简单简介
在3DM Mod站下载上古卷轴5:重置版最新的Spellfury-命中东西以施放Spell-Sword-Sword游戏调整SSE Mod,由Disfoh制作。lianshi.bu在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: Disfoh Mod版本: 1.1.1 Mod大小: 17.42KB 更新时间: 2020-03-30 22:40:14 发布时间: 2020-03-30 22:40:14
详细说明
强烈建议将此模组与能使您的普通攻击消耗耐力并提高战斗耐力的模组一起使用!
我推荐Wildcat-天际之战
在“快速示例”部分中,更多与此相关的mod推荐!
Oldrim版本链接:Spellfury Oldrim
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要求:
两者的最新版本:
SKSE
天空
做什么?:
Spellfury做一些事情:
首先,它使Magicka变成了其他许多游戏(例如《魔兽世界》)中的机械师一样的狂怒/愤怒。对于那些不知道的人。您没有magicka再生,而是击中东西来获得magicka。此外,您的magicka耗尽了战斗力。简单。
您使用最大基础魔法和您的(右手)武器在命中等级上获得的魔法数量
对破坏魔法施加一个增益,使其在装备时随你的(右手)武器缩放。这不仅使您的武器更重要,还使您花费“愤怒”(magicka)的感觉更好。(可以禁用)
添加一些新技能,这些技能适合您通过升级获得的Spellfury的游戏风格。 (可以禁用)
提供MCM来调整/禁用您可能不需要的功能。就像重新启用magicka作弊一样:)
为什么?:
首先,我知道连结上还有另一个模组,类似于(Furious-Barbarian Gameplay),甚至更多。我只是想看看我是否可以制作一个Skyrim mod,所以我尝试将自己的想法付诸实践。
Skryim中的咒语剑存在一些问题已经不是什么秘密了。当一个人玩时,有两件事总是困扰我。
您的武器只会影响您一半的力量,不会影响您的法术强度。对我来说,这导致我在获得新武器时并不太在意,这不是您在RPG中应有的感觉。
在游戏的后期,法师开始进行双铸造,并有2只手施放大量的咒语,并有大量法术力回复,不会耗尽魔法。另一方面,咒语剑通常只有1只手,不能双重施法,如果使用多个咒语,则不能在许多咒语之间缓慢切换,如果不能使用,则不能阻挡(没有MOD),如果您可以使用Magicka Regen来为您的装备附魔,但这会以您可能想要强化1h / 2h,生命值,耐力等的其他附魔为代价。
所有这些导致我想对我最喜欢的玩法表现出一点爱,并创建Spellfury,以期改善咒语剑的游戏性。我可能对改装游戏有些迟了,但迟到总比不到好。
快速的游戏示例:
免责声明:此MOD不会造成正常攻击,因此耗费体力的事情与WILDCAT战斗类似
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这些视频中使用的战斗模组,强烈推荐!:
请记住,我不玩SSE,所以我以前没有一起使用过这些Mod的SSE版本。
致命一击-暗影中的暗魂,如招架的背刺和招架,野猫-敌人AI和正常攻击耐力费用的天际之战,启示录-天际之魔和天际之迷失(无SSE版本),法术,Skytweak (无SSE版本)可减少耐力的充电延迟并增强耐力率(设置为1.2s延迟和450%StaminaRateMult),以及更多,但这些都是很大的。
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快速演示(我在Spellfury主动效果大声笑中修正了错字)
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对不起,质量太差了。
战斗中没有MAGICKA DECAY的高级示例
再一次,对下一个质量感到非常抱歉。
MAGICKA DECAY脱离战斗的低级示例
->要知道的事情:<-
我想促进magicka和耐力之间的良好资源管理,因此,默认情况下,magicka仅在击中10%耐力时才会命中。您可以在MCM中禁用它。
Spellfury是使用战斗命中法术入口点的特权。这意味着它可能会导致振作大修模块中的振作停止工作。我在与SPERG一起玩,一切似乎都很好,但是如果您遇到问题,请告诉我。将来,我想针对流行的大修做出不同的版本/补丁
为了投掷东西而总是以近战开始战斗很无聊。因此,为了让战斗从咒语开始,随着等级的提高,获得的衰落狂暴能力会获得更高的等级,从而可以使一些魔法卡退出战斗。您可以在MCM中设置等级/禁用此等级。
也可以使用远程武器。
安装:
使用NMM正常安装
要么
将mod存档的内容提取到... / Skyrim / Data文件夹中(不需要自述文件)
载入游戏
如果要加载现有的保存,请等待MCM加载。这可能需要很长时间。
对我来说,有时可能需要近5分钟的时间。
通过选中“特权”框,将特权与MCM一起添加。
(或者,您可以在控制台中添加特权,只需重新装备武器即可计算击中的magicka收益。)
去打东西。
MCM选项:
通过测试,我意识到mod需要根据一些因素进行不同的缩放。我在MCM中提供了一些预设
香草
5点
每级致敬点
具有普通攻击耐力的香草
每个等级5个属性点和普通攻击耐力费用
自定义,用于设置自己的变量
我在游戏过程中制作了这个mod,在该游戏中,我每级得到5个属性点而不是10个属性点,而一手普通攻击会消耗25点耐力。较高级别的示例视频具有该播放过程中的角色。预设是对我认为应该是的猜测,但是我只对预设4进行了广泛测试。
咒语名称:
奥术转换:将耐力转换为magicka。除非禁用,否则遵循10%耐力规则。等级5
奥术转换等级II:奥术转换的改进版本,具有更好的耐力与魔力比,并且可以转换更多的耐力和
每秒Magicka。除非禁用,否则遵循10%耐力规则。等级45
并发调用:电源。在短时间内将小耐力转化为很多magicka。 10级
释放的潜力:力量。在短时间内增加破坏法术的伤害。 20级
快速Firebolt:Firebolt,但没有充电时间。 25级
焚化效果更好:焚化,但对magicka成本的损害并不那么糟。在基础游戏中,Fireball只是一个更好的法术
除非您担心友善之火,否则一切都会焚化。 Lvl 35
