简洁的天际转型指南2020

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的简洁的天际转型指南2020 Mod,由Olivier Doorenbos制作。yz307在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Olivier Doorenbos Mod版本: 5.0 Mod大小: 39.00KB 更新时间: 2020-07-30 09:58:10 发布时间: 2020-07-30 09:58:10

详细说明

注意:这是我的旧版指南的新更新的特别版版本-“ Concise Skyrim Modding Guide 2019”。


介绍

这是一项性能友好的分步指南,以超过3000个小时的改装和玩Skyrim经验为基础。


我写这篇文章是因为(我认为)许多其他指南不够清晰或简洁,并且倾向于假定用户有无限的空闲时间和功能强大的PC。为使本指南简单易行且性能友好,我将仅介绍基本知识,因此不涉及ENB等。我希望本指南可帮助您节省时间并避免在对Skyrim进行改装时感到沮丧。


避免不切实际的期望:

    “更改既方便又快捷。任何人都可以做到”

    “您可以安装200个以上100%稳定的mod”

    “我的100多个图形模块和ENB使Skyrim看起来史诗般,没有性能损失”

    “ Mods修复并改进了游戏的各个方面”

    “如果遵循所有说明并使用常识,就不会遇到问题”

尽管以上陈述有时是正确的,但它们也极具误导性。改装需要时间,最多只能保持99%的稳定性,并且会影响性能。即使在2020年的今天,mod仍然有许多无法修复或改进的地方。有时,不管您是否认真遵循本指南,都会出错。


先决条件(您将需要):

Steam上的Skyrim特别版,安装在“程序文件”之外的其他位置(以避免Windows 10安全问题)。

您的PC应该能够在高设置下平稳运行香草Skyrim(始终保持60 FPS,任何最新的4核CPU + GTX 1650 + 8GB RAM)。

如果您打算下载并安装本指南中的所有模块,则至少有50GB的可用存储空间(在安装Skyrim之后)。

Nexusmods.com免费帐户,用于下载mod。

大量的空闲时间和毅力。


有关屏幕截图的注释:

我知道这些视觉效果不是很令人印象深刻,但是它们仍然比香草好得多,几乎没有性能损失。当需要进行权衡时,本指南将游戏玩法和性能置于图形之上。另请注意,屏幕截图中未使用任何风景纹理包。这些大多是香草纹理,带有照明模块和ini编辑等。



准备Skyrim的mod

在安装mod之前,您必须遵循以下步骤:


1.从Steam下载并安装Skyrim特别版。

2.(可选)在以下位置删除或重命名游戏介绍视频:

            Steam \ steamapps \ common \ Skyrim特别版\ Data \ Video

3.运行一次Skyrim-在启动器中选择“播放”,然后从主菜单退出。 (这样引擎就会生成ini文件)

4.创建一个文件夹,您将在其中存储改装资源(不在天际的目录中,而是在同一驱动器上)。例如:“ C:\ Skyrim Mods”

5.获取SKSE(Skyrim脚本扩展器)。

            请按照该页面上显示的安装说明进行操作。

6.下载并解压缩SSEEdit(也称为xEdit)。为了使天际线在修改后更加稳定,请按以下方式清理Bethesda的主文件:

            打开SSEEditQuickAutoClean.exe,选择“ Update.esm”,然后单击“确定”。等待5-10分钟直到完成,然后关闭SSEEdit。

            现在,重新打开SSEEditQuickAutoClean.exe并重复“ dawnguard.esm”,“ hearthfires.esm”和“ dragonborn.esm”。

            (如果Skyrim通过Steam获得了正式更新,则可能会更新主文件,您将不得不再次清理它们)


7.您将很快安装“ Mod Organizer 2”,但是在您这样做之前,我建议您根据自己的喜好在默认游戏启动器中编辑图形设置,因为一旦安装了MO,就必须使用它的ini在MO内部编辑图形设置。编辑。 (一旦您开始使用MO,对默认启动器所做的任何更改将不起作用。但是,在游戏中对图形设置进行的更改将继续适用于MO)

您可以选择所需的任何图形设置,但这是我的建议:

            (可选)因为FXAA看起来太混浊,所以将“抗锯齿”设置为“关”,而TAA看起来也很混浊,但仅限于移动相机时。

            在“高级”下,

                        (可选)如果您打算使用本指南后面列出的ELFX Weathers mod,请将Godray质量设置为“关”。

                        (可选)禁用“屏幕空间反射”,因为这会导致字符和屏幕边缘周围出现难看的光晕效果。

                        (可选)禁用“ Snow Shader”,因为它非常难看,我们将改用mod来改善降雪效果。

玩香草游戏几分钟,以确保您选择的图形设置允许游戏以60 FPS的速度平稳运行。

8.在Modding文件夹中安装MO-“ Mod Organizer 2”。

注意:MO使用虚拟文件目录系统,因此最终可能使用的大多数实用程序必须在MO内部运行。例如,如果要检查SSEEdit中的mod,则需要单击MO中的齿轮图标,然后单击加号图标>“从文件添加”,然后导航到SSEEdit.exe。然后,在MO主窗口中,可以选择大的“运行”按钮旁边的SSEEdit。

从现在开始,通过选择“ SKSE64_loader”并按“运行”,您将始终从MO中开始天际。 MO可以为您创建一个桌面快捷方式。注意:如果您不以这种方式启动天际,则通过MO安装的所有Mod均将无法工作!


9.现在,您可以进入下一个阶段,或者可以选择进行一些ini文件调整:

(可选)在MO中,按“工具”按钮(看起来像拼图),然后选择“ ini编辑器”。编辑/添加如下所示的行。所有这些都是可选的调整,但强烈建议使用。 (请注意,任何粗心的错误或错别字都会引起严重的问题)。有些人喜欢为此使用一个名为“ Bethini”的程序,但是我遇到了问题,因此喜欢手动进行ini调整。

注意:“我的文档”文件夹中的天际ini文件不适用于MO。仅在MO中编辑这些ini文件。

-------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------

SKYRIM.ini

[一般]

fFlickeringLightDistance = 8192(修复了室内灯光弹出窗口)

[显示]

fFirstSliceDistance = 3500.0000(增加阴影细节掉落的距离,改善视觉效果并减少闪烁/闪光)

bLockFramerate = 0(可选-可以减少输入延迟)

fDecalLifetime = 256(使地面上的血迹停留时间更长)

bVolumetricLightingDisableInterior = 1(如果启用了Godray,则可以防止内部的雾化效果)

fLightLODRange = 45000(增加了在外部位置可见灯光的距离)

[草]

fGrassFadeRange = 3000(在距离草之间做出了很好的折衷,并减少了难看的草的“弹入”效果)

[战斗]

f1PArrowTiltUpAngle = 0.7(减少箭头在目标位置上的超调量)

f1PBoltTiltUpAngle = 0.7(减少箭头在目标位置上的超调量)

f3PArrowTiltUpAngle = 1.5(减少箭头在目标位置上的超调量)

[发射器]

bEnableFileSelection = 1(如果使用Mod Organizer可能不需要,但是无论如何启用它都不会受到伤害)

[VATS]

bVATSDisable = 1(可选-禁用慢动作消音凸轮,但在第一人称视角下出现毛刺,第三人称杀死动画仍然可以正常播放)

[控件]

fDualCastChordTime = 0.025(减少了使用武器时未记录鼠标单击的机会,但缩小了双重操纵的单击窗口)

[天气]

fSunBaseSize = 150(减少太阳不正确地穿透固体对象的数量)

fSunGlareSize = 250(可选-如果使用ELFX天气,降低该值可以减少过多的太阳眩光)


