简单简介
在3DM Mod站下载上古卷轴5:重置版最新的PackItUp - BSA BA2 PowerShell存档脚本 Mod,由DM制作。eyesloveyou在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: DM Mod版本: 1.0 Mod大小: 9.38 KB 更新时间: 2018-08-28 19:33:44 发布时间: 2018-08-28 19:33:44
详细说明
来自自述文件
它有什么作用?
此脚本旨在增强mod开发人员轻松批量打包其mod的能力。
最初的概念是使用一个临时位置,并将脚本定位到该路径,并使其生成适当的存档,然后可以进行分发。它已被进一步开发以允许多种游戏模式(目前是Skyrim,Skyrim SE和Fallout 4)以及脚本可定义和命令行指定的设置。
它是如何工作的?
您只需编辑脚本文件并更改标题中的默认参数即可运行它。然后它将生成文件的装箱单,然后为您指定的游戏调用存档工具。因此,创建脚本默认值中定义的目标BSA / BA2。
另一个选项是针对具有批处理脚本使用和需求的高级开发人员的更多目标。您可以使用相同的脚本并使用命令行参数调用以指定:游戏类型,输出路径,输出bsa文件,排除文件名列表,独占模式,mod数据文件夹(您希望它在哪里),main的压缩标志和/或纹理文件,用于将纹理拆分为单独文件的选项。
什么不做。
它不会以任何方式验证纹理文件夹中的纹理文件。当打包分离纹理存档时,如果存在任何无效文件,则会产生错误。如果文件排除变量属于某些类型(如Thumbs.db)或替代版本(如* .tga),则可以使用文件排除变量来帮助处理。
它不处理转换为XBox兼容格式。您应该使用CreationKit存档菜单选项来执行此操作。它具有许多不同的功能来处理XBox特定的更改。
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From the README
What does it do?
This script is designed to enhance the ability for a mod developer to easily batch pack their mod.
The original conception was to use a staging location and target the script to that path and have it make the appropriate archive that can then be distributed. It has been further developed to allow for multiple game modes (Skyrim, Skyrim SE, and Fallout 4 currently) as well as script definable and command line specified settings.
How does it work?
You can simply edit the script file and change the default parameters in the header and run it. It will then generate a packing list of files and then call the archiver tool for the game you have specified. Thus creating the destination BSA/BA2 as defined in the script defaults.
The other option is targeting more for the advanced developer who has a use and need for batch scripting. You can use the same script and call with command line arguments to specify: the game type, output path, output bsa file, exclusion filename list, exclusive mod mode, mod data folder (anywhere you want it to be), compression flag for main and/or texture file, option to split textures to separate file.
What it doesn't do.
It will not validate the texture files that are in the texture folder in any way. When packing to separate texture archives if any invalid files are there it will produce an error. You can use the file exclusion variable to help deal with that if they are of certain types, such as Thumbs.db, or alternate versions like *.tga.
It does not handle conversion to XBox compatible formats. You should use the CreationKit archive menu option to do that. It has a multitude of different things that are done to handle XBox specific changes.
文件说明
Mod截图
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