完美焚化:无需充电时间,并且可以更好地破坏Magicka比率。 50级
Fading Fury:使magicka脱离战斗。
衰落之怒等级II / III / IV:衰落之怒,但可让您保留35%/ 50%/ 75%的魔法值。如果您可以使用MCM设置任何等级或等级的Fading Fury或不设置
屏幕截图中的装甲/武器:
对于任何好奇的人。请记住,我不玩SSE,所以我以前没有一起使用过这些Mod的SSE版本。
Chevaleresse II Armor:对于主装甲文件(SSE版本不是原始的)
Chevaleresse II ReTextured(Non-Skimpy):护甲的Retexure(无SSE版本)
沉浸式武器:不记得哪把剑,但那是一把银色的剑。
如果您想要这些咒语中的任何一个而不使用升级系统,请在控制台中输入
帮助“ {这里是咒语的名称}”
然后查找SPEL id(看起来像一串数字和字母)并输入。
Player.addspell {此处的拼写ID}
万一您需要它,咒语振作的名称也就是咒语怒。
—————————————————————————————————————————
It’s highly recommended to use this mod with a mod that makes your normal attacks cost Stamina and high in combat stamina regeneration!!
I recommend Wildcat - Combat of Skyrim:
More recommendations for mods that work well with this in the Quick Examples section!
Oldrim Version Link: Spellfury Oldrim
REQUIRES:
Lastest version of both:
SKSE
SKYUI
What do?:
Spellfury does a few things:
Primarily it turns magicka into a rage/ fury like mechanic from many other games (ex. World of Warcraft). For those who are unaware. You have no magicka regeneration, instead you hit stuff to get magicka. Additionally, your magicka depletes out of combat. Simple.
The amount magicka you gain on hit scales with both your maximum base magicka and your (right hand) weapon
Applies a buff to Destruction magic that scales with your (right hand) weapon when you equip it. Not only does this make your weapon feel more important It also makes spending your "rage" (magicka) feel better.(Can Disable)
Adds a few new spells suited to Spellfury’s play-style that you earn by leveling up. (Can Disable)
Provides a MCM to tweak/ disable things that you may not want. Like re-enabling magicka regen to cheat :)
Why do?:
Firstly, I know that there is another mod on the nexus which is similar to this (Furious - Barbarian Gameplay) and probably more. I just wanted to see if I can make a Skyrim mod for fun, so I tried to put my own spin on the idea.
It’s no secret that spell-swords in Skryim have some problems. Two things always bothered me when playing as one.
Your weapon only affects half of your power and has no impact on how strong your spells are. For me, this led to me not caring so much when I got a new weapon which is not how you are supposed to feel in a RPG.
Later in the game mages get to dual-cast AND have 2 hands to cast tons of spells AND have loads of mana regeneration to never run out of magicka. On the other hand, a spell-sword has 1 free hand (usually), can’t dual cast, has to slowly switch between spells a lot if they use more than one, they can’t block (without mods), and If you enchant your gear with Magicka Regen, it comes at the cost of other enchants you might want like fortify 1h/ 2h, Health, Stamina, etc.
