard minimum except on water maps (island plates for example). The map is evaluated for total usable land (not water or mountains) and based on that count a minimum landmass size is determined for landmasses that can have multiple players on them.

Example: A large (128x60) map with 60% water will have approximately 3000 usable tiles. If there are 10 players in the game the smallest landmass that will allow multiple players is 150 tiles on land maps or 100 tiles on water maps. So a 50 tile island is big enough for a player start (20+) but too small for more than one player.

City States do not have landmass limits so they will fill in small landmasses and may spawn on landmasses that are too small for multiple players.

Any feedback is welcome. I'm trying to keep this mod simple so it won't conflict with others, I missed the big maps from Civ 5 so I used those sizes for the new large and huge maps. I also didn't like starting on top of my neighbors even on large maps with fewer than the default number of players. I don't play on small maps or crowded maps so if anybody does and could let me know if it works or horribly destroys the game that would help 

Known Issues:

Maps with more than the default players may end up with less civs than expected

City States will not all spawn on crowded maps, this may also happen when using high sea level on island plates or similar maps with many scattered, small landmasses


With version 2.0 forward this mod only includes the larger map grid sizes and changes to the starting plot script to scale starting distanced by map size.

Detailed Worlds is available here and includes the modified map scripts that were removed form this mod.


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