僧侣的方式 - 扩展 - BETA

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的僧侣的方式 - 扩展 - BETA Mod,由pakman制作。nba3614666在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: pakman Mod版本: 1.6.7.7 Mod大小: 77.1 MB 更新时间: 2018-09-21 20:32:20 发布时间: 2018-09-21 20:32:20

详细说明

这是什么?

=============================================

这个mod是对流行的(但是有些过时的)武术模式,修道士的方式的更新。

它增加了一个mcm界面,用于访问Monk mod的许多功能,其他一些小改进和一些小错误修复。

第一个版本的Monk扩展(WomX)是一个独立的mod,这个新版本将所有以前的功能融入了Monk esp的核心方式。

从版本1.6.7.1开始,这些扩展功能已经被卷入Monk文件的主要方式。


背景

=============================================

僧侣的方式是2012年发布的流行的武术模式。虽然它非常丰富(而且很酷!)原作者无法完全实现他的愿景,或者得到改变以完全改进mod。

通过他的博客和nexus页面上的帖子,他愿意向合格的作者开源他的mod,他们将继续工作。

未实现的主要目标之一是MCM界面(当时它是新的......) - 因为原始mod中包含的基于消息的界面有点麻烦且难以编码(woverdude投入大量工作它)。

它后来被移植到SE。

https://www.nexusmods.com/skyrimspecialedition/mods/13809?


作为增强和更新Monk mod原始Way的第一步,开发了一个包含MCM的单独mod,以及一些更新的功能。

一旦开发和测试,它就被纳入了Monk mod的主要方式。当前版本包括最近的更新,以及一些小错误修复。



它到底是做什么用的?

=============================================

这个mod与Way of the Monk一起运行,并增加了几个增强功能;

*具有MCM菜单,用于购买特权和管理选项。

*修复一些不正确的额外要求

*修复了许多无法正常运行的特权

*修复了非装配技能的进步如何受到装载顺序的影响

* WOM的选项Perks使用具有正常技能的标准额外积分

*非武装技能的选项可以像普通技能一样变平,并像普通技能一样赋予角色XP

* Unarmored Skill的选项可以像普通技能一样变平,并像普通技能一样赋予角色XP

*通过完成消息和标准游戏声音宣布技能提升和角色等级增加

*非武装伤害量表选项与非武装技能

*使用无装甲技能进行缩放的装甲加值选项

*支持传奇技能(两种僧侣技能,以及对共享技能特权的反应)。


大多数选项都有鼠标悬停(感谢mcm),每页底部都有一个信息选项。

大多数选项都有鼠标悬停(感谢mcm),每页底部都有一个信息选项。

更改日志包含最新更新,“文章”部分中的文档包含所有更改的详细概述。


有什么要求?

=============================================

和尚的方式(显然)

SKSE64(它确实使用了一些SKSE特定功能)。

SKYUI(MCM)

应该如何安装?

=============================================

使用您最喜欢的mod管理器,或将内容放入skyrim目录中原始的WayOfTheMonk是不需要的,从当前版本开始,这是一个集成的替代品。

如何从以前的版本升级?

=============================================

为获得最佳效果,请卸载旧版本,然后保存游戏。如果您拥有独立MCM扩展的先前测试版,请删除它并创建一个干净的保存。然后安装新版本,并加载该保存。

如何删除?

=============================================

可以从游戏的加载顺序中删除mod。这些脚本都使用RegisterforSingleUpdate,因此一旦移除mod,它们应该随着时间的推移清除。该mod非常轻巧,并且开销很低。

虽然没有在Skyrim中安装mod的安全方法 - 正在进行的卸载工作已经到位。



经常问的问题:

=============================================

你如何在游戏中访问这个mod?

在游戏中开始玩Monk技能和其他技能;

这样做

*前往赫尔根(起始区域)外的立石旁边的支柱之路

*使用MCM中“高级选项”选项卡中的“启动Monk”方式选项。


你为什么创造这个?

因为僧侣的方式真的很酷 - 并且woverdue真的很酷。

他只是没有机会完成他想做的一切,并在一些粗糙的边缘上加上更多的润色。

这是对他投入的努力工作的致敬。


这包括酷炫的武术动画吗?