All of this led to me wanting to show a little love to my favorite play-style and create Spellfury to, hopefully, improve spell-sword gameplay. I may be a bit late to the modding game, but better late than never I guess.
Quick Gameplay examples:
DISCLAIMER: THIS MOD DOES NOT MAKE NORMAL ATTACKS COST STAMINA USE SOMETHING LIKE WILDCAT COMBAT FOR THAT
Combat Mods used in these videos, Highly recommended!:
Just keep in mind that I don't play SSE, so I haven't used the SSE versions of these mods together before.
Critical Hit - Backstab and Parry in Skyrim for the dark souls like parry, Wildcat - Combat of Skyrim for enemy AI and normal attack stamina costs, Apocalypse - Magic of Skyrim and Lost Grimoire of Skyrim (No SSE version), for spells, Skytweak (No SSE version) to reduce the stamina recharge delay and buff the stamina rate (set to 1.2s delay and 450% StaminaRateMult), as well as many more but those are the big ones.
Quick Demo(I fixed the Typo in the Spellfury active effect lol)
Sorry for the amazingly bad quality.
High level example with NO MAGICKA DECAY out of combat
Again, really sorry for the quality on this next one.
Low level example WITH MAGICKA DECAY out of combat
--> Things to Know: <--
I wanted to promote good resource management between magicka and stamina so, by default, magicka on hit only happens while ABOVE 10% stamina. You can disable this in the MCM.
Spellfury is a perk that uses a combat hit spell entry point. This means that it could cause a perk in a perk overhaul mod to stop working. I was playing with SPERG and everything seemed fine, but if you encounter an issue let me know. In the future I would like to make different versions/ patches for popular perk overhauls
It felt boring to always start combat off with a melee in order to cast something. So in order to allow combat to start off with a spell, as you level up you gain can gain higher ranks of the Fading Fury ability to retain some magicka out of combat. You can set your rank/ disable this in the MCM.
Works with ranged weapons as well.
Installation:
Install normally with NMM
OR
Extract contents of the mod archive into the .../Skyrim/Data folder (readme not required)
Load up the game
If you are loading an existing save WAIT FOR THE MCM TO LOAD. It can take a long time.
For me it can sometimes take almost up to 5 mins.
Add the perk with the MCM by checking the perk box.
(Alternatively you can add the perk with the console you'll just need to re-equip you weapon to calculate your magicka gain on hit.)
Go hit stuff.
MCM Options:
Through testing I realized that the mod needs to scale differently depending on a few factors. I have provided some presets in the MCM for
Vanilla
5 attribute points per level
Vanilla with Normal attack stamina costs
5 attribute points per level & Normal attack stamina costs
Custom, for setting your own variables
I made this mod while in a play-through where I got 5 attribute points per level instead of 10 and where one handed normal attacks cost 25 stamina. The high level example video was with the character from that play-through. The presets are guesses at what I think they should be, but I only tested preset 4 extensively.
Spell Names:
Arcane Conversion: Converts stamina to magicka. Follows the 10% stamina rule unless disabled. Lvl 5
Arcane Conversion rank II: improved version of Arcane Conversion with a better stamina to magicka ratio and converts more stamina and
magicka per second. Follows the 10% stamina rule unless disabled. lvl 45
Concurrent invocation: Power. Converts little stamina to a lot of magicka for a short time. Lvl 10
Potential Unleashed: Power. Increases the damage of destruction spells for a short time. Lvl 20
Quick Firebolt: Firebolt but no charge time. Lvl 25
Improved Incinerate: incinerate but the damage to magicka cost ratio isn’t as bad. In the base game Fireball is just a better spell
than incinerate in every way unless you were worried about friendly fire. Lvl 35
Perfect Incinerate: No charge time and better damage to magicka ratio. Lvl 50
Fading Fury: Drains magicka out of combat.
Fading Fury rank II/ III/ IV: Fading Fury, but lets you retain 35%/50%/75% magicka out of combat. If you can set any or rank of Fading Fury or none with the MCM
Armor/ Weapon in Screen Shots:
For anyone that was curious. Just keep in mind that I don't play SSE, so I haven't used the SSE versions of these mods together before.
Chevaleresse II Armor: For the main armor file (SSE version not original)
Chevaleresse II ReTextured (Non-Skimpy): Retexure for the armor (No SSE version)
Immersive Weapons: Don't remember which sword but it was a silver one.
If you want any of these spells without using the level up system type this into the console
Help “{Name of spell here}”
Then look for the SPEL id (looks like a string of numbers and letters) and type.
Player.addspell {spell id here}
And in case you need it the name of the spellfury perk is simply Spellfury.
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