Hammet的SE地牢包

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Hammet的SE地牢包 Mod,由venjhammet制作。lovesgl在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: venjhammet Mod版本: 1.97 Mod大小: 9.95 MB 更新时间: 2019-11-04 20:27:25 发布时间: 2019-11-04 20:27:25

详细说明

H、M、M、E、T‘S、U、N、G、O、O、P、A、C、K
由:文查梅(Venjhammet)

65(65)个新增加的地牢,洞穴和地点,发现和探索整个天空边缘,索尔西姆和一个新的土地,沃明海姆。26(26)在Skyrim,6(6)在Solstheim,33(33)在Vominheim。

新的武器和盔甲的独特魔法和一些新的魔法和毁灭法术。所有的地下城都是独特的设计,有些有不同的敌人,但至少需要至少40级,并且必须有多个随从。

在我的明确许可下,语言翻译是受欢迎的,只要它们只被上传到这里。有两种类型的文件ESP和ESM。只选一个。

请阅读:

请避免不必要的评论或破坏和/或错误报告。请记住,我只使用默认/普通资产只是为了避免复杂。不要报告错误,像奇怪的纹理或网格,因为正如我所说的,我只使用香草资产。对于更新和更改,请在发布或评论任何内容之前花时间向下滚动和阅读。而且,如果您已经使用ESP文件启动了我的MOD,请继续使用它,因为如果您切换到ESM文件,我的MOD之前的任何进展都将消失,您将从一开始就回来。

四(4)增加了新的强大的随从来陪伴你的整个旅程和
冒险。
伊兹拉-一名红卫兵野蛮人在莫尔塞德酒店被发现,莫塔尔
文杰-在索斯西姆的风湿病塔发现了一名德默尔刺客和剑客。
辛贾尼-在沃明海姆的怀特肖尔营地发现了一把土黄色的法术剑和巫师。
Vjalder-在Vominheim的海风小屋中发现的一个野蛮的北方人

S K Y R I M

诺福克码头-位于道恩斯塔尔东北部的一个小码头。从这里你可以乘船
去沃明海姆。

呼啸的坑发现谎言
在这个被遗弃的坟墓下面。

洛赫加的裹尸布潜入瀑布,找回一处强大的遗迹。

科纳赫的洞穴-位于温赫勒姆的东南,是一个古老的废弃寺庙,现在是伟大的强盗领袖阿德穆尔的家。但是这座古庙有一个只有你才能发现的秘密。

Bereshal Grove--在Shor‘s Stone的最西边,有一个古老的薄雾洞穴,在狂暴的瀑布后面隐藏着一个神秘的古老废墟。匪徒们已经避难了,他们只是在等待头目的到来。先到那里,然后他们才能找回一件已经埋了好几个世纪的古老而有力的文物。

希莱耶小屋--位于龙桥东南的一间废弃破旧的老木屋。
有一个神秘而黑暗的秘密。小心亡灵巫师住在那个地方。

阿尔夫格里姆的墓穴--一个古老的黑暗地窖,在孤独的西边(靠近伏尔茨基以西)发现。
藏在下面的秘密武器。你够勇敢去找回它吗?

方米尔洞穴--在马卡思的东北部,有一个黑暗的迷雾巨魔洞穴,有一个隐藏的洞穴。
埋在下面的坟墓。珍宝和探索等待同行。

巴什头骨隐匿--一个小洞穴,一群匪徒在那里不知情地居住着一处强大的遗迹。
藏在旧废墟下。这个洞穴位于里夫滕东北方向。

乌尔胡勒-位于赫尔根西南的一个古老的废墟。有着黑暗秘密的黑暗洞穴。他们说有一件强有力的遗物被埋在那里。有几个人胆敢冒险破坏它,但再也没有回来。

陡峭的冷矿--一小群土匪在一个采矿洞穴里发现了一座秘密墓穴。
马卡思东北方向。去那边看看他们发现了什么。

吉尔霍尔巴罗--在莫塔尔的最南端有一座古墓,那里有一个强大的北方人。
战士被埋葬了。寻找他的坟墓,并索取他手中的遗物武器。

Fahl Mzund-一种强大的武器藏在道恩斯塔尔东南一处古老的德韦默废墟中
都是你的了。冒险深入,做好面对自动驾驶的准备。

一小群寻宝者在一个古老的北欧废墟东南地区扎营。
寻找宝藏。他们几乎不知道这个破旧的地窖被诅咒了。人们说他们看到黑暗的实体在这个神秘的废墟中徘徊。你生来就是蜻蜓,这种事并不怕你。去看看那些家伙的命运。

格洛姆法尔庇护所--一群神秘的术士,由一位邪恶的领袖领导,接管了一名神秘的巫师。
放弃罗里克斯特德南端的皇家监狱塔(塔位于雷杜布特失落谷东南)。在那座塔下,他们发现了一个神秘的亡灵巫师的坟墓。现在只是时间问题,他们会打开它,并获得它强大的武器。现在该由你来了,在为时已晚之前停止他们的计划。

