Riverwood Trader大修

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在3DM Mod站下载上古卷轴5:重置版最新的Riverwood Trader大修 Mod,由DatCrazyNerf制作。feixuhen在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: DatCrazyNerf Mod版本: 1.0 Mod大小: 21.1 KB 更新时间: 2019-09-05 21:35:00 发布时间: 2019-09-05 21:35:00

详细说明

个人说明:

这个mod来自我在Xbox 360 / PS4上的Skyrim年代,糟糕的控制台可怕的体验与毛刺/香草/最小mod选项以及随后今年购买新PC,尝试200个mod然后决定我可以这样做所以我也可以这样做,然后花40个小时在这个mod工作,重新启动它两次,一般是一个空头。

我保留了这个mod vanilla,绝杀和资产友好的未来PS4发布时/如果我想/我能够/我很高兴/有权使用。

非常感谢Sodabanana对这个项目的长期帮助和建议!


这究竟是什么?

Riverwood Trader基本上是一个全新的传说友好,现实和香草资产。

在小型和大型大修之间,基本上是轻型大修......我想?


深入概述:

这个模型是Riverwood Trader内部的彻底改造。


mod在两个楼层的整个商店周围变化,增加了一个阁楼天花板区域,在给定对话的介绍任务中增加了Lucan的文本的补充,(没有演讲,因为如果没有它听起来非常俗气,就无法添加另一个句子)介绍似乎更加开放和对话Lucan如何以演讲的方式与卡米拉互动,然后卡米拉看起来更加沉着,她背对着他坐下来,所有这些都没有改变任何剧本,这是最初的意图,但是存在一个非常顽固的脚本,忽略了爪子在Creation Kit中设置的生成位置,所以它总是在它所处的位置产生,(为了解决这个问题,我不得不将桌子移回去,这破坏了mod最初拥有的商店的开放感觉但是没关系,希望你们认为它看起来仍然很好,谈话应该看起来仍然不如香草那么僵硬。)

最后,这个模型还增加了一个强盗的参考,他在第一个大房间里的荒凉瀑布巴罗的一张纸条上偷了爪子,里面装满了土匪和死老鼠/身体+在尸体附近添加了血腥的抹布。


文件大小?

尺寸很小,大约60kb(拉链20kb)。

我仍在制作一些抛光剂,但文件大小基本上是负100kb!


文件类型?

压缩


照片/视频?

我试图添加一些照片,最多显示几个主要的变化,而不会影响它在游戏中看到新的Riverwood Trader的满意程度!


还有哪些内容已更改或添加?

99%的项目来自The Riverwood Trader文件,只需重新调整用途,调整大小,复制粘贴,删除或移动。

最初我将所有物品移出商店,然后重新安排家具,将它们移回等等。这个mod已经从原始的意图发展了很多,并且由于文件丢失需要从头开始重新启动,然后当我冲了太多时再次重新启动。

我没有新资产。

我完全重新使用了物品,墙壁,桌子,酒吧和小物品,无论是移动它们还是复制粘贴。

从游戏的其他区域添加了很小比例的物品,所有这些都是简单的或不应该影响游戏,任务或其他项目收集,(如果你遇到任何错误,请告诉我,特别是爪子在任务结束时回到案件。)

我使用重复的游戏笔记/信件资产写了两封信。

还有一个业务分类帐;我从Thieves公会复制了伪造分类账;如果您发现任何问题请告诉我RE:盗贼公会。它是重复的,所以你也不能用它来欺骗盗贼公会任务对不起!

