盗贼行会的备用路线-照顾商业模式

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在3DM Mod站下载上古卷轴5:重置版最新的盗贼行会的备用路线-照顾商业模式 Mod,由clarota制作。aiwi在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: clarota Mod版本: 2.01SSE Mod大小: 1.42MB 更新时间: 2020-03-31 23:07:00 发布时间: 2020-03-31 23:07:00

详细说明

5000/5000字符数上限:5000继续翻译(还可翻译 5000 个字符)这是Clarota出色的mod(http://www.nexusmods.com/skyrim/mods/78503)的SSE的移植,已获得Clarota的许可。我只是将所有资产打包在SSE .bsa中,将.esp加载到64位CK中并保存!到目前为止,它对我来说效果很好。请记住,Clarota已经计划了一些事情,但是还没有完成,所以请阅读说明。这些调整尚未由我实施。

这是针对SSE进行了调整的原始说明:

对于您所有的人来说,罗宾汉(Robin Hood)都在那里打字:讨厌在照顾盗贼行会的同时不得不烧掉桥梁?现在,您有另一种选择。

kryptopyr没有针对“盗版行会要求”的SSE可选补丁,无论如何我都认为还没有达到SSE,并且此端口不包括MCM。

这个mod可以让你:
>拒绝Brynjolf在机会安排中加入盗贼行会的主张。
>采取另一条路线来完成“机会安排”。
>选择另一种方法来完成“照料业务”。 (或最终成为行会领袖后重建您烧毁的桥梁。)
>采取另一种方法来完成“响亮和清晰”。 (或最终成为行会领袖后重建您烧毁的桥梁。)
>采取另一种方法来完成《亡灵》。 (您可以在其中挑战Maven!)
>将盗贼行会的辐射工作集中在一个城市。
>一次处理所有七个辐射性工作。
>调整窃贼行会奖杯的辐射工作要求。
>向Mjoll谈谈您打算与小偷行会抗衡的计划。
>将自己介绍给Tonilia,但不要与她对抗。

---
更新
亲爱的大家,
事实证明,在不久的将来,我将不能花时间来改造Skyrim,因此我的中断将无限期延长。
我衷心向所有期望遵循此mod的人致以歉意,尤其是对那些一直等待着该mod最后部分的游戏的人。
如果有人愿意接手此mod,请随时进行;我保留一揽子许可,以获取此mod并随心所欲。
我有一个框架,能够提供实现最终功能的步骤(从Loud and Clear重建蜂房,并从Maven Black-Briar帮助盗贼行会“毕业生”);我只是没有时间执行它。
再次致以诚挚的歉意。
希望大家继续喜欢Skyrim和特别版!
问候,
克拉罗塔
---

各版本的功能:
1.0:采用另一种方法来完成“照料业务”。 (或最终成为行会领袖后重建您烧毁的桥梁。)
1.1:和1.0中一样,也将盗贼行会的辐射工作集中在一个城市。
1.2:与1.1中的要求相同,并同时执行所有七个辐射任务,并调整要出现的盗贼协会奖杯的辐射任务要求。 MCM。
1.3:和1.2中一样,并让Mjoll知道您正在加入盗贼行会以从内部进行更改。
1.4:与1.3相同,但所有对话均重做以容纳原始语音文件。是的,这意味着进行了对话。目前。
---引入的依赖性:kryptopyr的盗贼行会要求---
1.5:与1.4中的规则相同,也可以选择另一种方法来完成A机会安排或完全拒绝Brynjolf。
---依赖性介绍:天际传奇版---
1.6:与1.5相同,也可以选择另一种方法来完成“响亮”和“清晰”。修复了盗贼行会奖杯要求的功能。
2.0:和1.6中一样,也可以选择另一条路线来制作《亡灵》。 (您可以在其中挑战Maven!)
---相关性已删除:kryptopyr的盗贼行会要求---
2.01:与2.0中的版本一样,还进行了一些小的修复。无大师版本(2.01a)现在可用!

*如果您收到延迟的嘴唇同步错误,请通过meh321(http://www.nexusmods.com/skyrim/mods/75951/)修复嘴唇同步问题。
*目前,Aringoth的后期查询“ Hello”是带有混响的“ Hey!”。如果有人知道这是哪里来的,请告诉我。
* 2.0版相对于1.6版而言是一个很大的飞跃,因为我在《 Dampened Spirits》中所做的改变比其他任何任务都大。请忍受出现的所有错误并进行报告,以便在我所知范围内予以解决。非常感谢!