黑暗的隐秘--一个黑暗而神秘的洞穴,有着黑暗的秘密。地窖位于血王座以西。隐藏在这个地下墓穴里的是英古弗里德的坟墓,他曾经是一个强大的黑暗法师女王,现在被埋葬并被锁住了几个世纪。只有最强大的战士才敢冒险进入这座被禁止的坟墓,并夺去它的战利品或他的生命。

白色寒冷洞穴-一群匪徒冒险进入霍基米尔墓穴去取回一个
强大的武器。你必须先到Kagrenzel的西南部,那里的坟墓位于寒冷洞穴的深处,然后他们才能先得到它。

寒冷的空隙--宪兵灯塔以南的一个冰冻洞穴,有一条通往墓穴的秘密通道。
一个强大的战士。敢于旅行,发现埋藏的宝藏在等待。

沉默的面纱-冒险进入诺伊格尔堡东部的北欧废墟深处,并声称拥有瓦尔德加勋爵的强大遗物。

迪菲康洞-隐藏在被遗忘的寺庙下面的神秘武器,等待着勇敢的人
宣称它的力量。前往Valthume以西的迪菲康洞穴,前往地下墓穴,直面你的恐惧。

寒冷的恐惧洞穴--在Avanchnzel以南旅行,发现黑暗的薄雾洞穴下面有什么。战斗你的方式到达武尔杜尔神庙,最强大的龙牧师之一的沃明海姆,并收回丢失的文物盔甲,他持有。

荒凉的隐形文字--暮光之城东部的墓葬。你有足够的勇气去探索黑暗的隧道吗?带上很多火把。

绿色植物、邪恶的石窟--一个神秘的洞穴,就在福克兰群岛的南部。发现隐藏的圣殿,并声称是幽灵王的遗物。你会在这里遇到不同的敌人。

银色尤尔-伊瓦斯特德东北的北欧废墟。征服地牢并摧毁
隐藏在地下墓穴下面的强大敌人,潜藏在地下深处,挥舞着隐藏在地下墓穴下的武器。

双胞胎索纳克-北欧的废墟,就在骑士点岭的西北。“SONAAK”一词来自龙语,意思是牧师。打败孪生兄弟,用他们的力量对抗你的敌人。

瓦西克墓--孤独西部的北欧地牢。当你下山时,敌人和陷阱在等着你。
面对倒下的勇士和神龙牧师瓦西克勋爵本人。他有能力耗尽你的生命,打败他,你必须运用你的智慧。

S O、L、S、T、H、E、I、M

安查兹加--位于索尔塞姆北部的一座古老的德韦默废墟。位于斯卡尔村的西北。发现德韦默毁灭的秘密,并声称它拥有什么。小心地走,因为它被一群由恶毒的领导人领导的掠夺者占据着。

Bonemist Crypt--一个古老的废墟,它拥有一个强大的护身符,等待任何勇敢的冒险家。
宣称它的力量。这个地窖是在索尔西姆的雷文岩以北发现的。

在索尔塞姆以东的Skaal村附近的一个废墟墓穴。这个古老的地窖曾经
瓦尔德加勋爵以前围攻武尔都尔神庙时使用的通往沃明海姆的大门,但现在它却是摇摇欲坠的。

在索尔斯西姆白岭巴罗的最西南,有一处北欧废墟,勇敢的人押注于寻宝,再也不会回来了。据说一个古老的邪恶沉睡在地下墓穴最黑暗的深处。不管是否危险,寻宝者仍会探索寻找财富的废墟。去体验寻宝者的命运。

风湿病塔

哈梅特勋爵的遗物但埋藏在他体内的是一个古老的秘密,只有他才能掌握解开它的钥匙。寻找那座塔,并声称哈梅特勋爵的强大遗物与文杰,一个黑暗精灵刺客跟随者。你可以发现他就在塔楼(他住在那里)或有时在雷文岩(Raven Rock)等着。他的特长是“光脚”、“隐身”和“剑术专家”。

Sirkgar的休息-在Skaal村以西的一个小地窖被土匪占领,寻找被称为“Raedsel”的武器(丹麦语表示恐怖/恐怖)。冒险进入地窖,并在他们之前要求得到那件武器。

V,O,M,I,N,H,E,I M

火山岛由少数几个小岛组成的火山岛,即弗罗士方岛、法尔文岛、凯尔达拉尔岛和巴内弗罗斯特岛它位于离道恩斯塔尔很远的地方,是武尔杜尔勋爵的最后避难所,他是一位强大的龙牧师,在上一次龙战期间曾对诺德人发动过战争。这片土地是猎人、土匪、术士和海盗的家园。在这片冰岛土地上有一些古老的北欧遗迹。它可以经由北福克码头道恩斯塔尔海岸的小码头。