SKYRIMPREFS.ini

[显示]

fMeshLODLevel2FadeTreeDistance = 4096.0000(在树细节开始下降之前增加范围)

fMeshLODLevel1FadeTreeDistance = 6144.0000(在树细节开始下降之前增加范围)

bDrawLandShadows = 1(允许山脉在地形上投射长距离阴影)

iMaxSkinDecalsPerFrame = 250(允许更多的血液同时喷溅到身体上)

iMaxDecalsPerFrame = 800(允许同时在地面上飞溅更多血迹)

iVSyncPresentInterval = 0(可选!-降低输入延迟,但会导致屏幕撕裂。将fps限制为60(在Nvidia控制面板或RTSS中),否则会报错)

[树木]

uiMaxSkinnedTreesToRender = 120(增加可以同时以最大细节渲染的树的数量)

[草]

fGrassStartFadeDistance = 4550.0000(在距离草之间做出了很好的折衷,并减少了难看的草的“弹入”效果)

fGrassMaxStartFadeDistance = 6500.0000(在距离草之间进行了很好的折衷,并减少了难看的草的“弹入”效果)

-------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------



安装MODS常规信息

(可选)您应该首先播放香草天际,直到退出教程地牢(Helgen),然后进行保存。测试新的mod时使用此保存。

所有mod均可从nexusmods.com网站获得。在下载mod之前,建议您先阅读其描述页面。


基本的mod下载和安装过程:

-在nexus mod页面上,转到“文件”选项卡,然后单击所需的文件的“手动下载”。不要“提取”或“解压缩”文件。

-在MO中,按“从归档文件安装新mod”按钮(窗口左上角的第二个按钮)。

-选择下载的文件,然后按“打开”,然后按“确定”。如果出现菜单,请按照屏幕上的说明进行操作。

-安装该模块后,在MO的左窗口中找到该模块,然后单击其名称旁边的复选标记框以激活该模块。


Mod“冲突”和“加载顺序”

Skyrim的游戏引擎按照您可以控制的顺序逐一加载mod,即“加载顺序”。

如果两个mod编辑相同的东西,则稍后加载(加载顺序较低)的mod将优先覆盖另一个mod所做的更改。这称为“ mod冲突”。当您安装更多mod时,冲突将不可避免。大多数冲突是无害的,或仅引起小问题,但是有些冲突可能会导致严重问题,因此您应该意识到它们。通过更改装载顺序,可以使许多有问题的冲突变得无害或“解决”(如下所述)。为避免冲突,请尽量不要安装似乎做相同或非常相似的mod,并始终在nexusmods.com上查看mod的说明页面上是否有任何“冲突”,“兼容性”或“加载顺序”信息(使用Ctrl + F在您的浏览器中)。


自动装载顺序分类:

安装新的Mod后,单击MO中的“排序”按钮(在右侧窗口上方)。这将运行内置版本的“ LOOT”(加载顺序优化工具)。您可能会听到声称这不如单独安装完整的LOOT,但就本指南而言,内置的“排序”按钮已经足够了。

这将正确排序大多数mod,并确保大多数冲突都没有问题。完成后,它将向您显示有关装载订单的报告。这将包含有关您可能需要的潜在不兼容性和补丁的有用信息。请注意,某些警告和建议可能已过时,或者不足以困扰您。通常可以忽略有关“ ITM”的任何警告(又名“脏编辑”)。


手动装载顺序排序:

LOOT应该正确地排序本指南中的大多数mod,但是它可能会出错,尤其是在鲜为人知的mod上。因此,了解如何手动对mod进行排序非常有用:


但首先,您应该了解一些常识-mod可以包含3种不同的文件类别。

1.插件-扩展名为“ .esm”或“ .esp”的文件。他们可以修改原始游戏数据,并告诉游戏引擎该怎么做:

2. BSA存档-一个包含Mod的大量自定义资产(纹理,音频文件,网格等)的大文件。他们需要一个插件才能工作。

3.松散的文件-还包含自定义资产,并在BSA归档文件中的所有冲突数据(覆盖)之后加载(覆盖)。他们并不总是需要插件才能工作。


一些mod可能仅具有一个插件本身(拼写mod),或者其自身具有松散文件(一个纹理mod),而其他mod可能具有这三个的组合。


MO中的左窗口:

这控制了松散文件的加载顺序。

如果mod没有松散的文件,则在左窗口中的位置无关紧要。如果mod的松散文件旁边有黄色的小闪电图标,则可以在左窗口中查看是否存在冲突。如果您选择这些模组之一,则该列表中的其他模组会亮起红色或绿色。红色覆盖所选的模组,绿色覆盖所选的模组。 (请记住,这仅显示松散的文件冲突,而不显示其他类型的冲突)。官方的DLC(例如黎明卫士和Dragonborn)往往会被覆盖,这不是问题。


MO中的右侧窗口(“插件”标签):

这可以控制插件及其各自的BSA归档文件的加载顺序。 “ .esm”插件总是在“ .esp”插件之前(上方)加载。

与左侧窗口不同,MO没有等效的方法来告诉您右侧窗口中是否存在插件冲突。唯一的了解方法就是依靠mod作者提供的信息,或者测试游戏中的mod,或者在SSEEdit中检查插件的数据(互联网上还有其他指南)。


手动排序是通过上下拖动mod来完成的。


请注意,“排序”按钮(LOOT)仅在右侧窗口中对插件进行排序,而不能在左侧窗口中对松散文件进行排序。


如果您安装了本指南后面列出的建议Mod,最后我会为您列出一些手动加载顺序调整,因此您无需自己弄清楚。


其他说明:

当您需要注意时,MO会在右上角显示一个大的红色警告三角形。单击它以打开其窗口,并获取更多信息。一个常见的示例是一条警告消息,内容为“ Overwrite mod目录中有文件”。阅读屏幕上的说明以决定是否需要执行任何操作。您可以在左侧窗口的底部找到覆盖文件夹。


您最多只能同时激活255个插件。某些插件带有“ esl标记”,这意味着它们没有达到255个插件限制。他们大多数人的行为与普通的“ esp”插件相同。如果它们具有“压缩记录”,则是一个例外,但这很少见(并且超出了本指南的范围)。


某些mod需要在安装前调整其文件树结构。 MO会说类似“顶层没有游戏数据”之类的内容,并且您应该在屏幕上看到有关如何解决此问题的教程。如果您不确定,请直接在Google上搜索“ mod组织者顶级游戏数据”。


在游戏中时,许多mod都有一个“ MCM”(mod配置菜单),可以在加载保存后从游戏的系统菜单中对其进行访问。

在播放过程中更改模组

通常,您可以在播放过程中安装新的mod,而不会遇到任何麻烦。通常也可以在播放过程中更改加载顺序。但是,请务必先制作一个新的单独的保存文件,并确保从现在开始永远不要覆盖它。这是一个备份保存,如果出现任何问题,可以还原为该备份。 (也称为“干净保存”,但这可以具有其他含义)


最好避免在播放过程中卸载mod,但是您通常仍然可以这样做,而不会出现问题。请注意存在风险。这是因为即使卸载了这些mod,保存文件仍包含来自mod的数据。有时这可能会导致问题,从小故障到永久损坏的保存文件。风险取决于mod的类型。无脚本的mod和没有esp文件的mod(纹理mod等)通常可以安全卸载。任务模块往往具有中等风险,而脚本化的游戏性大修则最容易卸载。

如果您在播放过程中更新Mod,则可能会面临相同的风险。


遵循以下过程,使用FallrimTools“ ReSaver”程序,可以最大程度地减少卸载mod时的风险。


正确的mod卸载过程:

    1.-如果Mod的MCM菜单带有“禁用”或“卸载”按钮,请先使用该菜单禁用Mod。

    2.-保存游戏(最好在香草内部,没有要卸载的模块中的内容)。退出天际。

    3.-卸载MO中的mod(在左侧窗口中右键单击mod名称,然后选择“删除mod ...”)。

    4.-启动Skyrim并加载保存。当出现有关内容丢失的警告消息时,选择“是”。

    5.-再次保存游戏。再次退出天际。

    6.-加载“ ReSaver”工具。选择并打开您的保存文件。

    7.-在窗口的左上方,单击“清理->删除未连接的实例”。然后“清除->删除未定义的元素”。

    8.-单击“文件->另存为”,使用“ CleanedSave1”之类的名称进行保存,然后退出该工具。

    9.-启动Skyrim并加载新的清理保存文件。继续正常播放。


有时在更新mod时可以使用此过程(不执行任务,随从和特权mod,因为此方法会擦除您使用mod所做的任何游戏进度)。始终与mod作者联系以获取任何特定的更新说明。

如果脚本清理程序不能解决保存文件的严重问题,则唯一剩下的选项是还原到安装有问题的mod之前创建的备份保存之一。


在播放过程中安装和卸载任务模块:

如果您打算在一个播放过程中播放大量的任务模块,那么最好在新游戏开始时只安装其中的几个,然后仅在您打算播放它们时才安装其他任务模块。完成任务模块后,您可以保留其安装状态,也可以考虑使用上述卸载步骤将其卸载。与同时安装大量的任务模块相比,这种方法提供了更加平衡和稳定的体验。它减少了mod冲突的机会,并且解决问题也更加容易。


作为一个真实的例子,我有一个超过1000小时的保存游戏,在我玩游戏时,上面安装了100多个不同的任务模块。完成每个mod后,我要么保留它的安装状态,要么使用卸载过程,或者在mod不稳定的极少数情况下,恢复为最新的备份保存(而不是冒受污染的保存而导致将来不稳定的风险)。尽管有1000多个小时的游戏时间,并且卸载了80多个任务模块,但我的保存游戏仍然非常稳定,大约有15MB。



建议的mod列表

这些都是经过精心挑选的,以实现最佳性能,稳定性,生产质量,绝大部分知识和游戏平衡。

此列表仅包括我个人使用和信任的mod。由于这个原因,缺少许多流行的mod。

对于拥有非常强大的PC和无休止的空闲时间的人来说,这不是一个“最终的mod列表”,对于大多数人来说,这不是一个可靠的“ Vanilla Plus”列表。

在图形或游戏平衡之间进行权衡时,优先考虑游戏。


错误修复和实用程序mod:

非官方的天际特别版补丁(又名“ USSEP”)

SKSE插件的地址库(许多模块都需要,包括“ SSE引擎修复程序”)

.NET脚本框架(“ Bug Fixs SSE”等mod所需要)

SSE引擎修复

错误修复SSE

更好的MessageBox控件

更好的对话控制

Fuz Ro D-哦

(可选)PapyrusUtil SE(“ Immersive Horses”和“ Hypothermia Plus SSE”等mod所需要)

(可选)JContainers SE(如果您使用“ AH Hotkeys” mod,则需要)

(可选)保留Combat SSE(一种作弊功能,可用于修复“卡在战斗中”的错误)


界面模组:

天空UI

SkyUI调整-按类型库存排序(传奇版mod,在特别版中运行良好。消除了对过大/过时的排序mod的需要)

留在系统页面-更新

重新整理的选单

从SkyUI移除QuickSave按钮

菜单

沉浸式HUD-iHUD特别版

显示敌人等级

moreHUD SE(如果还使用“显示敌人等级”,请记住在moreHUD的MCM中禁用等效功能)

更好的任务目标SE(包括“切割室地板”和“增强的跟随者框架”的补丁)

(可选)一致的灵敏度

(可选)浮动损坏

(可选)经典冲刺重做(SKSE64)

(可选)隐藏那些徒劳的任务64

(可选)AH热键(还在下载页面上获得“ controlmap”-拼写自动广播功能所需)


图形模组

静态网格物体改进模块-SMIM

真实的Water Two SE(此Mod的补丁列在下方-请勿立即安装,请在安装所有其他Mod后安装它们)

详细城市SE(获取“无灯”版本)

精益狼形更好的武器SE或可信武器

增强的血液质地SE

北欧雪(又称总部雪纹理)

难以区分的香草树广告牌(在SE中正常运行。获取“预制的香草和Dragonborn Treelods中分辨率512”文件)

优质的世界地图

改进的封闭面头盔和改进的封闭面头盔补丁(USSEP补丁)

红狗的小现实冰矛和冰矛

HLP夜空(“中等”版本)

(可选)Skyrim Textures Redone-Stars(“ STO-Stars 1K Only small stars”版本。仅当您认为“ HLP Night Sky”闪烁/闪光过多时才使用此Mod,因为此Mod会减少这些影响。请放在下面)左侧窗口加载顺序中的“ HLP夜空”)

(可选)保暖-轻装甲替代品SSE(在寒冷天气下不再有轻率的土匪)

(可选)删除小石块(香草小石块可能对某些用户造成微光和难看的弹出问题,此mod可以解决此问题)

(可选)TESG负载屏幕更换器-SSE端口


图形模块(照明和天气):

增强的灯光和效果

            “ EnhancedLightsandFX.esp” +“ ELFX-Exteriors.esp”(始终使用这些)

            (可选)“ ELFXEnhancer.esp”或“ ELFX-Hardcore.esp”(如果要使用较暗的地牢,请选择一个。强烈建议选择其中一个)

            还可以获得以下mod:ELFX修复和ELFX-外部修复

天气模组:

注意:很难为本指南选择天气模块。我尝试了所有这些,每个都有以下一个或多个缺陷:“褪色”的外观,破损的潜行检测,不自然的色彩,阴暗的日子里夸大的射线等。

考虑到这一点,我仍然会推荐“ ELFX Weathers”,因为我找不到一贯更好的选择。

如果您决定使用ELFX Weathers,请按照以下调整来缓解问题,并使它看起来像本指南的屏幕截图:

            通过禁用天际的Godray来解决低对比度问题:

                        通过将“ bVolumetricLightingEnable”和“ iVolumetricLightingQuality”设置为“ 0”,可以在skyrimprefs.ini中禁用Godrays。

            修复过度的绽放和眼睛适应效果:

                        1.转到“减轻HDR眼部适应并禁用Bloom”模块页面(适用于我们目的的旧版LE mod)

                        2.从文件选项卡下载“ IShdr1bloom0_patch”文件,然后解压缩.pas文件

                        3.转到xEdit(SSEEdit)安装文件夹,然后将.pas文件放入“编辑脚本”文件夹中

                        4.在MO中启动xEdit,然后加载“ ELFX-Weathers.esp”

                        5.加载后,右键单击“ ELFX-Weathers.esp”,然后选择“应用脚本...”