可悲的是没有。但它与任何其他动画包兼容。

这个真的很棒; https://www.nexusmods.com/skyrim/mods/50416

关于如何在此处进行转换的说明; https://www.nexusmods.com/skyrimspecialedition/mods/2970/?tab=1


这在VR中有用吗?

这是未知的,因为没有可用于测试的VR装备。如果SKSE64,僧侣和MCM的方式在VR中工作,这将在VR中工作。

(强烈猜测这是一个NO)。


这适用于Ordinator吗?

从版本1.6.7.1开始,Monk的方式不再调整核心Skyrim特权,并且应该与所有其他特殊模式兼容。如果出现任何其他问题,请参阅报告有关如何最好地进行的问题的部分。一边建议;如果这与Presator一起使用,请不要使用此mod的Unarmed Damage缩放,因为这两个将变得非常强大。


BETA是什么意思?

这个mod还在测试中 - 它可以(并且会)有变化。

不要在角色中使用它并玩90%的游戏,如果有变化就会感到不安。

此外,屏幕上会偶尔出现调试消息,还有一些不会出现在最终版本中的主动魔术效果。


那么我们是你的测试人员?这是怎么回事?

嗯......是吗?这就是它被称为beta的原因。


那么,如果我发现了什么东西坏了?

检查评论中的第一个粘性帖子。在文章部分,有关于测试版的更多内容,以及一个模板,您可以使用该模板提交有关可能看起来不起作用的信息。最重要的是看看您是否可以复制环境,并写下确切的内容但是,如果你在已知问题列表中遇到某些事情 - 没有必要报告它 - 因为它......已经知道了。

我应该测试什么样的东西?

购买额外津贴,平衡技能,获得支柱能力等等。查看所有的支柱和支柱任务。最后,如果可能的话,看看使用非武装武器的强力攻击是否会造成额外伤害(核心问题)。

如果我不想测试你的破坏mod怎么办?

多酷,等待下一个版本。

(它非常稳定 - 但是MCM非常复杂,可能存在问题)。


我们为什么要相信你写一些不是垃圾的东西?

这是一个公平的问题。虽然这是我第一次发布(也是我最大的)Skyrim模型,但我是一位经验丰富的开发人员,这是使用许多最佳实践设计的,并且每次尝试都是为了使其尽可能高效和轻量级。

在制作它时,我使用了类似于传统软件开发的方法(要求,规格,设计,用例,单元测试等,例如这是开放的UAT)。

希望这会产生一个好产品。但是,没有任何代码或开发人员是完美的,我非常愿意接受其他mod作者的建设性建议和反馈。发布后不久将创建一篇文章和评论部分。


任何已知的问题都不要惊慌失措?

请参阅下面的已知问题部分。


什么奇怪的东西值得注意?

特别长的战斗可能需要一段时间才能赶上XP的进展 - 这是为了限制mod脚本的影响。

然而,即使有延迟,也不会失去任何经验 - 在战斗期间它会排队,并且在战斗之后处理(再次,为了表现)。

你想要报道有效的事情吗?

当然,测试报告非常有用 - 将它们放在文章部分下面。

你为此摇滚。


嘿,我的争吵一直在变成战斗?你的mod坏了!

嗯,这是常见的问题 - 我建议使用Modern Brawl Bug Fix

https://www.nexusmods.com/skyrimspecialedition/mods/1473


你的作品太可怕了

是的,这是我发现的公共领域图像与官方天际图像相结合。

我不是艺术家。如果某人有更好的东西,我可以在此版本和未来版本中使用免版税,请给我发消息。


是否有Oldrim版本?为什么没有Oldrim版本?你是SE精英还是什么?

我不再有用于开发的oldrim的工作版本 - 并且没有时间维护多个版本。

然而,如果有人想把它移到旧边缘,请放心 - 只要给我一些功劳。


等级上限怎么样?这与uncappers和技能mods兼容吗?

目前不支持级别上限更改 - 但传奇支持确实如此。

(注意;基本的wom技能对角色XP没有贡献,因此传奇技能没什么价值)。

但是,任何影响天际水平变量的mod都将与此mod中的高级技能选项一起使用。

(有关WomX使用的内部天际调平变量的更多详细信息,请参见文章页面)。


第一页上的Perk点数并不总是加起来?