阿比西尼亚-一艘海盗船,从一场强大的风暴中被困,并在岛上的西侧被毁。

巴内弗罗斯特观察--沃明海姆以西的一个小岛,在那里埋葬着一条强大的龙。
神父被埋了。

Blighttrock洞穴--一个巨大的蜘蛛巢穴,位于该岛西侧的某个地方。

寒冷的洞穴-一个土匪藏身的洞穴

东方码头-到达Khel Daral的一个小码头

法尔文营地--位于该岛以东的一个小土匪采矿营地。

弗罗斯基&位于法尔文岛东侧的北欧废墟

霜坊洞-一个黑暗的薄雾洞穴

格拉夫格罗夫-一个神圣的洞穴位于该岛北部,那里有一位强大的德鲁伊牧师被埋葬。

Ienar的神社--一个隐藏在弗罗斯特法岛北部的神殿。

艾纳尔的墓穴--一座在岛上东面发现的埃纳尔古墓。

乔伦德尔遗址--一处位于弗罗斯特芳岛北部的古代北欧墓葬遗址。
现在已经摇摇欲坠了。

沃尔夫绑定营地-一个小土匪营地。

战争幽灵--在弗罗斯特芳岛北部某处可以找到一艘失事的船。

霍尔姆吉尔-北欧的废墟,曾经是一条通往沃伦堡的通道,现在被封锁了。

Jaraf营地-岛上的一个小营地

Khel Daral-位于该岛以东的德韦默废墟。

北欧祭坛

沃米尔克湖--一个冰冻的湖泊

诺瓦赫尔-北欧毁灭

海风小屋-法尔文岛以北的小木屋

闪岩矿-一个旧的废弃矿

石墙洞-位于怀特肖尔营地附近的一个黑暗洞穴

暴牙洞-一个靠近柳树的黑暗洞穴

南点码头-到达班内弗罗斯特岛的一个小码头

Vuldur神庙-北欧的废墟,只有通过天边的寒冷恐惧洞穴才能到达。

警惕之石--一种神秘的雕像信仰,从索文加德坠落,并在那里观看。
在岛上。可以在弗罗斯特芳岛的南部找到。

西湾灯塔-白海岸以西

怀特肖尔营地-一个小猎人营地在岛的东侧。

柳树-一座大树屋。

Vuldur失落的圣体

一场强烈的地震震动了这片土地,一条隐蔽的通道暴露在三(3)个曾经被封锁了几个世纪的巨大北欧废墟面前。发现武尔杜尔修道的圣殿,并收回伏尔都尔主所产生的强大法术。

Sagaard Burrow-位于该岛中心的北欧废墟

马尔瓦克墓-北欧墓

沃伦克里格山口--一条通往岛外的隐蔽通道,由一只野兽守卫着。


变化情况说明:

变化率:1.97
-在Vominheim北部增加了一个新的洞穴Gladefall Grove
-在白海岸营地增加了一名商人

Changelog:v1.96(即将上载)
-一个新增加的码头,位于道恩斯塔尔东北;诺福克码头,供船只前往沃明海姆
-霜方岛已扩大,并增加了几个新地点
-怀特肖尔营地现在是一个大型营地,有更多的码头可供前往Skyrim
-西湾入口现在是一座灯塔
-对少数几个旧地牢作了一些轻微的改进

变化率:1.95
-把交换箱钥匙固定在柳树上
-将破碎的肚脐固定在荒凉的Crypt上
-固定/重命名荒凉隐形文字上的老板钥匙及其功能
-增加了一个新的地牢吼叫坑(Skyrim)
-在Vominheim增加了一个新的蜘蛛巢穴

变化率:1.94
-在沃明海姆以西的法尔文岛增加了一片新的土地
-柳树附近景观的轻微变化
-岛屿之间的船只旅行现已开放。目前还没有到Skyrim或Solstheim的快速旅行。

变化率:v1.93
-Vominheim的世界地图现在已经修复
-在Vominheim土地上增加了新的废弃地雷
-柳树周围有几棵小蘑菇树

变化率:v1.92
-修复/重建了Vuldur神庙上那个破损的细胞,导致龙不攻击玩家
-在武尔都尔寺增加一些草和植被
-对Silveryol和Twin Sonaak细胞的增强作用
-在Norvakhor上增加了一个新的单元,现在在海岸线上有一个洞穴出口。

变化率:v1.91
-修理/更换Khel Daral最后一间牢房的门
-风暴洞入口处附近固定的漂浮树木
-在Coldspire Den上增加了一个新的密室

变化率:v1.90
-Vominheim正在扩大,增加了新的地点和地牢供探索

变化率:v1.89
-在Vominheim(Vuldur神庙所在地)的土地上增加一个新的地牢

变化率:v1.88
-增加了一个新的地牢Lochgar的坟墓。
-把科纳的洞穴位置移到更远的地方。

变更率:v1.872
-只是v1.871的重新上传和TESedit的重新清理。有些人报告了战利品上的错误,而我的错误却没有显示出来。

Changelog:v1.871
-删除了我忘了删除的旧地图标记--暗黑泥Crypt的旧位置。

变化率:v1.87
-删除了在荒凉的Crypt上打开老板室门的关键要求。
-Vomindok改名为Vominheim
-在Vominheim(Vuldur神庙)的土地上作了一些改进。
-Vuldur神庙门户改为更好的门户。
-Vuldur改名为Vuldur,并有额外的敌人支援(不再是单独的)。
-黑泥Crypt被转移到它的原产地分配。(现在它将再次与Forfeoranna Heim-对不起,但我爱
那个地点)。
-为了避免与Helarchen Creek发生冲突,Fahl Mzund从现在的地点向东迁移。

