标记为修复

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在3DM Mod站下载上古卷轴5:重置版最新的标记为修复 Mod,由SomeWelshGuy制作。red_roulette在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: SomeWelshGuy Mod版本: 1.1 Mod大小: 1.55KB 更新时间: 2020-07-24 09:17:28 发布时间: 2020-07-24 09:17:28

详细说明

==背景==

香草游戏中的“标记为死亡”喊叫声很强大,因为它每秒伤害目标的生命值和抗伤害属性,持续60秒。但是,它带有一个相当严重的错误。抗伤害性永远不会恢复,因此,被喊声击中的所有演员的抗伤害性都会永久降低。这是一个问题,因为玩家不仅会再次大喊大叫(堆叠效果并进一步降低演员的伤害抵抗力),而且对于重新生成的演员而言,伤害抵抗力的降低也仍然存在。这意味着定期使用喊叫将永久降低敌人的伤害抵抗力,以至于它们会重生并一击即可被杀死。


非官方修补程序通过设置“恢复”标志来“解决”此问题,这很有意义。然而,作为副作用,抗损伤性降低不再每秒发生,而是简单地在喊叫开始时应用。由于喊话的损害健康元素本身并不是特别强大,因此严重降低了喊话的用处。


==解决方案==

该mod恢复了呼喊的香草行为(每秒伤害健康和伤害抗性,持续60秒),但是解决了持续降低伤害抗性的问题。


一旦咒语效果结束(通过目标的死亡,玩家快速行进或经过60秒),演员的“抵抗伤害”状态即恢复为原始值。此外,从1.1版开始,损害喊叫不再与自身叠加。这意味着对同一个敌人反复喊叫并不会将其抵抗力降低到可笑的低水平,但预期的,持续的效果仍会正常进行。这就是我想像的贝塞斯达(Bethesda)设想的喊话效果。


==安装==

只需使用您喜欢的Mod Manager进行安装即可。它仅包含一个ESP文件(标记为ESL),脚本本身和源代码。只要在安装时在actor上没有激活该喊叫声,就可以随时安装它。

如果安装在已经使用了喊话功能的游戏上,它的额外好处是可以修复永久降低其伤害抗性的所有敌人。只需对他们大喊大叫,一旦它消失,它将立即修复。


==卸载==

虽然我不建议您在游戏中期卸载任何mod,但前提是在卸载时该角色对任何角色都不起作用,那么您应该不会有任何问题。


==兼容性==

虽然我这样做是为了更改USSEP修改喊叫的方式,但并不需要它。您可以在任何游戏上使用它来修正喊叫的行为。如果有的话,只需确保它已在USSEP之后加载。


唯一的不兼容将是与更改喊叫行为或效果的mod兼容。

——————————————————————————————


== Background ==
The 'Marked for Death' shout in the vanilla game is powerful, in that it damages the health and damage resistance stats of the target every second for 60 seconds. However, it comes with a rather serious bug. Damage resistance as an attribute never recovers, and so any actors that are hit with the shout have their damage resistance permanently reduced. This is an issue, as not only can the player shout again (stacking the effect and further reducing the actor's damage resistance), but the reduction in damage resistance also remains for respawned actors. This means that regularly using the shout will permanently reduce the damage resistance of enemies, to the point that they'll respawn and be able to be killed with one hit.

The Unofficial Patch "fixes" this problem by setting the 'recovers' flag, which makes sense. However, as a side effect, the damage resistance reduction no longer happens every second, and is instead simply applied at the start of the shout. As the damage health element of the shout isn't particularly strong on its own, this seriously reduces the usefulness of the shout.

== The Solution ==
This mod restores the vanilla behaviour of the shout (damage both health and damage resistance every second for 60 seconds), however fixes the issue of the persistent damage resistance reduction.

Once the spell effect ends (either through the target's death, the player fast travelling or 60 seconds passing), the actor's 'damage resistance' stat is restored to its original value. Additionally, as of version 1.1, the damage shout no longer stacks with itself. This means that shouting over and over at the same enemy doesn't reduce its damage resistance to ridiculously low levels, but the intended, constant effect still runs as normal. This is how I imagine Bethesda envisioned the shout to work.

== Installation ==
Simply install using your favourite mod manager. It simply contains one ESP file (which is tagged as an ESL), the script itself and the source code. It can be installed at any time, as long as the shout isn't active on an actor at the time that you install.
If installed on a game where the shout has already been used, it has the added benefit of fixing any enemies that have had their damage resistance permanently reduced. Simply cast the shout on them, and it'll fix things once it wears off.

== Uninstallation ==
Whilst I don't recommend uninstalling any mods mid-game, as long as the effect isn't active on any actors when you uninstall, you shouldn't have any problems.

== Compatibility ==
Whilst I made this to change how the USSEP modifies the shout, it doesn't require it. You can use it on any game to fix the behaviour of the shout. Just make sure it's loaded after the USSEP, if you have it.

The only incompatibility will be with mods that change shout behaviour or effects.




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