混乱 - Perk大修彻底改变

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的混乱 - Perk大修彻底改变 Mod,由FerrisTheRed制作。zhaoxue246在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: FerrisTheRed Mod版本: 1.02 Mod大小: 214 KB 更新时间: 2018-08-30 20:46:30 发布时间: 2018-08-30 20:46:30

详细说明

Minor update: The big old Real Life has been giving me a runaround this week, so updates (like me documenting more perk descriptions down below) keep getting pushed back. I'll post updates when I can get to it, but in the meantime, sorry for the slowdown!


This amalgamation of perk tree replacers was born from the decision that one perk overhaul mod was not enough for my Skyrim. I set out to melt together my favourites and reshape them to more-or-less fit the constellations that represent each perk tree, and this is the result.

This overhaul forms its core from EnaiSiaion 's Ordinator and TheThirdRace 's TTRSO , with the Magic skills' trees significantly expanded via steelfeathers' Path of Sorcery and rounded out with built-in support for reaperix 's Elemental Destruction Magic.
Elemental Destruction Magic was patched in with some reference to DrMonops' patch with Path of Sorcery and Studio5 's patch with Ordinator. Their patches helped me learn how to modify what I wanted out of the other mods' content.


The "Ferris Perks.esp" has the core mods as masters. Installation order should be:
<main Skyrim .esm files>
. . .
TTR_Skill_Overhaul.esm
. . .
Elemental Destruction.esp
Ordinator - Perks of Skyrim.esp
PathOfSorcery.esp
Elemental Destruction - Ordinator Patch.esp (recommended for its updates to EDM's and Ordinator's assets, but shouldn't be strictly necessary)
Ferris Perks.esp
. . .

TTRSO comes in a merged or a modular version, but which one you choose shouldn't make a difference. I used the modular version in making this; if you choose modular, all the .esp files should be deactivated, and only the TTR_Skill_Overhaul.esm should be activated. With the merged version, it shouldn't be much different - just make sure the .esm is activated and you should be good to go.

For users curious about compatibility with NSO: I've learned from MrSkyrimBro that using Wrye Bash to redirect master references from Ordinator and Elemental Destruction Magic to NSO's file instead seems to work mostly as normal. From how that's set up I would imagine Mayhem overwrites NSO's merged changes to the Thief perk tree, but that can be solved with some fenangling with xEdit (creating a patch plugin simply copying NSO's changes and loading it after Mayhem). As I don't have access to NSO, I can't test or confirm this myself.

Details on the perk trees can be found below, but first, some acknowledgements.

Mayhem has been posted with permission from EnaiSiaion, TheThirdRace, steelfeathers, and reaperix. Without their mods this one would have no reason to exist, and without their permission it would have no right to. So a huge thanks to all the mod authors referenced here!
These were all mods that I became enamoured with upon trying them out and seeing them in action, and I couldn't bear having to choose between them. You've each made something great enough that I just had to have all of it, and that's incredible.——————————————————————————————————————————————————————

微小的更新:本周大的真实生活一直在给我一个解决方案,所以更新(比如我记录下面更多的特殊描述)继续被推迟。我会在发布时发布更新,但与此同时,抱歉减速!



这种perk树替代品的合并诞生于一个perk大修mod对我的天际来说还不够的决定。我开始将我最喜欢的东西融合在一起,并将它们重新塑造成或多或少适合代表每个perk树的星座,这就是结果。


这次大修的核心来自EnaiSiaion的Presator和TheThirdRace的TTRSO,魔法技能的树木通过钢铁的魔法之路得到了显着扩展,并且内置了对reaperix的元素毁灭魔法的支持。

Elemental Destruction Magic修改了一些参考DrMonops的补丁与Path of Sorcery和Studio5的补丁与Ordinator。他们的补丁帮助我学习如何修改我想要的其他mods的内容。



“Ferris Perks.esp”拥有核心模型作为主人。安装顺序应该是:

<主Skyrim .esm文件>

。 。 。

TTR_Skill_Overhaul.esm

。 。 。

元素毁灭.esp

Presator - Skyrim.esp的特权

PathOfSorcery.esp

Elemental Destruction - Ordinator Patch.esp(建议更新EDM和Ordinator的资产,但不一定非必要)

Ferris Perks.esp

。 。 。


TTRSO采用合并或模块化版本,但您选择哪一个不应该有所作为。我使用模块化版本来制作它;如果选择模块化,则应停用所有.esp文件,并且只应激活TTR_Skill_Overhaul.esm。使用合并版本,它应该没有太大的不同 - 只要确保.esm被激活,你应该好好去。


对于好奇与NSO兼容的用户:我从MrSkyrimBro那里了解到,使用Wrye Bash将Masterator和Elemental Destruction Magic中的主参考重定向到NSO的文件似乎很正常。从设置的方式来看,我会想象Mayhem会将NSO的合并更改覆盖到Thief perk树上,但这可以通过一些使用xEdit的fenangling来解决(创建一个补丁插件只需复制NSO的更改并在Mayhem之后加载它)。由于我无法访问NSO,因此我无法自行测试或确认。


有关perk树的详细信息可以在下面找到,但首先是一些确认。


Mayhem已获得EnaiSiaion,TheThirdRace,steelfeathers和reaperix的许可。如果没有他们的模式,这个人就没有理由存在,没有他们的许可就没有权利。非常感谢这里引用的所有mod作者!

这些都是我试着把它们看作实际时迷恋的模型,我不忍心在它们之间做出选择。你们每个人都做得足够好,我必须拥有所有这些,这太不可思议了。


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