变化率:v1.86
-增加了一个新的地牢
-把方雾洞改成方米洞(以前的名字让我恼火)

Changelog v1.85
-把门固定在那些在荒凉的隐形眼镜上打不开的拉链上--荒凉的桑克姆

Changelog v1.84


Changelog v1.83
-陡峭的冷矿由于Mod地点冲突W/Jurgholm而被移至Markarth东北极远的地方。
-一个新的地牢增加了方雾洞。

Changelog v1.82
-由于与有趣的NPC模式的Coldstone矿的冲突地点而被重新安置的荒凉的隐形石。
-伏击伏击Vulhule,玩家在那里得到武器奖励。
-修复并移除巴什骷髅撤退处的浮动弓和箭。
-在一些地牢中增加一些小房间并进行增强。
-固定所有地牢的外部入口。

Changelog v1.81
-增加了一个新的洞穴
-等级列表和敌人状态现在默认/不再自定义等级,这将让位给其他级别MODS
除了少数几个仍然有自己独特之处的老板之外,要更加兼容。
统计数据。
-很少埋伏在Silveryol、Vasik和Sonaak上修理/改造。
-通往瓦西克墓的爪子的通道现在可以看到了。
-Vulhule和陡峭冷矿的奖励武器统计值有所提高。

变化率:v1.80
-增加一个新的地牢Vulhule(黑暗洞穴)
-(*)删除星号,因为它破坏了沉浸
-陡峭的冷矿是由于不对知识友好而进行的改造。内容与以前相同,但使用新的单元格

变化率:v1.70
-新增新地牢GierHall Barrow
-现在所有的名字都有星号符号(*)来表示我的地牢
-所有地牢至少要求40级及以上

变化率:1.60
-增加两(2)个新地牢

变化率:V1.50
-关于霜冻空隙(裂谷地区)的下列问题:
-无限期发射毒药飞镖
-大门关闭,不能被书座打开。在另一边加了一个拉链
-在右侧增加一条楼梯/小径。
-巨型屠宰鱼的健康下降了75%
-NPC、Anchazgar的武器和盔甲、黑暗谷和德雷兹米Crypt的一些轻微的健康和统计数字

变化率:1.40
-固定霜冻空隙上的拉链位置,如果很难激活的话
-把一些余烬和蜡烛固定在寒冷的山谷上
-在Sirkgar的休息细胞上添加一些小成分
-微调暗影盔甲上的附魔
-在Anchazgar细胞上添加一些小成分
-水脚本修复不再应用,因为如果您使用任何水模式,它将被重写

变化率:v1.30
-增加了一个新的地牢,叫做暗影洞穴
-在我所有的地牢上增加了与生存模式相关的卧底

变化率:v1.20
-在Sirkgar的休息处增加新的牢房(地牢太短)

变化率:v1.19
-新增了名为Sirkgar‘s REST的新地牢

变化率:v1.18
-新地牢Gloomfall Refuge
-改进和加强旧地牢,如银矿、声纳和无声面纱。
-删除BSA中不必要的TGA文件
-本特别版的修补程序

变化率:v1.172
忘记在TES5Edit上运行检查错误。对给您带来的不便,我深表歉意。

变化率:v1.171
-用SSEEdit进行一次小的更新

变化率:v1.17
--关于Silveryol的问题,德拉格老板(诺克)在开门前会早起。
-修正了吸血鬼探索中的一个问题,德雷兹米尔·克莱被意外地贴上了“孤独”的标签,这就是为什么它被选中的原因。
松木洞。
-所有地牢的光增强和细胞改善,特别是在荒凉的隐形眼镜和沉默的面纱上。

变化率:v1.16
-修正了德雷兹米老板对AI数据的错误打击
-修正了没有出现正确蜘蛛的黑绒蜘蛛
-修正了从封面前面的石棺里出来的风湿病墓--Draugrs
-修正了风湿病墓的开关,它可以在不打开大门的情况下被触及和激活。
-在风湿病墓上增设密室
-在老板打架后,在鲁格古墓上增加了一个快速出口。
-在邪恶的石窟上将卢克尔改为查鲁斯
-武尔杜尔神庙的龙牧师现在只有5%的机会治愈(以前是25%)。
-更改Vuldur寺内的Talos神社

变化率:v1.15
-错误拼写的流变仪的武器应该是“增强器”,而不是“Delibitator”
-改变瓦西克墓上塔罗斯的神殿
-改变“寒冷恐惧洞穴”中的塔罗斯形象
-在Anchazgar增加更多的细胞

变化率:v1.14
修正了那个无形的冲击波符文,它在一些地区造成了问题,比如布拉克瀑布巴罗。
-删除不需要的file“Dreadmere_SoulReaperLCharDraugrMelee1HMale”

变化率:v1.13
-固定在Venj(跟随者)上,有18个矮人弓而不是1个。
-对Twin Sonaak细胞2&3和最后BOSS细胞略有改进。
-对瓦西克墓穴的轻微改进和额外的烛光,以便玩家能够找到爪子。

变化率:v1.12
-修正了“沉默的面纱”在杀死全国人大主席之后没有得到“清除”。

变化率:v1.11
-修正了将沃尔斯奇的部分外部绘制在水下的错误。

变化率:v1.10
-修正了关于英古弗莱德敌国全国人大AI数据标签被错误地设置为平均值的问题。

-固定一条拉链在荒凉的隐形眼镜中不起作用


特别说明:

我的模式并不完美。可能存在bug或问题,但我正在尽我最大的努力解决这些问题。另一个
在安装此模块之前,请做备份。

如果你有任何建议或问题,请让我知道,并让我们更尊重对方时,我们进行批评。记住
我是免费的。

我希望你会喜欢玩这些地牢,就像我喜欢从其他游戏和许多游戏中创造它们一样。
很多小时的工作。我很高兴和你分享这些,最重要的是
别忘了背书,也别忘了查看并订阅:

https://www.youtube.com/channel/UCgheLAMTmjBXfxzykodh4NQ——————————————————————————————————————————————————————

H A M M E T ' S   D U N G E O N   P A C K S
by: venjhammet

Sixty Five(65)newly added dungeons, caves and locations to discover and explore throughout Skyrim, Solstheim and on a new land Vominheim. Twenty Six (26) on Skyrim, Six(6) on Solstheim and Thirty Three (33)on Vominheim.

New unique enchantment for weapons and armors and a few new conjuration and destruction spell. All Dungeons are uniquely design and some has different enemies but requires atleast a minimum of level 40 and multiple followers is a MUST. 

Language translations are welcome with my express permission provided they are uploaded only here. There are two types of file ESP and ESM. Choose only one.

PLEASE READ:
 
Please avoid unnecessary comments or spoilers and/or false bug report. Bear in mind that I'm only using default/vanilla asset only to avoid complication. Don't report bugs like weird textures or meshes because as I said I'm only using vanilla assets. For updates and changelog please do take the time to scroll down and read before posting or commenting anything. And also if you already started my mod using the ESP file please stick with it because if you switch to ESM file any previous progress with my mod will disappear and you will be back from the start.

Four(4)added new powerful followers to accompany you throughout your journey and
adventures.
Yzla – a redguard barbarian found at Moorside Inn, Morthal
Venj – A dunmer assassin and swordsman found at Rheogur’s Tower, Sosltheim
Sinjan -  A khajit spellsword and necromancer found on Whiteshore Camp, Vominheim
Vjalder–A barbarian nord found on Sea Breeze Cabin, Vominheim

S K Y R I M

Northfolk Docks – a small dock located northeastern part of Dawnstar. From here you can boat
travel to Vominheim.

Bellowing Pit- Far East of Whiterun lays a hollowing dark misty cave. Discover what lies
beneath this forsaken tomb.

The Shroud of Lochgar- Venture on the Far East of Falkreath (East of Bloodlet Throne) and discover an old abandoned crypt where the Tomb of Lochgar lies buried. Dive into the waterfall and retrieve a powerful relic.

Konahl's Burrow- Southeast of Windhelm lies an old abandon temple which is now home of the great bandit leader Admur. But this old temple has a secret which only you will be able to discover it.

Bereshal Grove - At the far west of Shor's Stone lies an old misty cave with a mysterious old ruin hidden behind the raging waterfalls. Bandits have taken refuge and are just waiting for their leader to arrive. Get there first before they retrieve that an old powerful relic that has been buried for centuries.

Hilleye Cabin - An old abandoned and dilapidated cabin located at southeast of Dragonbridge
holds a mysterious and dark secret. Beware necromancers live that place.

Ulfgrim's Vault - An old dark crypt found at the far West of Solitude (Near west of Volskygge)
that hides a secret weapon buried beneath. Are you brave enough to retrieve it?

Fangmere Cave - On the far North East of Markarth lies a dark misty troll cave with a hidden
tomb buried beneath. Treasures and exploration awaits to fellow travelers.

Bashskull Retreat - A small cave where a group of bandits resides unknowingly a powerful relic
was hidden beneath the old ruin. The cave can be found North East of Riften.

Vulhule - An ancient ruin located at the South West of Helgen. A dark cave with a dark secret. They say a powerful relic was buried there. A few dared to venture its ruin but never return.

Steep Chill Mine - A small group of bandit has found a secret tomb buried within a mining cave
North East of Markarth. Head over there and see what they have found. 

Gierhall Barrow - On the far south of Morthal lies an ancient tomb where a powerful nord
warrior was buried. Seek his tomb and claim the relic weapon he wields.

Fahl Mzund - A powerful weapon hidden away in an ancient dwemer ruin Southeast of Dawnstar
is yours to claim. Venture its depths and get ready to face the automatons. 

Shadowgrim Burrow - A small group of treasure hunters made camp on an old nordic ruin Southeast
of Ivarstead in search for treasures. Little did they know that this decrepit crypt is cursed. Folk say they saw dark entities wandering about within this mysterious ruin. You are dragonborn and such things doesn't fear you. Head in and find out the fate of those lads.

Gloomfall Refuge - A mysterious group of warlock headed by a vicious leader has taken over an
abandon imperial prison tower at the far south of Rorikstead (Tower location southeast of Lost Valley Redoubt). Beneath that tower they have uncovered a hidden tomb of a powerful necromancer. Now its only a matter of time that they would unlock it and claim its mighty weapon. It is up to you to get there and stop their plan before its too late.