这是一个众所周知的......功能。它们在各种本机WOM脚本中的应用并不是......一致的。

这将在未来的'波兰'版本的核心WOM mod中得到解决。


那我该怎么玩呢?

从本质上讲,它实际上只是一个用于挑选特权的MCM界面。仅此一点就非常有价值。使用它,玩得开心,享受,吃冰淇淋,对人们好。

还有许多修复,稳定性和性能增强。

高级功能,我建议全部使用它们;

*非武装和非武装的高级等级,僧侣特权使用天际Perk点,以及伤害和护甲缩放。

这真的将修道士的方式融入了天际体验。


非活动,基本和高级技能选项有什么区别?

无效 - 关闭技能(与核心WOM相同)。这也可以防止使用伤害或护甲缩放。

基本 - 非武装或非武装技能使用标准的WOM练级,不对角色XP做出贡献。基本模式与Unarmed Damage Scaling和Unarmored Armor Scaling兼容。

高级 - 技能水平更接近核心天际技能的工作方式,包括使用休息奖金,恋人支柱和内部调平变量(如果您使用其他模式调整它们)。


高级技能水平如何?

非武装技能使用与单手技能相关的水准变量(技能使用倍增器等,用于好奇)。

Unarmored Skill使用与Light Armor技能相关的水准变量(使用乘数,平整因子等)。

注意:两者都不是完美的 - 因为mods无法访问内部引擎,因为玩家可以获得多少伤害,或者100%准确率,这并不完美。我必须选择性能与更复杂的代码,并且与本地天际技能相比,技能增益可能略有差异。

请参阅mod的文章部分中的文章。

嘿,Unarmored Armour奖金不起作用!你的mod坏了!

你当时穿着盔甲吗?作为'Unarmored'奖金,你必须......呃......没有装甲。

(没有盔甲的盔甲,或盔甲重的关键词。盾牌很好.....这与僧侣特征的其余部分一致)。


嘿,非武装伤害加成不起作用,它夺走了我正常的+4加值。你的mod坏了!

这是按设计工作 - 消除活动效果页面中的混乱,并出于平衡原因。 Unarmed等级10的值是5点伤害,所以你实际上获得了一个点。


“Skyrim”Perk Point的用途是什么?

这基本上将津贴与所有其他天际特权相结合 - 选择明智(不,没有图形......)。

或者用简单的话说 - 僧侣津贴花费'真正'的Skyim振作点数 - 从上升角色等级获得的积分。

这就是为什么这个选项应该与高级技能练级相结合 - 因为你现在的僧侣技能对角色等级(以及特殊津贴)有所贡献。


哇,Unarmored Armour Bonus相当强大?

这就是为什么有三个功率级选项。这些数字是基于对核心护甲技能可以给你的分析(最大值,大约162点护甲值)。关于mod中各种选项中使用的数学的更多信息将在短期内发布。



这是一个测试版,接下来会发生什么?

=============================================

最新版本包括将扩展合并到核心WayOfTheMonk mod中。有关更多详细信息,请参阅更改日志。有关即将发生的更改的列表,请参阅下文...

即将到来的变化;

在一些描述中修复了一些拼写错误 - 值很好,但描述中有些错误

对未经训练的本土人员进行改造并不总是能够平衡非武装技能 - 尽可能干净利落地做到这一点。

更新了卸载功能,包括Monk法术,特权和效果的核心方式。

禁用在syrim脚本引擎中导致错误的功能

修复有关WOM perk点数学的问题 - 获得,可用和已花费。

次要支柱问题

更新和修复自定义Monk跟随者

对战利品清单和供应商清单的管理方式进行了更改 - 现在与许多其他模式不兼容


更长期可能的特征;

更新monk项目如何添加到宝藏和供应商以获得更大的mod兼容性。

更新和尚随从以解决小问题。

非武装阻挡的选择

调查如果Unarmored可用于“混合”装甲设置。

可能是一种平衡功能(方式的长袍非常强大 - 特别是如果你使用非武装和无装甲缩放)。


任何有关僧侣核心方式的错误报告都非常有价值,可以帮助解决这方面的问题。


权限

=============================================

我发布此请求归因于非商业用途。

(只要你不贬低它,只要给我一些信用)。

如果你能从我的源代码中学到一些东西 - 那很棒,很乐意提供帮助。


感谢

=============================================

我要感谢Beth制作天际(它是岩石)。

徘徊为僧侣的方式 - 它摇滚

SirTurdel移植它 - 你摇滚

SKSE的创造者 - 他们摇滚

Nexus主办它 - 它们也摇滚!

