自动修补-VIS-JOP-全部分解-失重

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的自动修补-VIS-JOP-全部分解-失重 Mod,由itsYiyas制作。pzilo11在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: itsYiyas Mod版本: 1.0 Mod大小: 15.9 KB 更新时间: 2019-11-30 21:11:41 发布时间: 2019-11-30 21:11:41

详细说明

xEdit脚本

为什么要等待补丁?自己做!


特征


Valdacil命名

可选的(Buff)或(Resist)标签,用于强化<skill>或赋予<type>抵抗力的药水/食物,而不是平淡的(Potion)/(Food)-请参阅最后一张图片,以更新您的快速收藏夹菜单以适应。

重建标签-将删除所有现有标签以重新标记所有项目->用于从现有VIS补丁中更改/修复标签。

忽略VIS Patchers-默认情况下,脚本检查获胜的替代项目是否为带标签的项目-如果已标记,则将其拉入ESP(修改ESP),或者意识到不需要将其添加到PatcherName.esp中。忽略VIS Patchers将禁用这两个步骤,从而确保ESP的标签完全新鲜。

删除结束标签-例如射箭头饰(+ 20%)<-不了解您,但是随着附魔大修,这种效果很少

可选补丁

透视之乐(Joy of Perspective)-删除了ARMA上的所有第一人称视角模型属性-还需要在更改RACE条目的mod上运行。仍然需要JOP网格物体,但是您可以禁用JOP.esp

删除没有令人着迷的标签

没有重量用于制作,杂项,工具,书籍(和卷轴),消耗品(药水,食物和配料)或任务物品

有用的报废或篝火的附加选项

最终选择

修改ESP-将更改保存到原始ESP

如果禁用了amend->将修补到Patcher Name文件,该文件将提示您创建新文件或修改修补程序


咒语,武器和护甲永远不会失败-但杂项通常会发现自己在模组之间的用法有所不同。因此,如果您在使用某些Mod时遇到问题,请告诉我,我将下载该Mod并进行查看。


Magic Effects有点beta atm;命名约定很难确定,我几乎没有注意到它们的名称,因此暂时将其搁置一旁。


我还对VIS命名约定做了一些个人更改-对不起,对不起。

任何技能书现在都是|技能|书名{技能名}

现在任何咒语书都是|咒语| [##]咒语名称

日记是|日记|不是|预定|期刊:

[Unique]标签扩展到Black Book,Oghma,万能钥匙和其他一些杂项奖励。

 |爪|在它前面有一个空格,因此它们始终按字母顺序位于Misc的顶部

[Ring]是[Ring-R]以匹配[Ring-L]

项目名称中的戒指,项链,日记本,钥匙等均已删除

现在,所有带有“领养”关键字的内容都为[孩子]


如果您选择“修改ESP”,则它将应用于原始Mod。对于MO2-这会将所有受影响的ESP提取到Overwrite文件夹,这可能需要一些时间才能移回,但是VIS补丁将是永久的。


不要修改基本游戏文件上的ESP,因为如果不重新验证文件就无法撤消它。


使用修补程序脚本

就个人而言,我仅启用洁净室地板,USSEP和Valdacil然后使用(补丁名称:VIS-Core)在整个队列上运行脚本,以创建具有所需更改的新VIS,例如JoP,Disenchant等。大约需要2分钟。 Valdacil / VIS-Core会按照装载顺序在清洁房间地板之后停留。


然后,启用整个队列,在xEdit中将其全部选中(基本游戏esms除外),然后在启用“修改ESP”的情况下运行。尽管这确实会将所有修改后的ESP移到我的Overwrite中,但我将不必再次为这些文件重建补丁。


现在,如果我安装了新的mod,则只需要在新的mod上“修改ESP”即可。另外,如果文件没有新的更改,将不会被修改-这意味着我可以在整个队列上运行“ Amend ESP”,并且只会提取需要修补的内容。

——————————————————————————————

xEdit script
Why wait for patches? Do it yourself!


Features

Valdacil Naming

Optional (Buff) or (Resist) tag for potions/food that fortify <skill> or give resist <type> instead of bland (Potion)/(Food) - see last image to update your quick favourites menu to accommodate.

Rebuild tags - will remove any existing tags to retag all items -> used for changing/repairing tags from an existing VIS patch.

Ignore VIS Patchers - by default, the script checks if a winning override is a tagged item - if it is tagged then it either pulls it into the ESP (Amend ESPs) or it realises there's no need to add it to PatcherName.esp. Ignoring VIS Patchers disables these 2 steps, ensuring that tags for the ESP are completely fresh.

Delete end tags - e.g. Circlet of Archery (+20%) <- don't know about you but with Enchant overhauls this rarely matches to the effect

Optional Patches

Joy of Perspective - removes all 1st person model attributes on ARMA - also need to run on mods that alter RACE entries too. Still need JOP meshes but you can disable JOP.esp

Remove the no disenchanting tag

No weight for Crafting, Misc, Tools, Books (and scrolls), Consumables (potions, food and ingredients), or Quest items

Additional option for Useful Scrapping or Campfires

Final Options

Amend ESPs - will save changes to the original ESPs

If amend is off -> will patch to the Patcher Name file which will either prompt you to create a new file or amend the patcher


Spells, Weapons and Armor will never fail to tag - but Misc items often find themselves having differing uses between mods. As such, if you have problems with some mods just tell me and I'll download the mod and look at it. 

Magic Effects are a bit beta atm; the naming conventions are difficult to pin down and I barely notice their names so putting it on ice for the moment.

I also made some personal Changes to the VIS naming convention - sorry not sorry.

Any skill book is now a |Skill| Book Name {Skill Name}

Any spell book is now a |Spell| [##] Spell Name

Journals are |Journal| not |Book| Journal :

[Unique] tag expanded to things like Black Books, Oghma, Skeleton key and some other misc rewards.

 |Claw| has a space before it so they are always at the top of Misc alphabetically

[Ring] is [Ring-R] to match [Ring-L]

Ring of, Necklace of, Journal of, 's Key, etc are all removed from item names

Anything with "Adoption" keyword is now [Child]


If you select "Amend ESPs" then it will apply to the original Mods. For MO2 - this pulls out any affected ESPs to the Overwrite folder which can take a while to move back, but the VIS patch will be permanent.

Do not Amend ESPs on the base game files as you can not undo it without reverifying your files.


Using the Patcher Script

Personally, I enable only cleaning room floor, USSEP and Valdacil then run the script on the whole queue with (Patch Name : VIS-Core) to create a new VIS with my desired changes such as JoP, Disenchant, etc. Takes about 2mins. Valdacil / VIS-Core stays just after cleaning room floor in load order.

Afterwards, I enable the whole queue, select it all (except the base game esms) in xEdit and run with "Amend ESPs" enabled. While this does move all the modified ESPs into my Overwrite, I will never have to rebuild a patch for those files again.

Now, if I install a new mod I only need to "Amend ESP" on the new mod. In addition, if a file has no new changes to be made, it will not be modified - this means I can run "Amend ESP" on the whole queue and it'll only pull out what needs patched.


文件说明

Mod截图

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