StarUI Inventory 星空 物品栏 UI 优化

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详细介绍

简单简介

在3DM Mod站下载星空最新的StarUI Inventory 星空 物品栏 UI 优化 Mod,由m8r98a4f2制作。芙兰朵露在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: m8r98a4f2 Mod版本: 2.1 Mod大小: 1.65MB 更新时间: 2023-09-15 15:39:26 发布时间: 2023-09-15 15:25:32

详细说明

作者:m8r98a4f2 N网: https://www.nexusmods.com/starfield/mods/773

安装

点击这里用 GMM 一键安装: 安装

StarUI - 星空 物品栏 UI 优化

StarUI小型物品界面改进了所有PC上的库存屏幕。紧凑的显示样式。更多可排序列中的详细信息。物品标签图标。左侧边栏的类别和子类别。许多优化生活质量的特性!

特性

  • 分类列表和项目列表有更紧凑的概述。
  • 质量,价值,价值/质量,堆叠质量,堆叠价值,伤害,DPS,伤害抗性,弹药类型,弹药回合数,武器类型,物品稀有度等属性均可作为列展示。默认开启的列很少 - 你们可以通过INI添加任意数量的列!
  • 点击列标题即可将任何列进行排序(再次点击可切换升降序)
  • 新的特殊库存查找列 OWNED/SHIP/CARGO - 当购买或转移时,可查看你在背包/舰船中已有多少同类的物品。
  • 你可以临时添加非活动列到界面(离开库存屏幕界面时就会消失)
  • 你可以折叠额外的列以查看3D物品
  • 在物品名称前添加类别图标,所以你可以直接看到物品是什么
  • 自动标记和对最重要的物品进行子类别化,以便进一步筛选你的物品列表
  • 在底部面板中显示所有库存,包括质量和当前转移方向的指示符
  • 显示类别汇总质量
  • 使用Page-Up,Page-Down,Home和End键进行快速导航
  • 从容器/船只批量传输单个类别的物品,或购买/销售进行交易!(提供跳过已装备,收藏夹和特定物品的选项)
  • 按下CTRL或SHIFT键并点击,可以直接转移/购买/销售一个物品或所有物品 - 不需要数量弹窗!
  • 滚动条更大,所以抓住它更容易。
  • 更改字体或字体大小(如果你不喜欢全部大写的风格。我推荐字体编号3!)
  • 可配置列表鼠标滚轮滚动数量
  • 直接返回游戏而非角色屏幕的选项。
  • 关闭库存起始和结束动画的选项
  • 多语言准备,有标准格式的可易翻译文件
  • 在物品卡片中显示物品的FormID的选项。
  • 将界面帧率增加到60 fps。30fps和120fps的可选文件在安装程序或手动安装的Optional文件夹中都有。
  • 没有插件和任务 - 随时安装和卸载绝对安全!
  • 不影响获取Steam成就的可能性
  • 完全支持控制器。 在物品列表中按住L1即可访问所有新的StarUI小型物品界面功能。
  • 与Steam和Game Pass(X-Box)版本兼容
  • 你可以在Data\Interface\StarUI Inventory.ini中配置所有选项。(即将出现的MCM也将被加入)

配置

Everything can be controlled in the INI file Data\Interface\StarUI Inventory.ini. 该文件完全注释过,所以你会很快找到你的设定项!

[collapse title="显示配置项"]

[StarUI Inventory]

; -----------------------------------
; StarUI Inventory configuration file
; -----------------------------------
;
; Allows you to customize many aspects of the StarUI Inventory mod.
;
; Tip: You can edit this file while the game is running. Just close an re-open the inventory to load the new settings!