                        6.在脚本下拉菜单中选择我们的“ IShdr1bloom0_patch”文件

                        7.(可选)在内置文本窗口中,找到“眼睛适应强度”并将以下“ 1”更改为“ 0”以消除眼睛适应

                        8.单击“确定”。脚本现在将运行并对其进行更改,以更改“ ELFX Weathers”

                        9.关闭xEdit,将显示一个保存确认窗口-确保ELFX Weathers旁边有一个复选标记

                        10.回到MO中,通过在末尾添加诸如“ no HDR andbloom patched”之类的内容,在左侧窗口中编辑ELFX mod的名称。

                        注意:此方法也可以用于删除其他天气和光照模块的光晕和眼睛适应效果

            通过获取“ Imaginator” mod来解决由于禁用godrays而导致的低亮度和色彩问题:

                       对于每个刚从Helgen出来的新角色,在游戏中激活“想象器”菜单(通过拼写或可选的MCM菜单)

                                   将“亮度”设置为+30或+40,以获得最佳效果

                                   设置“色调”设置,如本指南的最后一个屏幕截图所示

(可选)Clear Skies Fix SE(仅当您使用天气模块(包括“ ELFX天气”)时才可能需要)


音频模组:

非官方的材料修复

Skyrim SE的音频大修(还可以在“文件”选项卡中找到“增强的血液纹理的冲突解决方案”补丁)

更好的动物脚

teps(一个很好的传奇版mod,在特别版中效果很好)

ELFX Dwemer地板足迹修正(显然,只有在使用ELFX时才能得到此信息)

(可选)非官方高清音频项目

(可选)无战斗尖叫

(可选)删除潜行攻击声

(可选)爱尔兰长笛吟游诗人(取代可怕的香草长笛歌曲)


游戏玩法和其他模组:

面对您SE和VR

D13更快的GET UP STAND UP动画香草友好SSE

无旋转死亡动画

没有BS AI投射物道奇

现实的布娃娃和武力

警卫对话大修SE

这是你的选择

沉浸式公民-AI大修SE(包括ELFX补丁)

沉浸式马匹(也可以从“文件”选项卡中获得2k纹理)

保护您的人员-PyP-更好的NPC Protection SE(如果使用下方列出的“ Cutting Room Floor”,请获取“ CRF Merged”版本)

多样的天际SSE

播放器追踪SE

丰富的天际商人

高层掠夺

逼真的AI检测SE(如果按照本指南的建议使用完整的ELFX套件,请获取“高内部,高外部”版本)

随从更好的隐形AI

改善了战斗行为(修复了敌人的近战动画,因此您在武器连接时而不是在挥杆开始时会受到伤害)

逼真的近战范围

改进陷阱

早期的“健康警告”(一个出色的Legendary Edition mod,但在nexus上的SE端口已损坏。下面的链接指向经特别许可,使用正确的Form-44格式的Special Edition端口)

            https://drive.google.com/file/d/1GYpNsLpIo84vCRAW_JVDt44q9NuEA9i_/view?usp=sharing

(可选)Wildcat-天际之战(我建议您禁用伤害系统)

(可选)Simply Stronger Dragons(比流行的“ Deadly Dragons” mod安全得多)

(可选)Isilmeriel LOTR武器系列SSE

(可选)Zim的沉浸式神器

(可选)Campfire-完整的露营系统(与下面列出的“体温过低” mod配合得很好)

(可选)Hypothermia Plus(需要Hypothermia。与“ Campfire”配合使用非常好。比Frostfall更加可靠和可自定义。我建议您在MCM中启用相机抖动效果。注意:下雨时要在热源附近变干,必须在帐篷内或帐篷内)

(可选)iNeed-食物水和睡眠-续(您可以在此Mod的MCM菜单中降低Skyrim的时间范围)

(可选)低吼-天际的野兽

(可选)EFF-可扩展的跟随者框架,UIExtensions和EFF-跟随者距离修复

(可选)Skyrim Skill Uncapper

(可选)时间就是一切SE

(可选)阻止随机龙(SE)(如果战斗随机龙在第100次之后变得烦人,则此mod会有所帮助)

(可选)遇到区域解锁的SE

(可选)马车和渡轮旅行大修

(可选)无自动瞄准

(可选)均衡的锁取

(可选)播放器尺寸调节器和第一人称视角相机高度固定SSE

(可选)“继续使用”(这与SMIM的门网格有轻微冲突。只需通过将其置于装载顺序中较低的位置来选择哪个mod优先)

(可选)让我们骑Durnehviir

(可选)死亡之神Durnehviir

(可选)Durnehviir Resurrected SE(如果使用该模块,则包括“ Durnehviir死亡之神”的兼容性补丁)

(可选)Black Books Begone SE

(可选)逼真的手电筒


在游戏开始时安装的任务模块:

切割室地板-SSE(又名CRF)

            (可选)切割室地板-备用护甲法术固定

有趣的NPC SE(3DNPC)

            (如果使用EFF)从杂项中获取“有趣的NPC SE-Noozbar的EFF补丁-带标记的ESL”。文件部分

            (如果使用CRF)从杂项中获取“有趣的NPC SE-切割室地板SSE补丁”。文件部分

超越天际-Bruma SE

(可选)Lucien-沉浸式全语音男随从

(可选)INIGO


当您打算通过游戏玩游戏时,可能希望以后一步一步安装它们:

注意:如果其中一些任务模块不适用于低等级玩家,则建议使用推荐的玩家等级。

(可选)Merte的SE时代奶酪

(可选)MediEvil-Gallowmere英雄(具有备用游戏启动功能,因此与其他备用启动模块不兼容)

(可选)Shindara-内火(注意:如果将NPC的衣服从库存中删除,则其中包含果露内容-建议用户自行决定。如果在安装程序中选择香草衣服选项,则无需“ xp32” mod)

(可选)Hel Rising(注意:如果将NPC的衣服从库存中移走,则有果露之处-建议用户自行决定)

(可选)被遗忘的城市

(可选)发条(SSE)(20级以上)

(可选)雕刻边缘(20级以上)

(可选)Helgen Reborn(在您完成Helgen的游戏介绍序列之前,请禁用此mod,直到30级以上)

(可选)龙牙(在30x以上的nexusmods上不可用)

(可选)月亮和星星(30级以上)

(可选)Shire SE(40级以上)

(可选)SE的Hammet地牢包和沃明海姆地(等级40+)

(可选)Falskaar(50级以上)

(可选)远航至梦幻堡

ne Isles SE(50级以上)

(可选)Unslaad SE和UNSLAAD浊音-英语插件(级别50+)

(可选)暗影终结者(等级50+)


杂项补丁:

QUASIPC-Qwinn的统一自动化自动安装补丁集(具有“超越天际布鲁马”和“有趣的NPC”的USSEP补丁)

真实的Water Two Patch Hub(您需要的补丁取决于您安装的其他mod。它可能包括以下内容……)

            “超越天际布鲁马补丁”

            “切割室地板补丁”

            根据安装的ELFX模块,“ ELFX和增强程序修补程序”或“ ELFX核心修补程序”或“ ELFX修补程序”。

            如果您安装了“ iNeed”,则将显示“ Realistic Water Two-Needs Mods Patch”

kryptopyr的补丁集线器(获取“ Cutting Room Floor __ TCIY”补丁。仅当使用“ The Choice is Yours”和CRF时才需要)


加载顺序调整:

一旦您安装了从上面列表中选择的所有模块,就可以调整加载顺序,如下所示:


文件顺序混乱(左侧窗口):

建议将“现实的布娃娃和武力”放在左窗的顶部附近

确保“ Realistic Water Two SE”位于“ Static Mesh Improvement Mod”下方

确保“非官方材料修复”在“静态网格物体改进模块”下方

确保“ Enhanced Lights and FX”同时位于“ Static Mesh Improvement Mod”和“ Unofficial Materials Fix”之下

确保“ ELFX-外部修复”和“ ELFX Dwemer地板足迹修复”都在“增强的灯光和效果”下方


最终的LOOT自动排序:

首先,确保启用了您要使用的左右窗口中的所有mod。现在按下“排序”按钮。此后,避免再次使用“排序”按钮,因为我们将进行一些手动加载顺序更改,并且不希望LOOT撤消更改。我们需要进行这些手动更改,因为LOOT有时会出错。


插件顺序(右窗口):

将所有“ UHDAP”插件放在加载顺序的顶部,“非官方Skyrim特别版Patch.esp”上方

            (“ UHDAP-MusicHQ.esp”应该位于“ Dragonborn.esm”的正下方)

确保“ Realistic Torch Light SE.esp”靠近加载顺序的底部,位于ELFX的任何插件下方

将“ ELFX-Weathers.esp”放置在任何其他与ELFX相关的插件(“ ELFXEnhancer.esp”,“ ELFX-Hardcore.esp”及其任何补丁)下方

            (LOOT往往将ELFX Weathers放在首位,但这可能会引起问题)


保存加载订单:

右侧窗口上方是一个小的“创建备份”按钮(带有蓝色小箭头的按钮)。按下此按钮可使MO备份您的装载订单。如果需要,可以使用旁边的“还原备份...”按钮(黄色的小箭头)来还原此装载顺序。



做完了!