Darkmire Crypt - A dark and mysterious cave with a dark secret. The crypt lies west of Bloodlet Throne. Hidden within this catacomb is the Tomb of Ingulfrid who was once a powerful dark mage queen now lies buried and locked away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life.

White Frigid Cave - A group of Bandit has ventured into the Tomb of Hokimir to retrieve a
powerful weapon. You must journey to Southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first. 

Frostgrim Hollow - A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of
a powerful warrior. Dare to travel and discover what buried treasure awaits.

Silent Veil - Venture into the depths of the nordic ruin east of Fort Neugrad and claim a powerful relic of Lord Valdgar.

Direfang Cave - A mysterious weapon hidden beneath the forgotten temple that awaits the brave to
claim its power. Travel to Direfang Cave West of Valthume and journey into the catacombs and face your fear. 

Cold Fear Cavern - Travel south of Avanchnzel and discover what lies beneath the dark misty cave. Battle your way to reach the Temple of Vuldur, one of the most powerful dragon priest of Vominheim and reclaim the lost relic armor that he holds.

Desolate Crypt - A burial tomb East of Twilight Sepulcher. Are you brave enough to explore it's dark tunnels? Bring a lot of torches. 

Verdant Vile Grotto - A mysterious cave just South of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King. You'll encounter different enemies here.

Silver Yol- A nordic ruin just North East of Ivarstead. Conquer the dungeon and destroy
the powerful enemies that lurks the depths and wield the weapon hidden beneath the catacombs.

Twin Sonaak - A Nordic ruin just North West of Knifepoint Ridge.The word "SONAAK" from the dragon language which means priest. Defeat the twin brothers and wield their power against your enemies.

Vasik's Tomb - A Nordic dungeon West of Solitude. Enemies and traps await you as you descend
to face the Fallen Warriors and the dragon priest Lord Vasik himself. He has the power to drain your life, to defeat him you're going to have to use your wit.

S O L S T H E I M

Anchazgar-An ancient Dwemer ruin located at the northern part of Solstheim. Located North-West of Skaal Village. Discover the secret of the Dwemer Ruin and claim what it holds. Tread carefully for it is occupied by a group of marauders headed by a vicious leader.

Bonemist Crypt- An ancient ruin that holds a powerful amulet waiting for any brave adventurer
to claim its power. This crypt is found North of Raven Rock in Solstheim.

Creshaw Hollow - A ruin crypt near Skaal Village, east of Solstheim. This old crypt once hold
a gateway to Vominheim used before by Lord Valdgar during his siege on the Temple of Vuldur but now it lies in shamble.

Dreadmere Crypt- On the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters. 

Rheogur's Tower 

The Lost Relic of Lord Hammet - Far away on the eastern side of Solstheim stands a lonely tower were the tomb of Lord Rheogur lies buried. But buried within him was an ancient secret on which he alone holds the key to unlock it. Search for that tower and claim Lord Hammet's powerful relic together with Venj, a dark elf assassin follower. You can find him just waiting at the tower (Rheogur's Tower- he lives there) or sometimes at Raven Rock. His perk are lightfoot, stealth and an expert on sword.

Sirkgar's Rest- A small crypt west of Skaal Village has been occupied by bandits in search for the weapon called "Raedsel" (Danish word for horror/terror). Venture the crypt and claim that weapon before they do. 

V O M I N H E I M

A volcanic land composed of few small islands namely Frostfang Island, Fallvern, Khel Daral and Banefrost Island. It is located far north from Dawnstar and was the last refuge of Lord Vuldur, a powerful dragon priest who has wage war against the Nords during the last Dragon War. The land is home to hunters, bandits, warlocks and pirates. There are a few ancient Nordic ruins located on this Icelandic land. It can be traveled via small docks of the shore of Dawnstar at Northfolk Docks.

Abyssinia - A pirate ship that got caught from a powerful storm and lay wrecked on the western side of the island.

Banefrost Watch – A small isle west of Vominheim where the burial place of a powerful dragon
priest was buried.

Blightrock Cave – A large spider’s den located somewhere on the western side of the island.

Coldspire Den - A bandit hideout cave

Eastshire Docks – A small dock to get to Khel Daral

Fallvern Camp – A small bandit mining camp located east of the island.

Froskyre – A nordic ruin located eastern side of Fallvern Island

Frostfang Cave - A dark misty cave

Gladefall Grove - A sacred cave located north of the island where a powerful druid priest was buried.

Ienar’s Shrine – A hidden shrine somewhere north of Frostfang Island.

Ienar’s Tomb – An ancient tomb of Ienar found at the east of the island.

Jorundr Ruins – An ancient nordic burial site located north on the island of Frostfang that
is now in shamble.

Wolfbound Camp – A small bandit camp.

Ghost of War – A shipwrecked that can be found somewhere on the northern part of Frostfang Isle.

Holmgeir - Nordic ruin that once was a passage to Voruncrag which is now blocked.

Jaraf's Camp - A small camp site on the island

Khel Daral - A dwemer ruin located east of the island.