; Show a category sidebar on the left in Inventory
bLeftCategorySidebar = 1

; Show a subcategory sidebar for more filtering
bLeftSubCategorySidebar = 1

; Collapse space for subcategory sidebar when no subcategories available (will move the main items list a bit)
bLeftSubCategorySidebarCollapse = 1

; Font Size for main text in category entries (Default: 20)
iCategoryListFontSize = 20

; Font Size for count/mass in category entries (Default: 18)
iCategoryListCountMassFontSize = 18

; Font Size for count/mass in category entries (Default: 9)
iCategoryListCountMassLabelFontSize = 9

; Height of a category entry. Should be min. 40
iCatListEntryHeight = 55

; Max characters per line for category text
iCategoryListMaxChars = 40

; Show tag icon for item (in items list) - previously bShowItemCategoryIcon
bShowItemTagIcon = 1

; Show your favorite assignment number in the items heart icon
bShowHeartFavorite = 1

; Font size (Default: 20)
iItemListFontSize = 20

; Height of an item entry (Min 26)
iItemListEntryHeight = 30

; Width of the main name column
iItemListMainColWidth = 417

; Width of the extra columns
iItemListExtraColWidth = 75

; Extra padding on left and right in the cells
iItemListColPadding = 8

; Make the item list opaque, so it's easier to read with item model in background. Value in percent.
iItemListOpaqueBackground = 66

; Fonts
; Available fonts:
; 0 Default ("NB Architekt")
; 1 NB Architekt Light
; 2 NB Architekt
; 3 NB Grotesk R Semibold
; 4 NB Grotesk R Bold
; 5 Arial (Contains only ASCII characters for EN)
; 6 Consolas (Contains only ASCII characters for EN)
iUseFont = 0

; Quality Of Life!

; Show category mass
bShowCatMass = 1

; Enable mass transfer from and to container
bEnableMassTransfer = 1

; Don't transfer favorites or equipped!
bMassTransferNoFavorites = 1
bMassTransferNoEquipped = 1

; Ignore certain items for mass transfer to other inventories (as FormID). Multiple entries separated by comma (Default: Ignore Digipack and Cutter)
; This list doesn't applies when you mass-transfering into your inventory (So you can still loot everything)
sMassTransferIgnoreFormIDs = 0000000A, 00016758
; Tip: Beside this INI file there is a file StarUI Inventory - FormIDs.txt containing collected FormIDs to ignore certain groups of items.

; Stop mass selling when vendor is out of credits
bMassTransferOnlySellForCredits = 1

; Enlarge the scrollbar, so you can actually grap it with the mouse!
bEnlargeScrollBar = 1

; How much should a wheel step scroll?
iListMouseWheelScrollAmount = 3

; Should the <TAB> key in inventory view go back to the game (instead of it&#039;s normal behavior to go to the wheel menu)
bTabToGame = 1

; Should the <TAB> key in container view go back to te game (like when viewing your ship&#039;s cargo)
bTabToGameContainer = 1

; Should the <TAB> close the inventory when in the item list
bTabInItemListToGame = 0

; Instant open/close animation
bInstantOpenCloseAnimation = 0

; Show FormID of item in ItemCard (Inventory only)
bItemCardShowFormId = 0

; Performance: Delays inventory update requests to cummulate multiple requests by the game engine into a single one. Value in milliseconds. Increase for bigger inventories. Default:10
iInventoryUpdateDelay = 10

[CategoryColumns]

; Show QTY above item counts as column title
bShowCountTitle = 1

; Show toggle button to enable/disable additional columns
bShowColumnsToggleButton = 1
; Default setting (when enabled)
bShowColumnsToggleButtonDefault = 0

; Show a button to add temporary columns in the game (lasts until inventory is closed)
bShowColumnsAddTemporaryButton = 1

; Defines which column sort should be active by default. Leave empty for vanilla sorting. Default: TAG (Sorts by special column item tag, then name)
sDefaultSort = TAG

; Configure your own table!