希望一切正常,您现在可以开始播放了。

找到Lucien,Inigo和Rumarin(对话次数最多的三个最佳自定义随从),然后开始冒险!

————————————————————————————————————————————
Note: This is the new updated Special Edition version of my Legandary Edition guide - "Concise Skyrim Modding Guide 2019".

Introduction
This is a performance-friendly step-by-step guide to modding, based on over 3000 hours of experience with modding and playing Skyrim.

I wrote this because (in my opinion) many other guides are not clear or concise enough, and tend to assume users have unlimited free time and very powerful PCs.To keep this guide simple and performance friendly, I will only cover the essentials, so no ENBs etc. I hope this guide will help you save time and avoid some frustrations while modding Skyrim.

Avoid unrealistic expectations:
    "Modding is easy and quick. Anyone can do it"
    "You can have 200+ mods installed that are 100% stable"
    "My 100+ graphics mods and ENB make Skyrim look epic, with no performance loss"
    "Mods fix and improve every aspect of the game"
    "If you follow all instructions and use common sense, you won't run into problems"
While the above statements are sometimes true, they are also very misleading. Modding takes time, is at best 99% stable, and will affect performance. Even today in 2020, there are still many things mods don't fix or improve. Sometimes things go wrong, whether you carefully follow this guide or not.

Prerequisites (what you will need):

Skyrim Special Edition on Steam, installed somewhere else than "Program Files" (to avoid Windows 10 security problems).

Your PC should be able to run vanilla Skyrim at high settings smoothly (for 60 FPS at all times, any recent 4-core CPU + GTX 1650 + 8GB RAM).

At least 50GB free storage space (after installing Skyrim) if you intend to download and install all the mods in this guide.

Nexusmods.com free account, for downloading mods.

Large amount of free time and perseverance.


A note about the screenshots:
I know these visuals are not very impressive, but they are still significantly better than vanilla, with nearly no performance loss. This guide prioritises gameplay and performance over graphics when trade-offs have to be made. Also note, no landscape texture pack is used in the screenshots. These are mostly vanilla textures, with lighting mods and ini edits etc.


Preparing Skyrim for mods
Before installing mods you must follow these steps:

1. Download and install Skyrim Special Edition from Steam.
2. (optional) Delete or rename the game intro video in:
            Steam\steamapps\common\Skyrim Special Edition\Data\Video
3. Run Skyrim once - select "Play" in the launcher and exit from the main menu. (This is so the engine generates ini files)
4. Create a folder where your modding resources will be stored (not in skyrim's directory, but on the same drive). An example: "C:\Skyrim Mods"
5. Get SKSE (Skyrim Script Extender).
            Follow the install instructions shown on that page.
6. Download and unzip SSEEdit (also called xEdit). To make skyrim more stable when modded, clean Bethesda's master files like this:
            Open SSEEditQuickAutoClean.exe, select "Update.esm" and then click "OK". Wait 5-10min till done, then close SSEEdit.
            Now re-open SSEEditQuickAutoClean.exe and repeat for "dawnguard.esm", then "hearthfires.esm", and then "dragonborn.esm"
            (If Skyrim gets an official update through steam, it may update the master files, and you would have to clean them again)

7. You will soon install "Mod Organizer 2", but before you do, I recommend you edit graphics settings in the default game launcher to your liking, as once MO is installed, you will have to edit graphics setting inside MO using it's ini editor. (Any changes made in the default launcher will not work once you start using MO. But changes made to graphics settings ingame will continue to work with MO)
You can choose any graphics settings you want, but here are my recommendations:
            (optional) Set Antialiasing to "Off" as FXAA looks too muddy, and TAA also looks muddy but only when moving the camera.
            Under "Advanced",
                        (optional) Set Godray Quality to "Off" if you intend to use the ELFX Weathers mod listed later in this guide.
                        (optional) Disable "Screen Space reflections" as this causes ugly halo effects around characters and screen edges.
                        (optional) Disable "Snow Shader" as its quite ugly, and we will be using a mod to improve snow instead.
Play the vanilla game for a few minutes, to make sure the graphics settings you selected allow the game to run smoothly at 60 FPS.
8. Install MO - "Mod Organizer 2" in your modding folder.
Note: MO uses a virtual file directory system, so most of the utilities you may end up using must be run from within MO. For example, if you wanted to examine a mod in SSEEdit, you would need to click the cogwheels icon in MO, then click the plus symbol icon > "add from file", and navigate to SSEEdit.exe. From then on, in the main MO window you can select SSEEdit next to the big "Run" button.

From now on, you will always start skyrim from within MO by selecting "SKSE64_loader", and pressing "Run". MO can create a desktop shortcut of this for you. Note: If you do not start skyrim this way, any mods installed through MO will not work! 

9. You can now proceed to the next stage, or optionally do some ini file tweaks:
(optional) in MO, press "tools" button (looks like puzzle pieces) and select "ini editor". Edit/add the lines shown below. All of these are optional tweaks, but highly recommended. (Be careful, any careless mistake or typo can cause severe problems). Some people prefer to use a program called "Bethini" for this, but I have had problems with it, so prefer to do ini tweaks manually.
Note: The skyrim ini files in your "My docs" folder don't work with MO. Only edit these ini files in MO.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SKYRIM.ini
[General]
fFlickeringLightDistance=8192        (fixes indoor light pop-in)
[Display]
fFirstSliceDistance=3500.0000        (increases distance at which shadow detail drops, improving visuals and reducing flicker/shimmer)
bLockFramerate=0                         (OPTIONAL - may reduce input lag)
fDecalLifetime=256                        (makes blood splat on ground stay longer)
bVolumetricLightingDisableInterior=1    (prevents unwanted fog effect in interiors if godrays are enabled)
fLightLODRange=45000                  (increases distance that lights are visible in exterior locations)
[Grass]
fGrassFadeRange=3000                  (good compromise between distance grass is rendered, and reducing ugly grass "pop-in" effect)
[Combat]
f1PArrowTiltUpAngle=0.7                (reduces how much an arrow overshoots where you aim)
f1PBoltTiltUpAngle=0.7                  (reduces how much an arrow overshoots where you aim)
f3PArrowTiltUpAngle=1.5                (reduces how much an arrow overshoots where you aim)
[Launcher]
bEnableFileSelection=1                  (may not be needed if using Mod Organizer, but does not hurt to have it enabled anyway)
[VATS]
bVATSDisable = 1                           (OPTIONAL - disables slow-mo kill cam, but is glitchy in first person view, 3rd person kill animations still play ok)
[Controls]
fDualCastChordTime=0.025            (reduces chance that a mouse click is not registered when using a weapon, but narrows dual wield click window)
[Weather]
fSunBaseSize=150                         (reduces how much the sun incorrectly penetrates through solid objects)
fSunGlareSize=250                        (OPTIONAL - if using ELFX weathers, lowering this reduces sun glare if it was too much)