任何在任何mod论坛上回答问题的人 - 你真的摇滚!

哦......非常感谢任何帮助测试这个mod的人!

感谢LHammonds的自述文件生成器,该文件基于。

————————————————————————————————————————————————————————————

What is this?
=============================================
This mod is an update to the popular (but some what dated) martial arts mod, Way of the Monk.
It adds a mcm interface for accessing many of the features of the Monk mod, other minor enhancements and a few small bug fixes. 
The first version of Way of the Monk extended (WomX) was a stand alone mod, and this newer version incorporates all the previous features into the core Way of the Monk esp.
From version 1.6.7.1 onward these extended features have been rolled into the main Way of the Monk file.

Background 
=============================================
Way of the Monk was popular Martial Arts mod released back in 2012. While it was very feature rich (and cool!) the original author was not able to fully implement his vision, or get a change to fully polish up the mod.
By way of his blog and posts on the nexus pages, he was willing to open-source his mod to qualified authors who would carry on the work.
One of the main goals not implemented, was a MCM interface (it was new back then...) - as the message based interface included in the original mod was a bit cumbersome and hard to code (woverdude put in a LOT of work on it).
It was later ported to SE.
https://www.nexusmods.com/skyrimspecialedition/mods/13809?

As a first step to enhancing and updating the original Way of the Monk mod, a separate mod containing a MCM, and a few updated features was developed. 
Once this was developed and tested, it was incorporated into the main Way of the Monk mod. The current version includes the recent updates, and a number of minor bug fixes.


What exactly does it do?
=============================================
This mod runs along with Way of the Monk, and adds several enhancements;
* Has MCM menus for purchasing perks and managing options.
* Fix some of the perk requirements that were incorrect
* Fixes for many perks which were not operating correctly
* Fixes for how advancement on the Unarmored skill could be affected by load order
* Option for WOM Perks to use standard perk points with normal skills
* Option for Unarmed Skill to level like a normal skill, and give character XP like a normal skill
* Option for Unarmored Skill to level like a normal skill, and give character XP like a normal skill 
* Have skill increases and character level increases announced with completion messages and standard game sounds 
* Option for Unarmed Damage scale with Unarmed Skill
* Option for an Armor Bonus that scales with the Unarmored Skill
* Support for Legendary Skills (Both Monk skills, and reacting to shared skill perks).

Most of the options have mouse over help (thanks to the mcm) and there is an info option on the bottom of each page.
Most of the options have mouse over help (thanks to the mcm) and there is an info option on the bottom of each page.
The change log contains the most recent update, and a document in the Article section contains a detailed overview of all changes.

What are the Requirements?
=============================================
Way of the Monk (obviously)
SKSE64 (it does use a few SKSE specific functions).
SKYUI (for the MCM)

How should it be installed?
=============================================
Use your favorite mod manager, or drop the contents into your skyrim directory The original WayOfTheMonk IS NOT NEEDED, as of the current version, this is an integrated replacer. 
How do I upgrade from a previous version?
=============================================
For best results, uninstall the old version, save the game. If you had the previous beta versions of the standalone MCM extension, remove that too and create a clean save.Then install the new version, and load that save.
How can it be removed?
=============================================
The mod can just be removed from the game's load order. The scripts all use RegisterforSingleUpdate, so they should clear out of saves over time once the mod is removed. The mod is very lightweight, and has low overhead.
While there is no such thing as a safe way to un-install a mod in Skyrim - a work in progress uninstall is in place.


FREQUENTLY ASKED QUESTIONS:
=============================================
How do you access this mod in the game?
To start playing with Monk skills and other mechanics in game;
Do this either
* Go to the Pillars of the Way next to the standing stones just outside Helgen (the starting area)
* Use the Way of the Monk Startup option in the Advanced Options tab in the MCM.

Why did you create this?
Because Way of the Monk, is really cool - and woverdue was really cool to make it.
He just did not get a chance to finish everything he wanted to do, and put more polish on some of the rough edges.
This is kind of a homage to the amount of hard work he put int.