---

当Brynjolf提议您时,您可以选择强行拒绝他(“不。我不感兴趣,我永远不会。”),这将永久关闭盗贼行会的任务线。如果您接受他的主张,如果您按他的要求(“我真的不想派一个无辜的人入狱。”),他会改变他的策略。而且,如果在您完成了骗局之后-无论是通过香草路线还是其他路线-您在他完成工作时都有最后的机会(“不。我不会再这样做了。 。”)关闭“盗贼行会”任务线。

如果正在开展业务,您将可以选择(“我听说您在盗贼公会方面遇到麻烦。”)来偿还目标公司的债务。

勒索他们的钱。他们会认为这是一种帮助,之后会变得友好。这也将计入您的Thaneship。 (即,仅通过此任务即可清除Thaneship所需的五种好处中的三项。)或者,您可以利用自己的演讲技巧来避免勒索任何人,破坏或窃取任何东西。您的目标仍然不会感到高兴(当然,这不会算是帮忙),但至少您不必诉诸于彻底的犯罪!


如果通过敲诈勒索解决了“照顾业务”的任何目标,那么在完成“新管理”下的工作后,您将以盗贼公会的名义(以行会主持人的新身份)发言(“道歉,但盗贼公会正在寻求重建一些被烧毁的桥梁。”)并重建与他们的关系。这不会改变他们对玩家的性格,但是最初的“照顾企业”任务也不会改变,因此他们应保持为熟人或朋友,这取决于您是否对他们进行了单独的青睐任务。它将消除他们的敌对问候。


继续前进,当布林乔夫向您简要介绍《大声和清晰》时,您就有机会(“黑野猪,对吗?为什么不尝试保留全部收成?”)说服他让您养蜂场。在Goldenglow本身,您可以选择(“您只相信行会。就在我们身边做,我们会在您身边做。”)说服Aringoth表现不佳。如果您没有烧掉他的任何荨麻疹,他会把它视为真诚的标志,您会自动通过语音检查。而且,如果您设法通过语音检查,他的雇佣兵将不再视线攻击您。但是要小心;如果您回头再说,然后烧掉任何荨麻疹,它们就会像您的叛徒一样打动您。


最后,现在(当下),当您经历《潮湿的灵魂》时,您会表现出对Maven的一些实际反抗(“只要我们清楚我在为公会服务,而不是为您服务。”)在Honningbrew的地面上,您必须做自己的工作,但是您有机会(“如果您接受我的建议,我建议您取消品尝。”)将Sabjorn从监狱中解救出来。还有延长的对话时间,供您将Mallus放掉或将其砍下(“您提到一个名叫Mallus的人?”。)将他赶出Sabjorn将逮捕他,而将他放开将使他逃往Riften的Black-Briar Meadery 。当您回到萨比约恩时,您将有多种选择来拿走他的梳妆台钥匙-毕竟,马洛斯发现您已经跨过他的面,他不太可能合作。如果您的演讲不够高,退还Sabjorn灭绝害虫的报酬将永远做得到。在Mallus(“我尽了我的职责。蜂蜜酒中毒了。这不是我的错Sabjorn发现了。”)和Maven(“看上去Sabjorn取消了品尝。哎呀。”)的脸,然后让Brynjolf知道了(”必须有人提醒她,我们是盗贼行会,而不是她的牧羊犬。”)


另外,在您与盗贼行会(-听过Vex,Delvin和Tonilia的介绍)达成共识之后,-Vex和Delvin将进行对话(“让我们专注于一个城市。沿着那里的速度发展。”)将辐射性工作集中在给定的城市。您可以在MCM中切换此对话框的可见性。在MCM中,您还可以切换一次执行所有七个辐射任务的能力,以及调整奖杯的辐射任务要求,使其出现在衣衫Flag酒壶水箱中的盗贼行会公会主持人桌子后面。此外,您可以重设Mjoll对您的性格,以再次与她讨论盗贼行会,使您可以告诉她加入盗贼行会并从内部进行更改的计划。而且,作为一点额外的,您可以完成Tonilia的简介而无需垂涎她。


*并没有阻止您这样做的方法,但是请避免禁用仍在工作时同时执行所有七个辐射性工作的功能,因为完成这些工作所需的对话可能无法正确显示。重新启用该选项应可使对话框再次正确显示。


对于没有MCM的SSE版本:

setpqv TCBM_TGR <变量> <值>

变量:

FocusRadiantsDialogue(是/否)

AllRadiantsConcurrent(对/错)

TrophiesStage1(整数)

TrophiesStage2(整数)

TrophiesStage3(整数)

TrophiesStage4(整数)

TrophiesStage5(整数)

TrophiesStage6(整数)

TrophiesStage7(整数)

TrophiesStage8(整数)

________________________________________

This is a port to SSE of Clarota's excellent mod (http://www.nexusmods.com/skyrim/mods/78503), for which Clarota has kindly given permission. I simply packaged up all assets in an SSE .bsa, loaded the .esp in the 64-bit CK and saved! So far, it has worked perfectly for me. Please bear in mind that there are a few things Clarota had planned but never finished, so please read the description. These tweaks have not been implemented by me.