SKYRIMPREFS.ini
[Display]
fMeshLODLevel2FadeTreeDistance=4096.0000  (increases range before tree detail starts to fall off)
fMeshLODLevel1FadeTreeDistance=6144.0000  (increases range before tree detail starts to fall off)
bDrawLandShadows=1                                    (allows mountains to cast long distance shadows on terrain)
iMaxSkinDecalsPerFrame=250                         (allows more blood splat on bodies at same time)
iMaxDecalsPerFrame=800                               (allows more blood splat on ground at same time)
iVSyncPresentInterval=0             (OPTIONAL! - lowers input lag, but causes screen tear. limit fps to 60 (in Nvidia control panel or RTSS) or it bugs out)
[Trees]
uiMaxSkinnedTreesToRender=120                    (increases number of trees that can be rendered at max detail at same time)
[Grass]
fGrassStartFadeDistance=4550.0000               (good compromise between distance grass is rendered, and reducing ugly grass "pop-in" effect)
fGrassMaxStartFadeDistance=6500.0000         (good compromise between distance grass is rendered, and reducing ugly grass "pop-in" effect)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Installing mods general info
(optional) You should first play vanilla skyrim till you exit the tutorial dungeon (Helgen), and then make a save. Use this save when testing new mods.
All mods will be obtained from the nexusmods.com website. Before downloading a mod, it is recommended you read it's description page.

The basic mod download and install process:
- On a nexus mod page, go to the files tab and click "manual download" for the file you want. Don't "extract" or "unzip" the files.
- In MO, press the "Install a new mod from an archive" button (second button top left of window).
- Select the file you downloaded and press "open", then "OK". If a menu appears, follow on-screen instructions.
- Once the mod is installed, find the mod in the left window of MO and click the check mark box next to its name to activate the mod.

Mod "conflicts", and the "Load Order"
Skyrim's game engine loads mods one by one in an order you can control - the "load order". 
If two mods edit the same thing, the mod that loads later (lower in the load order) will overwrite the change made by the other mod, taking priority. This is called a "mod conflict". As you install more mods, conflicts become inevitable. Most conflicts are harmless or only cause small problems, but some can cause serious problems, so you should be aware of them. Many problematic conflicts can be made harmless or "resolved" by changing the load order (explaned below). To avoid conflicts, try not to install mods that seem to do the same or very similar things, and always check the mod's description page on nexusmods.com for any "conflict", "compatibility" or "load order" information (use Ctrl+F in your browser).

Automatic load order sorting:
After installing new mods, click the "Sort" button in MO (above the right window). This runs a built in version of "LOOT" (Load-Order-Optimisation-Tool). You may hear claims this is inferior to a full separate LOOT install, but for the purpose of this guide, the built in "Sort" button is good enough.
This will sort most mods correctly and ensure most conflicts are not problematic. Once done, it will show you a report about your load order. This will include useful info on potential incompatibilities and patches you may need. Note that some of the warnings and recommendations may be out of date, or not enough of a problem to bother with. Any warnings about "ITMs" (aka "dirty edits") can generally be ignored.

Manual load order sorting:
LOOT should sort most of the mods in this guide correctly, but it can make mistakes, especially with less well known mods. Therefore it is useful to know how to sort mods manually:

But first some general knowledge you should know - mods can include 3 different catergories of files. 
1. Plugins - files with a ".esm" or ".esp" extension. They can modify vanilla game data and tell the game engine what to do with the following:
2. BSA archives - A single large file containing the bulk of the mod's custom assets (textures, audio files, meshes etc). They need a plugin to work.
3. Loose files - Also contain custom assets, and load after (overwrite) any conflicting data in BSA archives. They don't always need a plugin to work.

Some mods may only have a plugin by itself (a spell mod), or loose files by themselves (a texture mod), while other mods may have a combination of all three.

The left window in MO:
This controls the load order of loose files.
If a mod has no loose files, it does not matter where it is positioned in the left window. You can see if a mod's loose files conflict in the left window if it has a small yellow lightening bolt icon next to it. If you select one of these mods, some other mods in that list light up as red or green. Red overwrites the selected mod, green is overwritten by the selected mod. (remember, this only shows loose file conflicts, not other types of conflicts). The official DLC (like dawnguard and dragonborn) tends to get overwritten, this is not a problem.

The right window in MO (plugins tab):
This controls the load order of plugins and their respective BSA archives. ".esm" plugins always load before (above) ".esp" plugins.
Unlike the left window, MO has no equivalent way of telling you if there is a plugin conflict in the right window. The only way to know is to rely on the info the mod author has provided, or to test the mod ingame, or to examine the plugin's data in SSEEdit (there are other guides for this on the internet).

Manual sorting is done by dragging and dropping mods up or down.

Note that the "Sort" button (LOOT) only sorts Plugins in the right window, it can't sort Loose files in the left window.

If you install the suggested mods listed later in this guide, I have listed some manual load order adjustments for you at the end, so you don't need to figure them out yourself.

Other notes:
MO will show a large red warning triangle in the top right corner when something requires your attention. Click on it to open its window and get more info. A common example is a warning message saying "There are files in your Overwrite mod directory". Read the on-screen explanation to decide if anything needs to be done. You can find the overwrite folder at the bottom of the left window.

You can only have a maximum of 255 plugins active at the same time. Some plugins are "esl flagged", which means they don't contribute to the 255 plugin limit. Most of them behave the same as normal "esp" plugins. The exception is if they have "compacted records", but this is rare (and goes beyond the scope of this guide).

Some mods need to have their file tree structure adjusted before installing. MO will say something like "no game data on top level", and you should see a tutorial on screen on how to resolve this. If you are unsure, just google "mod organizer no game data on top level".

When in game, many mods have a "MCM" (mod configuration menu) that can be accessed from the game's system menu after loading a save.


Changing mods during a playthrough
You can usually install new mods during a playthrough without any trouble. Changing your load order mid-playthrough is also usually ok. But, always first make a new separate save file, making sure you never overwrite it from now on. This is a backup save you can revert to if anything goes wrong. (also called a "Clean save", but this can have other meanings)

It is best to avoid uninstalling mods during a playthrough, but you can usually still do so without problems. Just be aware there are risks. This is because save files contain data from mods, even after those mods are uninstalled. This can sometimes cause problems that range from minor glitches to permanently corrupted save files. The risk depends on the type of mod. Script-free mods, and mods that don't have an esp file (texture mods etc) are usually safe to uninstall. Quest mods tend to have moderate risk, while heavily scripted gameplay overhauls are the most risky to uninstall.
If you are updating a mod during a playthrough, the same risks may apply.

Risks when uninstalling mods can be minimised by following the below procedure, which uses the FallrimTools "ReSaver" program.

The correct mod uninstall procedure:
    1. - If the mod has an MCM menu with a "disable" or "uninstall" button, use that first to disable the mod.
    2. - Save the game (preferably in a vanilla interior location that has no content from the mod you are uninstalling). Quit Skyrim.
    3. - Uninstall the mod(s) in MO (right click on the mod name in the left window and select "remove mod...").
    4. - Start Skyrim and Load the save. Select "yes" when the warning message about missing content appears.
    5. - Save the game again. Quit Skyrim again.
    6. - Load the "ReSaver" tool. Select and open your save file.
    7. - At the top left of the window, click "Clean -> Remove unattached instances". Then "Clean -> Remove undefined elements".
    8. - Click "File -> Save as", save with a name like "CleanedSave1", then exit the tool.
    9. - Start Skyrim and load the new cleaned save file. Continue playing as normal.