Does this include cool martial arts animations?
Sadly, no. But it is compatible with any other animation package.
This one is really good;  https://www.nexusmods.com/skyrim/mods/50416
Notes on how to convert it here;  https://www.nexusmods.com/skyrimspecialedition/mods/2970/?tab=1

Does this work in VR?
This is unknown, as no VR rig was available for testing. If SKSE64, way of the monk and MCM work in VR, this will work in VR.
(strong guess that this is a NO).

Does this work with Ordinator?
As of version 1.6.7.1 Way of the Monk no longer adjusts core Skyrim perks, and should be compatible with all other perk mods.If any other issues come up, see the section on reporting issues on how to best proceed. Side Suggestion; if this is used with Ordinator, do not use the Unarmed Damage scaling of this mod, as the two will become quite powerful.

What does BETA Mean?
This mod is still in testing - it could (and will) have changes.
Don't use it in a character and play 90% of the game, then get upset if something changes.
Also, there will be the occasional debug message on the screen, and a couple of active magic effects that won't be in the final version.

So we are your testers? What is up with that?
Um...yes? That is why it is called beta. 

So, if I find something broken?
Check the first sticky post in the comments. In the article section, there is a bit more about the beta, and a template you can use to submit info about things that may not seem as if they are working.Most importantly see if you can duplicate the circumstance, and write EXACTLY what did not work.However, if you come across something in the Known issues list - there is no need to report it - as it is...well....already known.
What kind of things should I test?
Buying perks, leveling the skills, getting pillar abilities, etc. Play with it. Check out all the Pillars and the Pillar Quest.Finally, if possible, see if power attacks with the Unarmed weapons do additional damage (core wom issue).
What if I don't want to Test your broken mod?
Thats cool, just wait for the next version.
(it is pretty stable - but the MCM was incredibly complicated, and there could be an issue).

Why should we trust you to write something that is not junk?
That is a fair question. While this is my first published (and my largest) mod for Skyrim, I am an experienced developer, and this was designed using many best practices and every attempt was written to make it as efficient and lightweight as possible. 
In making it, I used methods similar to traditional software development (requirements, specs, a design, use cases, unit testing, etc. this for example is open UAT).
Hopefully this results in a good product. However, no code or developer is perfect, and I am VERY OPEN to constructive suggestions and feedback from other mod authors who review this mod. An article and comment section for this will be created shortly after release.

Any known issues to not freak out about?
See the Known issues section below. 

Anything Weird to look out for?
Exceptionally long combats may take a while for XP advances to catch up - this was done to limit mod scripting impact.
However, even with the delay, no experience will be lost - during combat it is queued up, and processed once out of combat (again, for performance).

Did you want reports on things that work?
Sure, testing reports are very useful - put them under the article section.
You rock for that.

Hey, my brawls keep turning into fights? Your mod is broken!
Well, this is common issue - I suggest using Modern Brawl Bug Fix
https://www.nexusmods.com/skyrimspecialedition/mods/1473

Your Artwork Is Terrible 
Yeah, it was a public domain image I found combined with an official skyrim image.
I am not an artist. If someone has something better, that I can use royalty free in this and future versions, send me a message.

Is there an Oldrim version? Why isn't there an Oldrim version? Are you an SE elitist or something?
I no longer have a working version of oldrim for development - and also do not have time to maintain multiple versions.
However, if anyone wants to back port this to old rim, PLEASE feel free - just give me some credit.

What about level caps? Is this compatible with uncappers and skill mods?
Right now level caps changes are not supported - legendary support does however.
(note; the basic wom skills do not contribute to character XP, so there would be little value in legendary skills).
However, any mods that affect the skyrim leveling variables WILL work with the advanced skill options in this mod.
(see the Article page for more details on what internal skyrim leveling variables WomX uses).

The Perk point numbers on the first page do not always add up?
This is a known...feature. Their application in the various native WOM scripts is not ....consistent. 
This will be addressed in a future 'polish' version of the core WOM mod.