; Available columns:
; (Experimental) AID_HP - Shows hp effects of aid items
; AMMO - Show used ammo type
; AMMO_ROUNDS - Show available rounds for ammo type
; QTY - Shows a separate column for QTY. Will remove the default QTY in the name cell.
; CONTRABAND - Shows if the item is contraband
; DR - Damage resistance
; DMG - Weapon damage
; DPS - Weapon damage per second
; FAV - Shows your favorite assignment number
; MASS - Weight
; MASS_STACK - Weight per stack
; RARITY - Shows the rarity of the item (rare, epic, legendary)
; (Experimental) TARGET_INV_COUNT - Shows the amount of that item in the transfer target inventory (So when buying how many you already have)
; PLAYER_INV_COUNT - Shows your inventory count of an item (Only visible when useful and the inventory data is available)
; SCARCITY - Shows the scarcity of an item (common, uncommon, rare,...)
; SHIP_INV_COUNT - Shows your ships cargo count of an item (Only visible when useful and the inventory data is available)
; STOLEN - Shows if the item is stolen
; TREATMENT - Shows the treatment for an aid item
; TOTAL_INV_COUNT - Add a column OWNED/SHIP/PLAYER (which depends on situation) - Summarizes the columns PLAYER_INV_COUNT and SHIP_INV_COUNT. Will be automatically converted to player or ship column in their inventory
; VALUE - VALUE
; VALUE_STACK - Value per stack
; VPM - Value / Mass

; Detail columns for weapon
; WMANUFACTURER - Shows the manufacturer of the weapon
; WACC - Weapon accuracy
; WBASENAME - Shows the base name of the weapon (e.g. Eon, Grendel, Maelstrom,...)
; WMAG - Weapon ammo capacity
; WMODS - Weapon mod slots ( used / max )
; WRANGE - Weapon range
; WROF - Weapon rate of fire (gund) / Attack speed (melee)
; WTYPE - Weapon Type

; Detail columns for armor
; ATHERMAL - Armor thermal
; ACORROSIVE - Armor corrosive
; AAIRBORNE - Armor airborne
; ARADIATION - Armor radiation

; Detail columsn for Damage
; PHYS - Weapon physical damage / Armor physical resistance
; ENGY - Weapon energy damage / Armor energy resistance
; EM - Weapon EM damage / Armor EM resistance
; ELEC - Weapon electrical damage / Armor electrical resistance [Currently unused in the game]


sWeapons = DMG, DPS, MASS, VALUE, VPM, AMMO
; Apparel will be used as fallback for Spacesuits, Packs and Helmets
sApparel = DR, MASS, VALUE, VPM
; All will be used as fallback for any not specified
sAid = MASS, VALUE, VPM, TREATMENT, TOTAL_INV_COUNT
sAmmo = VALUE, TOTAL_INV_COUNT
sThrowables = DMG, MASS, VALUE, VPM, TOTAL_INV_COUNT
sAll = MASS, VALUE, VPM, TOTAL_INV_COUNT
; If you like to specify the columns for more categories, just remove the ";" in the following lines:
;sNewItems = MASS, VALUE, VPM, TOTAL_INV_COUNT
;sSpacesuits = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT
;sPacks = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT
;sHelmets = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT
;sNotes = MASS, VALUE, VPM, TOTAL_INV_COUNT
;sResources = MASS, VALUE, VPM, TOTAL_INV_COUNT
;sSpells = MASS, VALUE, VPM, TOTAL_INV_COUNT
;sMisc = MASS, VALUE, VPM, TOTAL_INV_COUNT

; Define individual column widths for any column you like!
; Define more in the schema iColWidth... (e.g. for DMG iColWidthDMG)
iColWidthAMMO = 135
iColWidthRARITY = 110
iColWidthSCARCITY = 110
iColWidthWMANUFACTURER = 200
iColWidthSTOLEN = 50
iColWidthCONTRABAND = 50
iColWidthPHYS = 60
iColWidthENGY = 60
iColWidthEM = 60
iColWidthELEC = 60
iColWidthFAV = 50

[/collapse]

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