Kolskegg Ruin - Nordic altar

Lake Vormirk - a frozen lake

Norvakhor - Nordic ruin

Sea Breeze Cabin – a small cabin north of Fallvern Isle

Stillrock Mine- An old abandon mine

Stoneward Cave - A dark cave located near Whiteshore Camp

Stormtooth Cave - A dark cave near Willowgrim

Southpoint Docks – A small dock to get to Banefrost Isle

Temple of Vuldur – A nordic ruin that is only accessible through Cold Fear Cavern at Skyrim.

Watchful Stone – A mysterious statue belief to have fallen from Sovngard and place to watch
over the island. Can be found on the southern part of Frostfang Isle.

West Bay Lighthouse – west of Whiteshore

Whiteshore Camp - A small hunter's camp on the east side of the island.

Willowgrim - A large tree house.

The Lost Sanctum of Vuldur

A powerful quake shook the land exposing a hidden passage to three (3) large Nordic ruin hidden away that once was blocked for centuries. Discover the Temple of the Disciples of Vuldur and retrieve a powerful spell that Lord Vuldur yields.

Sagaard Burrow - a nordic ruin located at the center of the island

Malvak’s Tomb - a nordic tomb

Voruncrag's Pass - a hidden passage to the outside of the island guarded by a beast.


Changelog notes:

Changelog: v1.97
-a new cave Gladefall Grove is added on the northern part of Vominheim
-a merchant is added on Whiteshore Camp

Changelog: v1.96 (To be uploaded soon)
-A new added dock located northeast of Dawnstar; Northfolk Docks for boat travel to Vominheim
-Frostfang isle has been expanded and added a few new location
-Whiteshore Camp is now a large camp with added docks for travel to Skyrim
-West Bay Portal is now a lighthouse
-some minor enhancement on few of the old dungeons
 
Changelog: v1.95
-fixed the swap chest key on Willowgrim
-fixed the broken navmesh on Desolate Crypt
-fixed/rename the Boss key on Desolate Crypt and it's function
-added a new dungeon Bellowing Pit (Skyrim)
-added a new spider lair Blightrock Cave on Vominheim
 
Changelog: v1.94
-added a new land Fallvern Isle west of Vominheim
-slight changes on the landscape near Willowgrim
-boat travel between island are now available. No fast travel to Skyrim or Solstheim yet
 
Changelog: v1.93
-world map for Vominheim is now fix
-new abandon mine added on the land of Vominheim
-Willowgrim has a few small mushroom trees surrounding it
 
Changelog: v1.92
-fixed/rebuilt that broken cell on Vuldur's Temple causing the dragons not to attack the player
-added some grass and vegetation on Temple of Vuldur
-Some cell enhancement on Silveryol and Twin Sonaak
-added a new cell extension on Norvakhor and now has a cave exit along the shoreline
 
Changelog: v1.91
-fixed/changed the door at Khel Daral last cell
-fixed floating trees near the entrance of Stormtooth Cave
-added a new secret room to Coldspire Den
 
Changelog: v1.90
-Vominheim is expanded adding new locations and dungeons to explore
 
Changelog: v1.89
-a new dungeon is added on the Land of Vominheim(Temple of Vuldur Location)
 
Changelog: v1.88
-a new dungeon Lochgar's Tomb has been added.
-moved Konahl's Burrow location a bit further up.
 
Changelog: v1.872
-just a reupload of v1.871 and re-clean with TESedit. Some are reporting error on LOOT on which it doesn't show on my part.
 
Changelog: v1.871
-removed the old map marker of Darkmire Crypt at the old location which I somehow forgot to delete.
 
Changelog: v1.87
-removed the key requirement to unlock the door in the Boss room on Desolate Crypt.
-Vomindok is rename to Vominheim.
-some enhancement on the land of Vominheim (Temple of Vuldur).
-Portal to Temple of Vuldur is replace with a better portal.
-Vuldur is rename to Lord Vuldur and has additional enemy support (No longer alone).
-Darkmire Crypt is relocated to it's origin allocation. (It will now again conflict with Forfeoranna Heim -Sorry but I love
that location).
-Fahl Mzund is relocated a bit eastward from it's present location to avoid conflict with Helarchen Creek.
 
Changelog: v1.86
-added a new dungeon Ulfgrim's Vault
-change Fangmist Cave to Fangmere Cave (previous name annoyed me)
 
Changelog v1.85
-fix the door linking on those pull chain that won't open on Desolate Crypt - Desolate Sanctum
 
Changelog v1.84
-Darkmire Crypt is relocated East of Bloodlet Throne because of location conflict with Forfeoranna Heim.
 
Changelog v1.83
-Steep Chill Mine is relocated far North East of Markarth due to mod location conflict w/ Jurgholm.
-a new dungeon added Fangmist Cave.
 
Changelog v1.82
-Desolate Crypt relocated due to conflict location with Coldstone Mine of Interesting NPC mod.
-ambushed fix on Vulhule where the player gets the weapon reward.
-fix and remove that floating bow and arrow on Bashskull Retreat.
-some minor room additions and enhancement on some of the dungeons.
-navmesh fix on all external entrances of the dungeons.
 