So how should I play with this?
At its core, it is really just an MCM interface for picking perks. That alone is incredibly valuable. Use it, have fun, enjoy, eat ice cream, be good to people.
There are also many fixes, stability and performance enhancements.
The advanced features, I suggest using them all;
* Advanced Leveling for Unarmed and Unarmed, Monk perks use Skyrim Perk points, and Damage and Armor Scaling. 
This really integrates Way of the Monk into the Skyrim Experience.

What is the difference between the Inactive, Basic, and Advanced skill options?

Inactive - turns off the skill (the same as the core WOM). This also prevents the use of the Damage or Armor scaling.

Basic - the Unarmed or Unarmored skill use the standard WOM leveling, and do NOT contribute to Character XP. Basic mode IS compatible with the Unarmed Damage Scaling and the Unarmored Armor Scaling.

Advanced - The skill levels much closer to how a core skyrim skill works, including using rested bonuses, lovers pillar, and internal leveling variables (in case you use other mods to adjust them).


How do the Advanced Skills level?
The Unarmed Skill uses the leveling variables associated with the 1-Handed Skill (skill use multiplier, etc. for the curious).
The Unarmored Skill uses the leveling variables associated with the Light Armor Skill (use multipliers, leveling factors, etc.).
Note: neither is perfect - as mods don't have access to the internal engines of how much damage a player takes, or gives with 100% accuracy, this is not perfect. I had to choose performance vs. more complex code and there could be a slight variance in skill gain compared to the native skyrim skills.
See the article in the articles section of the mod.

Hey, the Unarmored Armor bonus does not work! your mod is broken!
Were you wearing armor at the time?  Being the 'Unarmored' bonus, you have to be...um.....un-armored.
(no pieces of armor with the armor light, or armor heavy keyword. Shields are fine.....this is consistent with the rest of the way of the monk features).

Hey, the Unarmed Damage bonus does not work, it took away my normal +4 bonus. Your mod is broken!
This is working as designed - to remove clutter in the active effect page, and for balance reasons. The value at Unarmed rank 10, is 5 points of damage, so you actually gained a point. 

What does the "Skyrim" Perk Point thing do?
This basically integrates the perks with all the other skyrim perks - choice wise (no, no graphically....).
Or in plain words - monk perks cost 'real' Skyim perk points - the ones gained from going up character levels.
This is why this option should be combined with the Advanced Skill leveling - as you the monk skills now contribute to character levels (and thus perks). 

Woah, the Unarmored Armor Bonus is pretty powerful?
That is why there are three power level options. The numbers are based on analysis of what the core armor skills can give you (maxed out, about 162 armor points). More information on the math used in the various options in the mod will be posted in the short future.


This is a beta, what is coming next?
=============================================
The latest version includes the merging of the extension into the core WayOfTheMonk mod.  See the changelog for more details.For a list of upcoming changes, see below...
Upcoming Changes;

Fix of some typos in some of the descriptions - the values are good, but some errors in the descriptions

Reworking of the native unarmed not always leveling the unarmed skill - going to do this as cleanly as possible.

Updated of the Uninstall feature, to include core Way of the Monk spells, perks and effects.

Disabling of features that were causing errors in the syrim scripting engine

Fix for issues regarding the WOM perk point math - Earned, Available and Spent.

Minor pillar issues

Update and fixes for custom Monk follower

Changes to how loot lists and vendor lists are managed - right now incompatible with many other mods


Longer Term Possible Features;
Updates of how monk items are added to treasure and vendors for greater mod compatibility.
Updates to monk follower to address minor issues.
Option for Unarmed Blocking 
Investigation into if Unarmored can be used in "mixed" armor settings.
Possibly a balance feature (the robes of the way are incredibly powerful - especially if you are using unarmed and unarmored scaling).

Any bug reports regarding the core Way of the Monk are incredibly valuable, to help in this regard.

Permissions
=============================================
I release this Asking for Attribution for Non-commercial use.
(As long as you are not making a buck off it, just give me some credit).
If you can learn something from my source code - that is awesome, glad to help.

Gratitude 
=============================================
I want to thank Beth for making skyrim (it rocks).
Wover for Way of the Monk - it rocks
SirTurdel for porting it - you rock 
The creators of SKSE - they rock
Nexus for hosting it - they rock too!
Anyone who answers questions on any mod forums - you really rock!
Oh....and BIG thanks to anyone who helps test this mod in beta!
Thanks to LHammonds for the Readme Generator this file was based on.


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