Create Your Own Natural Vehicle Spawns

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详细介绍

简单简介

在3DM Mod站下载侠盗猎车手系列最新的Create Your Own Natural Vehicle Spawns Mod,由PlasticTangerine 制作。timofino在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: PlasticTangerine Mod版本: 1.4 Mod大小: 156 KB 更新时间: 2018-09-11 16:26:29 发布时间: 2018-09-11 16:26:29

详细说明

对此mod的支持已经结束。


允许您以与我的其他模式相同的方式创建自己的自然产卵车辆。


什么是新的v1.4:

- 将新的更新工具添加到spawn / load列表中


内容:

-VehLoader.asi

-VehSaver.asi

-VehSaves.ini

-readme.txt

-sourcecode.txt(2)


如何安装:

-Inteall Script Hook by Alexander Blade然后将“.asi”和“。ii”文件拖到GTA V目录中。 (这在“如何使用”部分中进行了扩展)


特征

- 允许您创建15个自然产卵车辆

-Vehicles将作为他们的股票版本产生

- 当玩家在范围内时加载车辆以更好地管理记忆

-Vehicles会在一段时间后重生


如何使用:

- 安装VehSaver脚本和VehSaves.ini进行保存(此时你也可以安装VehLoader但它不会被使用)

- 获取车辆并将其定位在您想要产生的位置

- 按“0”(零)键打开保存菜单

- 通过菜单使用Num8,Num2,Num5和Num0(非小键盘用户的控件在自述文件中)

- 选择保存位置(1-15)

- 当您进入第二个菜单时,“Save Main”将保存您当前的车辆位置和型号

- 要使用“Save Ground”,请离开车辆并上车旁边的地面。这将覆盖产生车辆的高度。 (这主要用于较大的车辆,其中驾驶员在驾驶时位于高空中。对于较小的车辆,这一步通常不是必需的。)

- 尽量不要:在陡峭的表面(山脉等)上生成车辆,产生彼此非常接近的多辆车,以及可能篡改产卵过程的其他东西。我不负责您选择产生车辆的地方。

- 为其他保存槽重复此过程

- 完成保存后退出游戏

- 安装VehLoader脚本以加载车辆(如果你愿意,你可以卸载VehSaves脚本)

- 重新开始游戏,您的车辆现在应该在您保存的位置自然产卵

- 要删除生成,请选择要删除的保存,然后使用“删除保存”选项

- 如果您需要澄清任何内容,请参阅视频。


已知的问题:

- 产生火车零件时,以前的零件不会自行删除


重新上传:

- 未经我的许可,您可以修改并使用此程序中的代码。我觉得提供源代码可以让modding社区成长。未经我的许可,您可以在任何其他网站上重新上传此内容。我只是要求你这么做的时候给我信任。

- 如果您打算共享您创建的“.ini”文件,请链接回此mod。


积分:

-Plastic Tangerine用于主要编码

-Alexander Blade用于脚本和来自他的教练的部分代码

-xiaohe521代码项目代码(http://www.codeproject.com/Articles/10809/A-Small-Class-to-Read-INI-File),我用于.ini文件。


请在评论中报告任何问题。










Support for this mod has ended. 

Allows you to create your own naturally spawning vehicles in a way identical to my other mods. 

What's new v1.4: 
-Added the new update vehicles to the spawn/load list 

Contents: 
-VehLoader.asi 
-VehSaver.asi 
-VehSaves.ini 
-readme.txt 
-sourcecode.txt (2) 

How to install: 
-Install Script Hook by Alexander Blade then drag the ".asi" and ".ini" files into the GTA V directory. (This is expanded upon in the "How to use" section) 

Features 
-Allows you to create 15 naturally spawning vehicles 
-Vehicles will spawn as their stock versions 
-Vehicles are loaded when the player is in range to better manage memory 
-Vehicles will respawn after a while 

How to use: 
-Install the VehSaver script and VehSaves.ini for saving (You can also install VehLoader at this point yet it will not be used) 
-Get in a vehicle and position it where you want it to spawn 
-Press the "0" (zero) key to open the save menu 
-Navigate through the menu with Num8, Num2, Num5, and Num0 (Controls for non-numpad users are in the readme) 
-Select a save slot (1-15) 
-When you get to the second menu "Save Main" will save your current vehicle location and model 
-To use "Save Ground", exit the vehicle and get on the ground next to your vehicle. This will overwrite the height to spawn your vehicle. (This is mainly used for larger vehicles, where the player is positioned high in the air while driving. This step is generally not necessary for smaller vehicles.) 
-Try not to: Spawn vehicles on steep surfaces (Sides of mountains, etc.), spawn multiple vehicles very close to each other, along with other things that can possibly tamper with the spawning process. I am not responsible for where you choose to spawn your vehicles. 
-Repeat this process for other save slots 
-When finished saving exit the game 
-Install the VehLoader script for loading vehicles (You can uninstall the VehSaves script if you want at this point) 
-Reload the game and your vehicles should now be spawning naturally in the positions you saved them 
-To delete spawns select the save you wish to delete and then use the "Delete Save" option 
-See the video if you need clarification on anything. 

Known Issues: 
-When spawning train parts, previous parts will not delete themselves 

Re-uploading: 
-You may modify, and use code from this program without my permission. I feel providing source code allows the modding community to grow. You may re-upload this without my permission on any other site but this one. I only request that you credit me when you do. 
-If you plan to share your ".ini" file that you created, please link back to this mod. 

Credits: 
-Plastic Tangerine for main coding 
-Alexander Blade for scripthook and parts of code from his trainer 
-xiaohe521 on Code Project for the code (http://www.codeproject.com/Articles/10809/A-Small-Class-to-Read-INI-File) which I used for .ini files. 

Please report any issues in the comments.

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