Here is the original description, tweaked for SSE:

For all you Robin Hood types out there: hated having to burn bridges while Taking Care of Business for the Thieves' Guild? Now, you have an alternative.

There is no SSE optional patch for Thieves Guild Requirements by kryptopyr, which I don't think has made it to SSE yet anyway, and this port does not include MCM.

This mod allows you to:
> Reject Brynjolf's propositions to join the Thieves' Guild during A Chance Arrangement.
> Take an alternate route to complete A Chance Arrangement.
> Take an alternate route to complete Taking Care of Business. (Or eventually rebuild the bridges you burnt after you've become guildmaster.)
> Take an alternate route to complete Loud and Clear. (Or eventually rebuild the bridges you burnt after you've become guildmaster.)
> Take an alternate route to complete Dampened Spirits. (In which you can defy Maven!)
> Focus the Thieves' Guild radiant jobs in a single city.
> Take all seven radiant jobs at once.
> Adjust the radiant job requirements for the Thieves' Guild trophies to appear.
> Tell Mjoll about your plans to join the Thieves' Guild without antagonising her.
> Introduce yourself to Tonilia without antagonising her.

---
UPDATE
Dear All,
It turns out I won't be able to spare time for modding Skyrim for the near future, and so my hiatus will be extended indefinitely.
I sincerely apologise to anyone who's followed this mod with expectations, especially to those who've held up their game waiting for the final parts of the mod.
If anyone is willing to take this mod over, please feel free to do it; I leave blanket permission to take this mod and do whatever you wish with it.
I have a skeleton and am able to provide the steps toward implementing the final functionalities (rebuilding the apiaries from Loud and Clear and helping the Thieves' Guild 'graduate' from Maven Black-Briar); I just don't have the time to execute it.
Again, my sincerest apologies.
Hope that everyone continues to enjoy Skyrim and the Special Edition!
Regards,
Clarota
---

FUNCTIONALITY BY VERSION:
1.0: Take an alternate route to complete Taking Care of Business. (Or eventually rebuild the bridges you burnt after you've become guildmaster.)
1.1: As in 1.0, and also focus the Thieves' Guild radiant jobs in a single city.
1.2: As in 1.1, and also take all seven radiant jobs at once, and adjust the radiant job requirements for the Thieves' Guild trophies to appear. MCM.
1.3: As in 1.2, and also let Mjoll know you're joining the Thieves' Guild to change them from within.
1.4: As in 1.3, but with all dialogue redone to accommodate vanilla voice files. Which means, yes, voiced dialogue. For now.
---Dependency Introduced: Thieves Guild Requirements by kryptopyr---
1.5: As in 1.4, and also take an alternate route to complete A Chance Arrangement or reject Brynjolf entirely.
---Dependency Introduced: Skyrim Legendary Edition---
1.6: As in 1.5, and also take an alternate route to complete Loud and Clear. Fixed Thieves' Guild trophy requirement functionality.
2.0: As in 1.6, and also take an alternate route to complete Dampened Spirits. (In which you can defy Maven!)
---Dependency Removed: Thieves Guild Requirements by kryptopyr---
2.01: As in 2.0, and also with some small fixes. Masterless version (2.01a) now available!

*If you're getting the delayed lip-synch bug, Fix Lip Sync by meh321 (http://www.nexusmods.com/skyrim/mods/75951/) should deal with it.
*Currently, Aringoth's post-quest Hello is a reverb-heavy "Hey!". If anyone has any idea where this is from, please let me know.
*Version 2.0 is a pretty big jump from 1.6, because I changed a lot more in Dampened Spirits than in any of the other quests. Please bear with any bugs that crop up and do report them so I can fix them if it's within my knowledge. Many thanks!