Changelog v1.81
-added a new cave Bashskull Retreat
-level list and stats of enemies are now on default/no more custom leveling, this will give way to other leveling mods to
be more compatible, except for a few bosses which still have their own unique
stats.
-few ambushes fix/revamp on Silveryol, Vasik &Sonaak.
-passage to the claw for Vasik's Tomb is now visible.
-reward weapon stats for Vulhule and Steep Chill Mine has been enhance a bit.
 
Changelog: v1.80
-added a new dungeon Vulhule (Dark Cave)
-(*)asterisk remove because it breaks immersion
-Steep Chill Mine is revamp due to not lore-friendly. Same content as before but with new cells
 
Changelog: v1.70
-added new dungeon Gierhall Barrow
-all names now bears an asterisk symbol (*) toindicate my dungeon
-all dungeon requires atleast level 40 and above
 
Changelog: v1.60
-added two (2) new dungeons
 
Changelog: v1.50
-Following issues fixed on Frostgrim Hollow (Chasm Area):
-poison dart that fires indefinitely
-gate closes and cannot be open by the book pedestal. Added a pullchain on the other side
-added a stairway/path on the right side.
-giant slaughterfish health reduced 75%
-Some minor tone down of health and stats on npc,weapons and armors on Anchazgar, Shadowgrim Hollow and Dreadmere Crypt
 
Changelog: v1.40
-fixed the pullchain position on Frostgrim Hollow were it was hard to activate
-fixed some embers and candles position on Frostgrim Hollow
-some minor additions on Sirkgar's Rest cells
-minor adjustment on enchantments on shadowgrim armor set
-some minor additions on Anchazgar's cells
-water script fix is no longer applied since it will be overridden if you're using any water mod
 
Changelog: v1.30
-added a new dungeon called Shadowgrim Burrow
-added bedrolls on all of my dungeons in connection with the Survival Mode
 
Changelog: v1.20
-added new cell to Sirkgar's Rest (dungeon was too short)
 
Changelog: v1.19
-new dungeon added called Sirkgar's Rest
 
Changelog: v1.18
-new dungeon Gloomfall Refuge added
-improvement and enhancement on old dungeons like silveryol, sonaak and silent veil.
-remove the tga files in the bsa not necessary
-waterfix for this special edition
 
Changelog: v1.172
-forget to run check for errors on TES5Edit. My deepest apology for the inconvenience.
 
Changelog: v1.171
-just a minor update re-clean with SSEEdit
 
Changelog: v1.17
-fixed issue on Silveryol were draugr boss(Norok)would get up early before opening the gate.
-fixed an issue on a vampire quest were Dreadmere Crypt was accidentally labeled near Solitude that is why it got picked instead
of Pinemoon Cave.
-light enhancement and cell improvement on all dungeons, especially on Desolate Crypt and Silent Veil.
 
Changelog: v1.16
-fixed Dreadmere boss wrong combat AI Data
-fixed Dreadmere whitefang spider for not appearing the correct spider
-fixed Rheogur's Tomb Draugrs exiting their sarcophagus ahead of the cover
-fixed a switch in Rheogur's Tomb that can be reach and activated without ever opening the gate
-additional secret room on Rheogur's Tomb
-added a quick exit on Rheogur's Tomb after boss fight
-change the Lurker to Chaurus on Verdant Vile Grotto
-Dragon Priest Vuldur in the Temple of Vuldur will now heal at a 5% chance only (previous was 25%)
-change talos shrine inside Temple of Vuldur
 
Changelog: v1.15
-misspelled Rheogur's weapon should be"Debilitator" not "Delibitator"
-change the shrine of talos on Vasik's Tomb
-change the Statue of Talos in Cold Fear Cavern
-additional cell added to Anchazgar
 
Changelog: v1.14
-fixed that invisible shock rune that is causing a problem on some areas like Bleakfalls Barrow.
-remove that unwanted file"Dreadmere_SoulReaperLCharDraugrMelee1HMale"
 
Changelog: v1.13
-fixed on Venj (follower) having 18 dwarven bow instead of 1.
-minor improvement on Twin Sonaak Cell 2 & 3 and on final Boss cell.
-minor improvement on Vasik's tomb and additional candle light in order for player to be able to locate the claw.
 
Changelog: v1.12
-fixed Silent Veil not getting"Cleared"after killing the boss npc.
 
changelog: v1.11
-fixed an error rendering part of Volskygge exterior under water.
 
Changelog: v1.10
-fixed the issue regarding Ingulfrid enemy npc AI data tag was wrongfully set to average.
-Rheogur's Tower has an additional cell for a bit longer play
-fixed one pull-chain in Desolate Crypt not functioning
 
 
Special Note:
 
My mod is not perfect. There might be bugs or issues but I'm doing my best to fix these concern to the best of my ability. One other
thing please do make backup before installing this mod.
 
If you have any suggestions or issues please let me know and let us be more respectful at each other when we do criticism. Remember
I'm doing this for FREE.
 
I hope you'll enjoy playing these dungeons as much as I have enjoyed creating them out of inspiration from other games and many
many hours of work. I am happy to share these to you and please most of all
don't forget to endorse and don't forget to check this out and subscribe:
 
https://www.youtube.com/channel/UCgheLAMTmjBXfxzykodh4NQ
 

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