高等级敌人Redux

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的高等级敌人Redux Mod,由Dalquist and moose制作。soberwind在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Dalquist and moose Mod版本: 1.0 Mod大小: 26.25MB 更新时间: 2020-02-22 03:16:46 发布时间: 2020-02-22 03:16:46

详细说明

Dalquist的原始高阶敌人mod




要求/注意事项:

非官方的天际特别版补丁



不要清理任何插件。

所有可选文件均为espfe。



描述:

这个mod为几乎所有天际的敌人类型添加了从10级开始的新敌人。为土匪,被遗忘者,德拉诺,法尔默,术士,龙祭司,法尔默,吸血鬼,石像鬼,灰烬生成人等添加了新的变体(完整列表请参见以下部分)。调整了每个变体的属性,技能,特权,咒语,造成的伤害和减轻的伤害,以使敌人与玩家的自然进程保持一致,从而使游戏在更高水平上继续提供挑战。


举个例子,在Vanilla中,最高等级的匪徒为25级(老板为28)。这个mod增加了30、40、50和60级的土匪(boss为66)。但是,一旦您通过了60级,游戏就不会突然变得容易起来。每种类型的顶级敌人都会随着您的等级而扩展。这意味着您仍然可以获得与《天际》一样的各种敌人,但您绝不会超越所有事物,确保游戏仍然具有挑战性。


因此,例如在70级,您将遇到Skyrim的普通土匪,以及新增的30、40和50级土匪,但是最高级别的土匪(最初为60级)将按比例匹配70级。


香草天际中的所有敌人都没有改变。仅添加了新敌人。新的敌人名称与Skyrim中的命名约定一致。


土匪现在可能携带玻璃和乌木武器,但装甲没有改变。


添加了新的敌人变体:

剧透:表演



可选文件:


能力上限


高水平游戏的最大问题之一是某些咒语变得无法使用。幻术,复活,召唤,转亡灵和狼人的(叫(恐惧效果)仅对达到一定等级的敌人有效(即使使用双重施法)。此可选Mod会缩放这些法术以对更高等级的敌人起作用。


缩放仅从高级别开始,因此完全不会影响低级别播放。

与所有Perk和Spell模组兼容。

转死灵法术将在35级开始缩放。

幻象咒语将在40级开始缩放。

提升死者和Atronach萨尔的法术将在40级开始缩放。

新的Dremora领主将取代56和66级的香草领主。66级版本随玩家等级而定。

狼人咆哮开始在25级时缩放。



对于列出的恢复,提升死亡和幻觉法术,缩放比例计算为(技能等级)x 0.2,因此,如果技能等级为100,您的法术将对比默认值高20级的生物生效。狼人How叫能力的最高等级随着玩家等级从等级25(1:1缩放)开始缩放。此mod不会对现有特权进行任何更改,因此它应与特权和拼写检查兼容。此缩放仅在高级别打开,因此完全不会影响低级别播放。



武器装甲服装和杂物修复

WACCF更改了某些NPC的清单,此修补程序对HLE NPC进行了这些更改。



其他推荐的模组:

野猫-天际之战

凡人敌人SE

电阻重新调整

逼真的AI检测SE

了解你的敌人

————————————————————————

Original High Level Enemies mod by Dalquist




Requirements/Notes:
Unofficial Skyrim Special Edition Patch


Do NOT clean any plugins.


All Optional Files are espfe.




Description:
This mod adds new enemies starting at level 10 for almost all of Skyrim's enemy types. New variants are added for Bandits, Forsworn, Draugr, Falmer, Warlocks, Dragon Priests, Falmer, Vampires, Gargoyles, Ash Spawn and more (see below section for a full list). The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels.

To give an example of what's been added, in Vanilla the highest level bandit was level 25 (28 for a boss). This mod adds bandits at levels 30, 40, 50 and 60 (66 for a boss). However, once you pass level 60 the game won't suddenly get easy. The top level enemies of each type will scale with your level. This means you'll still get the same variety of enemies you expect from Skyrim but you'll never out-level everything ensuring the game remains challenging.

So for example at level 70 you'll encounter the usual bandits from Skyrim as well as the added level 30, 40 and 50 bandits, but the highest level bandit (originally level 60) will scale to match you at level 70.

None of the enemies in Vanilla Skyrim have been changed. Only new enemies were added. The new enemy names are consistent with the naming convention in Skyrim.

Bandits may now carry glass and ebony weapons but their armour has not changed.

New Enemies Variants Added:

Spoiler:  

Show




Optional Files:

Raised Ability Caps

One of the biggest problems with high-level play is that some spells become unusable. Illusion spells, raise dead, summons, turn undead and werewolf howl (fear effect) only work on enemies up to a certain level (even with dual casting). This optional mod scales these spells to work on higher level enemies.



The scaling only starts at high levels so this will not effect low-level play at all.


Compatible with all Perk and Spell mods.


Turn Undead spells will start scaling at level 35.


Illusion spells will start scaling at level 40.


Raise Dead and Atronach Thrall spells will start scaling at level 40.


New Dremora Lords will replace the Vanilla Lord at level 56 and 66. The level 66 version scales with player level.


Werewolf Howl starts scaling at level 25.




For the Restoration, Raise Dead and Illusion spells listed the scaling is calculated as (skill level) x 0.2 so with a skill level of 100 your spells will work on creatures 20 levels higher than the default. The maximum level of the Werewolf Howl ability scales with player level starting at level 25 (1:1 scaling). This mod doesn't make any changes to existing perks so it should be compatible with perk and spell overhauls. This scaling only turns on at high levels so this will not affect low-level play at all.




Weapons Armour Clothing & Clutter Fixes

WACCF changes the inventory of some NPCs, this patch makes these changes to HLE NPCs.




Other Recommended Mods:
Wildcat - Combat of Skyrim
Mortal Enemies SE
Resistances Rescaled
Realistic AI Detection SE
Know Your Enemy


文件说明

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