3针对SE的错误修复

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的3针对SE的错误修复 Mod,由Banananaut制作。rongke56在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Banananaut Mod版本: 1.1 Mod大小: 10.34KB 更新时间: 2020-06-30 10:06:45 发布时间: 2020-06-30 10:06:45

详细说明

总览


ANoobInDisguise,《安魂曲》的3Tweaks mod的创建者,在Skyrim改装上犹豫不决。 v0.25 of 3Tweaks非常棒,但不幸的是,这里还存在许多错误,其中一些非常严重。这个mod试图修复所有这些。


安装


在3Tweaks.esp之后直接加载。您需要重新运行Reqtificator才能使某些更改生效。如果您在游戏过程中安装此软件并崇拜Boethiah或Talos,则应在安装之前删除这些祝福。


反馈


如果您在3Tweaks中遇到其他错误,请在此处或在《安魂曲》不和谐的3Tweaks部分中的bug粉碎通道中报告它们,以便我尝试解决它们。


变更日志


v1.1

-------

*强化武器伤害White Phial现在可以正确使用有毒药水效果。

*强化神射手药水不再增加2的毒性。

*尝试防止Dravin的弓和Ervinon的弯刀有时使游戏崩溃。

*修正一些错别字,不正确的描述。


v1

-------

*魔法/元素抗性上限为预期的75%。

*玩家武器无故不再受到10%的伤害惩罚。

*所有专注法术都应该造成正确的伤害量并更好地响应您的目标。稳定绑定不会使召唤群法术造成太多伤害。

*与上述相关,尝试使专注法术摧毁病房的速度不会超过其应有的速度。

*将对Melka / Souldrinker员工的眼睛的伤害降低至150 /秒,因为这似乎是预期的价值。

*修正Boethiah的马弗炉附加功能无法正常工作以及Talos的祝福显示为负面影响的问题。 (这是由ANID修复的,我只是复制了此修复程序。)

* 90%的抗毒性现在可以防止像白银之手这样的强盗的毒性作用。现在,阻塞还可以防止毒性作用。

*毒素免疫现在完全可以阻止毒龙的叫喊。

*敲门,大敲门和阻尼符文现在具有正确的施法时间,因此在菜单中它们似乎不是专注法术。

*将silver关键字添加回Rueful Axe。

*食物不再可以通过Atronach石头恢复魔法。

*从哈肯勋爵身上移除Draugr特质,这使他对银武器的伤害超过了他应有的伤害。

*如果您穿着一件沉重的装甲,可以避免闪躲,而不会花费任何精力。

*修复了强化武器损坏版本的White Phial说明。

*尝试解决即使没有黑暗注入,复活的敌人也可以使用咒语的问题。不知道这是否行得通,因为我无法复制该问题。

*确保所有专注法术都具有正确的关键字,以便在低魔法值时降低伤害。

*修正一些错字。

*修正了在学习新的单词时省略号不能正确显示的问题。 (这是一个普通的《安魂曲》错误,但这让我很烦,所以...)

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Overview

ANoobInDisguise, the creator of 3Tweaks mod for Requiem, has taken a hiatus on Skyrim modding. v0.25 of 3Tweaks is awesome, but unfortunately there are a number of bugs remaining, some of them fairly serious. This mod attempts to fix all of them.

Installation

Load directly after 3Tweaks.esp. You'll need to re-run the Reqtificator for some changes to take effect. If you are installing this in the middle of a playthrough and are worshiping Boethiah or Talos, you should remove those blessings before installing.

Feedback

If you encounter any more bugs in 3Tweaks, please report them here or in the bug-smashing channel in the 3Tweaks section of the Requiem discord so I can try to fix them.

Changelog

v1.1
-------
* The fortify weapon damage White Phial now correctly uses the toxic potion effects.
* Fortify Marksman potions no longer increase your toxicity by 2.
* Attempt to prevent Dravin's Bow and Ervinon's Scimitar from sometimes crashing the game.
* Fix a few more typos, incorrect descriptions.

v1
-------
* Magic/elemental resistances capped at 75% as intended.
* Player weapons no longer have a 10% damage penalty for no reason.
* All concentration spells should do the correct amount of damage and respond better to your aim. Stabilized Binding doesn't make Summon Swarm spells do too much damage.
* Related to the above, attempt to make concentration spells not destroy wards faster than they should.
* Reduce damage on the Eye of Melka/Souldrinker staff to 150/second, as that seems to be the intended value.
* Fix Boethiah's muffle bonus not working properly and Talos' blessing showing up as a negative effect. (This was fixed by ANID, I just copied the fix over.)
* Poison immunity at 90% now prevents Toxicity effects from bandits like the Silver Hand. Blocking also now prevents the Toxicity effect.
* Poison immunity now entirely blocks the poison dragon shout.
* Knock, Greater Knock, and Rune of Dampening now have proper casting times so they don't appear to be concentration spells in the menu.
* Add the silver keyword back to the Rueful Axe.
* Food no longer restores magicka to characters with the Atronach stone.
* Remove the Draugr trait from Lord Harkon, which was causing him to take more damage from silver weapons than he should.
* Fix dodging not costing any stamina if you are wearing a piece of heavy armor.
* Fix White Phial description for the fortify weapon damage version.
* Try to fix issue where reanimated enemies can use spells even if you don't have Dark Infusion. Not sure if this will work because I can't replicate the issue.
* Ensure all concentration spells have the correct keyword so they do lower damge at low magicka.
* Fix a couple typos.
* Fix ellipsis not displaying correctly when learning a new word of power. (This is a vanilla Requiem bug, but it annoyed me, so...)

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