This procedure can sometimes be used when updating mods (NOT quest, follower, and perk mods, as this method would wipe any ingame progress you made with the mod). Always check with mod authors for any specific update instructions.
If the script cleaner does not fix a serious problem with a save file, the only remaining option is to revert to one of your backup saves that was created before the offending mod was installed.

Installing and uninstalling quest mods during a playthrough:
If you intend to play through a large number of quest mods in a single playthrough, it is a good idea to only install a few of them at the start of a new game, and then install others only when you intend to play through them. After finishing a quest mod, you can either leave it installed or consider uninstalling it using the above uninstall procedure. This approach provides a more balanced and stable experience than having a huge number of quest mods installed at the same time. It reduces the chance of mod conflicts, and troubleshooting problems is also much easier.

As a real example, I have a 1000+ hours savegame on which over 100 different quest mods were installed as I played through them. After finishing each mod, I either left it installed, or used the uninstall procedure, or on rare occasions when the mod was unstable, reverted to the most recent backup save (rather than risk future instability with a contaminated save). Despite 1000+ hours of playtime, and uninstalling over 80 quest mods, my savegame remains quite stable and is about 15MB large.


Suggested mod list
These were carefully selected for best performance, stability, production quality, lore friendliness, and gameplay balance.
This list only incudes mods that I personally use and trust. Many popular mods are absent for this reason.
This is not an "ultimate mod list" for people with very powerful PCs and endless free time, but rather a solid "Vanilla Plus" list for most people.
Where there was a trade-off between graphics or gameplay balance, priority was given to gameplay.

Bug fix and Utility mods:
Unofficial Skyrim Special Edition Patch (aka "USSEP")
Address Library for SKSE Plugins (needed by many mods, including "SSE Engine Fixes")
.NET Script Framework (needed by mods like "Bug Fixes SSE)
SSE Engine Fixes
Bug Fixes SSE
Better MessageBox Controls
Better Dialogue Controls
Fuz Ro D-oh
(optional) PapyrusUtil SE (needed for mods like "Immersive Horses", and "Hypothermia Plus SSE")
(optional) JContainers SE (needed if you use the "AH Hotkeys" mod) 
(optional) Leave Combat SSE (a cheat power that can be used to fix "stuck in combat" bugs)

Interface mods:
SkyUI
SkyUI Tweak - By Type Inventory Sorting (a Legendary Edition mod, works fine in Special Edition. removes need for bloated/outdated sorting mods)
Stay At The System Page - Updated
ReCleaned Menu
Remove QuickSave Button from SkyUI System Menu
Immersive HUD - iHUD Special Edition
Display Enemy Level
moreHUD SE (if also using "Display Enemy Level", remember to disable the equivalent feature in moreHUD's MCM)
Even Better Quest Objectives SE (includes patches for "Cutting Room Floor" and "Enhanced Follower Framework")
(optional) Consistent Sensitivity
(optional) Floating Damage
(optional) Classic Sprinting Redone (SKSE64)
(optional) Hide Those Futile Quests 64
(optional) AH Hotkeys (also get "controlmap" on it's download page - needed for spell autocast functionality)

Graphics mods:
Static Mesh Improvement Mod - SMIM
Realistic Water Two SE (patches for this mod are listed further down - don't install them now, install them after all other mods have been installed)
Detailed Cities SE (get the "no lights" version)
LeanWolf's Better-Shaped Weapons SE or Believable Weapons
Enhanced Blood Textures SE
Nordic Snow (aka HQ Snow Texture)
Indistinguishable Vanilla Tree Billboards (works fine in SE. get the "Premade Vanilla and Dragonborn Treelods Medium Resolution 512" file)
A Quality World Map
Improved closefaced helmets, and Improved Closedfaced Helmets Patches (USSEP patch)
Red Dog's Smaller Realistic Ice Spike and Ice Spear
HLP Night Sky ("medium" version)
(optional) Skyrim Textures Redone - Stars ("STO - Stars 1K Only small stars" version. only get this mod if you feel "HLP Night Sky" has too much twinkle/shimmer, as this mod will reduce those effects. put this below "HLP Night Sky" in your left window load order)
(optional) Warmth - Light Armor Replacer SSE (no more skimpy bandits in freezing weather)
(optional) Remove Small Rocks (vanilla small rocks can cause shimmer and ugly pop-in problems for some users, this mod fixes that)
(optional) TESG Loadscreen Replacer - SSE Port

Graphics mods (lighting and weather):
Enhanced Lights and FX
            "EnhancedLightsandFX.esp" + "ELFX - Exteriors.esp" (always use these)
            (optional) "ELFXEnhancer.esp" or "ELFX - Hardcore.esp" (chose one if you want darker dungeons. either one is highly recommended)
            also get these mods: ELFX Fixes, and ELFX - Exteriors Fixes
Weather mod:
Note: It was very difficult to chose a weather mod for this guide. I tried all of them, and each had one or more of the following flaws: a "washed out" look, broken sneak detection, unnatural color tints, exaggerated godrays during overcast days, etc.
With this in mind, I will still be recommending "ELFX Weathers" as I could not find a consistently better alternative.
If you decide to use ELFX Weathers, follow the below tweaks to mitigate the problems and get it to look like this guide's screenshots:
            Fix the low contrast problem by disabling skyrim's godrays:
                        Godrays can be disabled in the skyrimprefs.ini by setting "bVolumetricLightingEnable" and "iVolumetricLightingQuality" to "0"
            Fix the excessive bloom and eye adaptation effects:
                        1. go to the "Mitigate HDR Eye Adaptation and disable Bloom" mod page (an old LE mod that works well for our purposes)
                        2. download the "IShdr1bloom0_patch" file from the files tab, and extract the .pas file
                        3. go to your xEdit (SSEEdit) install folder, and put the .pas file in the "Edit Scripts" folder
                        4. start xEdit inside MO, and load up "ELFX - Weathers.esp"
                        5. once loaded, right-click on "ELFX - Weathers.esp" and select "Apply Script..."
                        6. in the script drop down menu select our "IShdr1bloom0_patch" file
                        7. (optional) in the built-in text window, find "Eye Adapt Strength" and change the following "1" to "0" to eliminate eye adaptation
                        8. click "ok". the script will now run and make its changes to ELFX Weathers
                        9. close xEdit, a save confirmation window will show - make sure there is a check mark next to ELFX Weathers
                        10. back in MO, edit the name of the ELFX mod in the left window by adding something like "no HDR and bloom patched" to the end
                        NOTE: This method can be used to remove bloom and eye adaptation effects from other weather and lighting mods too
            Fix the low brightness and color tint problem caused by disabling godrays, by getting the "Imaginator" mod:
                       once for each new character fresh out of Helgen, activate the imaginator menu ingame (via spell or optional MCM menu)
                                   set "brightness" to +30 or +40 for best results
                                   set "tint" settings as shown in the last screenshot of this guide
(optional) Clear Skies Fix SE (only possibly needed if you use a weather mod, including "ELFX Weathers")

Audio mods:
Unofficial Material Fix
Audio Overhaul for Skyrim SE (also get the "Conflict Resolution for Enhanced Blood Textures" patch found in the files tab)
Better Animal Footsteps (a good Legendary Edition mod that works fine in Special Edition)
ELFX Dwemer Floor Footsteps Fix (obviously only get this if you use ELFX)
(optional) Unofficial High Definition Audio Project
(optional) No Combat Screams
(optional) Remove Sneak Attack Sound
(optional) Irish Flute Bard (replaces the awful vanilla flute songs)