---

When you're propositioned by Brynjolf, you will have the option to emphatically reject him ("No. I'm not interested, and I won't ever be."), which will shut down the Thieves' Guild quest line for good. If you do accept his proposition, if you press him ("I don't really want to send an innocent man to jail."), he'll change his tactics. And, if, after you've gone through with the scam---whether by the vanilla or alternate route---you have one last chance when he wraps up the job ("No. I'm not doing that again. Ever.") to shut down the Thieves' Guild quest line.

If Taking Care of Business is underway, you will have the option ("I heard you're in trouble with the Thieves' Guild.") to cover your targets' debts instead of extorting the money from them. They will consider this a favour and become friendly afterward. This will count toward your Thaneship, as well. (i.e. You can clear three out of the five favours required for Thaneship with this quest alone.) Or, you may make use of your speech skills to avoid having to blackmail anyone, or break or steal anything. Your targets still won't be happy (and, of course, this won't count as a favour) but at least you didn't have to resort to outright crime!

If Taking Care of Business was resolved through extortion with any of the targets, once you complete Under New Management, you---in your new capacity as guildmaster---will be able to speak on behalf of the Thieves' Guild ("No apologies, but the Thieves' Guild is looking to rebuild some burnt bridges.") and rebuild your relationship with them. This will not alter their disposition toward your the player, but neither did the original Taking Care of Business quest, so they should remain as acquaintances or friends, depending on if you've done a separate favour quest for them. What it will do, is remove their antagonistic greetings.

Moving on, when Brynjolf briefs you for Loud and Clear, you have the chance ("The Black-Briars, right? Why not try to keep the entire harvest?") to convince him to let you spare the apiaries. And at Goldenglow itself, you have the option ("You just trust the Guild. Do right by us, and we'll do right by you.") to persuade Aringoth not to play nice. If you didn't burn any of his hives, he'll take it as a sign of good faith and you'll automatically pass the speech check. And if you manage to pass the speech check, his mercenaries will no longer attack you on sight. Be careful, however; if you go back on your word and burn any hives down afterward, they'll turn on you like the traitor you are.

And, finally (for now), as you go through Dampened Spirits, you get to show some actual defiance ("As long as we're clear I'm here for the Guild, not for you.") to Maven. On the ground at Honningbrew, you'll have to do your job, but you have the chance ("If you'll take my advice, I suggest you cancel the tasting.") to save Sabjorn from jail. There is also extended dialogue for you to rat Mallus out or cut him loose ("You mentioned someone named Mallus?") Ratting him out to Sabjorn will have him arrested, while cutting him loose will send him fleeing to Black-Briar Meadery in Riften. When you get back to Sabjorn, you'll have multiple options available to get his dresser key off him---Mallus isn't likely to be cooperative when he finds out you've double-crossed him, after all. If your Speech isn't high enough, returning Sabjorn your pay for exterminating the vermin will always do the job. Rub your defiance in Mallus' ("I did my part. The mead's poisoned. It's not my fault Sabjorn found out.") and Maven's ("Looks like Sabjorn cancelled the tasting. Whoops.") faces, then let Brynjolf know ("Someone has to remind her we're the Thieves' Guild, not her lapdogs.") you mean business.

Also, after you've settled in with the Thieves' Guild---heard Vex, Delvin, and Tonilia's introductions---Vex and Delvin will offer dialogue ("Let's focus on a single city. Speed things along there.") to focus the radiant jobs in a given city. You are able to toggle the visibility of this dialogue in the MCM. In the MCM, you can also toggle the ability to take all seven radiant jobs at once, as well as adjust the radiant job requirements for the trophies to appear on behind the Thieves' Guild guildmaster's desk in the Ragged Flagon's cistern. In addition, you can reset Mjoll's disposition toward you to discuss the Thieves' Guild with her again, allowing you to tell her about your plans to join the Thieves' Guild and change it from within. And, as a little extra, you can finish Tonilia's introduction without mouthing off to her.

*There's nothing stopping you from doing so, but please avoid disabling the ability to take all seven radiant jobs concurrently while you're still on the jobs, as the required dialogue to complete them may not show correctly. Re-enabling the option should allow the dialogue to display correctly again.

For the SSE edition without MCM:
setpqv TCBM_TGR <variable> <value>
Variables:
FocusRadiantsDialogue (true/false)
AllRadiantsConcurrent (true/false)
TrophiesStage1 (integer)
TrophiesStage2 (integer)
TrophiesStage3 (integer)
TrophiesStage4 (integer)
TrophiesStage5 (integer)
TrophiesStage6 (integer)
TrophiesStage7 (integer)
TrophiesStage8 (integer)


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