Gameplay and other mods:
To Your Face SE and VR
D13 Faster GET UP STAND UP animation vanilla friendly SSE
No Spinning Death Animation
No BS AI Projectile Dodge
Realistic Ragdolls and Force
Guard Dialogue Overhaul SE
The Choice is Yours
Immersive Citizens - AI Overhaul SE (includes a patch for ELFX)
Immersive Horses (also get the 2k textures from the files tab)
Protect your People - PyP - Better NPC Protection SE (get the "CRF Merged" version if using "Cutting Room Floor" listed lower down)
Diverse Skyrim SSE
Player Headtracking SE
Rich Skyrim Merchants
High-level Loot Rarified
Realistic AI Detection SE (if using the full ELFX suite as recommended in this guide, get the "High Interior, High Exterior" version)
Better Stealth AI for Followers
Combat behavior improved (fixes enemy melee animations so you take damage when the weapon connects, instead of at the start of the swing)
Realistic Melee Range
Improved Traps
Earlier Health Warnings (an excellent Legendary Edition mod, but the SE port on nexus is broken. the link below points to a Special Edition port that uses the correct Form-44 format, with author's permission)
            https://drive.google.com/file/d/1GYpNsLpIo84vCRAW_JVDt44q9NuEA9i_/view?usp=sharing
(optional) Wildcat - Combat of Skyrim (I recommend you disable the injuries system)
(optional) Simply Stronger Dragons (much safer than the popular "deadly dragons" mod)
(optional) Isilmeriel LOTR Weapons Collection SSE
(optional) Zim's Immersive Artifacts
(optional) Campfire - Complete Camping System (goes very well with the "Hypothermia" mod listed below)
(optional) Hypothermia Plus (requires Hypothermia. goes well with "Campfire". More reliable and customisable than Frostfall. I recommend you enable the camera shake effects in the MCM. note: to dry off near a heat source when its raining, you must be inside or in a tent)
(optional) iNeed - Food Water and Sleep - Continued (you can lower Skyrim's timescale in this mod's MCM menu)
(optional) Growl - Werebeasts of Skyrim
(optional) EFF - Extensible Follower Framework, and UIExtensions, and EFF - Follower distance Fix
(optional) Skyrim Skill Uncapper
(optional) Timing is Everything SE
(optional) Block Random Dragons (SE) (if fighting random dragons gets annoying after the 100th time, this mod helps)
(optional) Encounter Zones Unlocked SE
(optional) Carriage and Ferry Travel Overhaul
(optional) No Auto-Aim
(optional) Balanced Lockpicking
(optional) Player Size Adjuster and First Person Camera Height Fix SSE
(optional) Get On With It (this has minor conflicts with SMIM's door meshes. just choose which mod takes priority by putting it lower in the load order)
(optional) Let's Ride Durnehviir
(optional) Durnehviir God of Death
(optional) Durnehviir Resurrected SE (includes a compatibility patch for "Durnehviir God of Death" if you use that mod)
(optional) Black Books Begone SE
(optional) Realistic Torch Light

Quest mods to install at game start:
Cutting Room Floor - SSE (aka CRF)
            (optional) Cutting Room Floor - Alteration Armor Shield Spell Fix
Interesting NPCs SE (3DNPC)
            (if you use EFF) get the "Interesting NPCs SE - EFF Patch by Noozbar - Flagged ESL" from the misc. files section
            (if you use CRF) get the "Interesting NPCs SE - Cutting Room Floor SSE Patch" from the misc. files section
Beyond Skyrim - Bruma SE
(optional) Lucien - Immersive Fully Voiced Male Follower
(optional) INIGO

Quest mods you may want to install later, one-by-one, when you intend to play through them:
Note: a recommended player level is suggested for some of these quest mods if they are unsuitable for low level players.
(optional) Merte's The Cheese Of Ages SE
(optional) MediEvil - Hero of Gallowmere (has an alternate game start function, so is not compatible with other alternate start mods)
(optional) Shindara - The Fire Within (CAUTION: contains nudity if NPC's clothes are removed from their inventory - user discretion is advised. "xp32" mod not required if selecting vanilla clothing option in the installer)
(optional) Hel Rising (CAUTION: contains nudity if NPC's clothes are removed from their inventory - user discretion is advised)
(optional) The Forgotten City
(optional) Clockwork (SSE) (level 20+)
(optional) Carved Brink (level 20+)
(optional) Helgen Reborn (keep this mod disabled till you finish the game intro sequence at Helgen. level 30+)
(optional) Wyrmstooth (not available on nexusmods. level 30+)
(optional) Moon and Star (level 30+)
(optional) The Shire SE (level 40+)
(optional) Hammet's Dungeon Packs for SE, and Land of Vominheim (level 40+)
(optional) Falskaar (level 50+)
(optional) Voyage to the Dreamborne Isles SE (level 50+)
(optional) Unslaad SE, and UNSLAAD Voiced - English Addon (level 50+)
(optional) Darkend (level 50+)

Misc. Patches:
QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium (has USSEP patches for "beyond skyrim bruma" and "interesting npcs")
Realistic Water Two Patch Hub (the patches you need depend on which other mods you have installed. it may include the following...)
            "Beyond Skyrim Bruma Patch"
            "Cutting Room Floor Patch"
            "ELFX and Enhancer Patch" or "ELFX Hardcore Patch" or "ELFX Patch" depending on which ELFX modules you installed.
            "Realistic Water Two - Needs Mods Patch" if you installed "iNeed"
kryptopyr's Patch Hub (get the "Cutting Room Floor __ TCIY" patch. only needed if using "The Choice is Yours" and CRF)

Load order tweaking:
Once all the mods you selected from the list above have been installed, adjust your load order as shown here:

Loose file order (left window):
It is recommended to place "Realistic Ragdolls and Force" near the top of the left window
Make sure "Realistic Water Two SE" is below "Static Mesh Improvement Mod"
Make sure "Unofficial Materials Fix" is below "Static Mesh Improvement Mod"
Make sure "Enhanced Lights and FX" is below both "Static Mesh Improvement Mod" and "Unofficial Materials Fix"
Make sure "ELFX - Exteriors Fixes" and "ELFX Dwemer Floor Footsteps Fix" are both below "Enhanced Lights and FX"

Final LOOT auto-sort:
First make sure all mods in the left and right window (that you want to use) are enabled. Now press the "Sort" button. After this, avoid using the "Sort" button again, as we are going to make some manual load order changes, and don't want LOOT to undo our changes. We need to make these manual changes because LOOT sometimes gets a few things wrong.

Plugin order (right window):
Place all "UHDAP" plugins at the top of your load order, above "Unofficial Skyrim Special Edition Patch.esp"
            ("UHDAP - MusicHQ.esp" should be right below "Dragonborn.esm")
Make sure "Realistic Torch Light SE.esp" is near to the bottom of the load order, below any plugin from ELFX
Place "ELFX - Weathers.esp" below any other ELFX related plugin ("ELFXEnhancer.esp", "ELFX - Hardcore.esp", and any of their patches)
            (LOOT tends to place ELFX Weathers high up the list, but in my experience this can cause problems)

Save your load order:
Above the right window is a small "create backup" button (the one with the small blue arrow). Press this button to make MO backup your load order. You can use the "restore backup..." button next to it (small yellow arrow) to restore this load order if needed.


Done!
Hopefully everything is working and you can now start playing.
Go find Lucien, Inigo, and Rumarin (three of the best custom followers with the largest amount of dialogue) and start adventuring!


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