我已经确保不会百分之百沉浸,所以如果你的话被打破了......对不起!我努力成为一个完美主义者,并努力工作,使它看起来像一个完全成熟的天际环境。如果你发现了虫子,假装我是贝塞斯达。


你必须自己去发现其余的事情。


导航网格

我真的试图保持navmesh整洁,但它可能会为除了商店里原来的两个NPC以外的任何人起作用(我试着测试和比较,但即使在香草上,楼梯和桌子都有路径问题。)

我测试过它们满意:

 - 卢坎

 - 卡米拉

 -  Faendal

然而,很容易错过细分区域,特别是在发布此mod之前我必须做的快速热修复之后。

如果您在那里发现问题,请告诉我。


灯光

我已经改变了照明以反映家具的变化。我已经对它进行了测试很多但是它可能仍然存在一些小问题,它如何坐在整个房间里。

是的,我摆脱了他们每天都无法点亮的荒谬的枝形吊灯。

我还让楼上的灯光不那么亮了,更让乘客感到放松。

注意:由于在发布之前有一个修补程序,我不得不在一大块家具周围移动,并且可能会有一些小的光文物以便以后修复。

它是如何“现实的”?

我放置的物品使得它们看起来与我的大多数右手人群有意地互动,从杯子,盘子,餐具,羽毛笔,角落,武器,金子以及货架堆放,清洁和订购的方式。我已经非常努力地让这个游戏看起来像一个流动的环境,它已经被居民生活,使用和互动。这家商店看起来很好,方便,上面的卧室看起来很舒适。

我还让它看起来更像是一个真正极端农村的商人,里面装满了人们可能真正在农村小渔村和山村交易的东西(钓鱼竿,工具,武器,住房用品等)。


未来的更新/内容?

我在mods方面非常新,而且时间有限。

我将始终使用vanilla SkyrimSE资产,并且永远不会使用任何新的资产或脚本,因为1.我不知道如何和2.我想保持我的mods控制台友好,天际/绝杀友好。


我想添加的未来内容列表但可能永远不会:

1.我非常希望玩家能够更好地互动酒精,包括购买麦芽酒,蜂蜜酒或葡萄酒,清洗大啤酒杯,并在金币收藏中留下所需的金色+。在这一点上,这是梦想的事情。

2.我知道大小的桶之间的重量差异是相同的,并且会尝试制作单独的物品,因此它们的大小都不同,以及减少/消除拾取它们的能力。由于某种原因,他们能够被拿起但我不记得有任何任务来窃取小桶,但我不愿意让当前的项目不可饶恕,因为它会影响到其他区域。

3.我想用绳索改善天花板阁楼,我只是还没有专业知识来使绳索的位置完全逼真但我认为除了一个帖子(令人讨厌的是最突出的部分)之外,很难。在Creation Kit中,使绳索完全适合轨道井是一项非常好的任务。

4.座位动画很少很奇怪,但我希望得到那些完美的,所以人们不会漂浮在椅子之间等。这可能发生在必须通过我需要做的前面提到的修补程序再次移动一些家具。

7.某种形式的活板室底座区域。我希望它在简单访问方面非常通用,但感觉陷门本身被严重过度使用。

6.我要么错过了一些东西,要么继续非常挑剔,改变细节/实施新事物。

7.如果/当一个官方的SkyrimSE更新打破了这个模块,我将尽我所能更新它以使用最新版本,但我保证没有过去的可能性。

8.改善天际周围的其他房屋会很好。我的目标是做那些大部分没有被触及但不会干扰任务或更大的大修的那些。我特别希望他们能够与JK'S,开放城市和其他类似的mod一起工作,所以室内设计是我目前要改变的目标。就此而言,出于同样的原因,我保持这个mod很简单。如果我能回去,我会选择一个更小,更简单的住所来改变和学习。


自述:

这个mod不需要自述文件。


这是mod经理友好吗?

它通过MO2运行良好。


对那些不使用mod经理的人友好吗?

它是一个.esp文件。


如何手动安装:

Splimy将.esp文件放入你的mods部分。

要快速访问SkyrimSE文件夹,请右键单击Steam库中的Skyrim>属性>本地文件>浏览本地文件,然后将文件放入名为“Mods”的文件夹中。

当您在主菜单中加载并检查/打开它时,它将出现在您的Mod加载顺序中。


仅英语MOD  - 添加文本的两个字母和几个单词是英语。


要测试的控制台命令:

在控制台中键入不带“”的文本。

无需选择您的角色或其他任何东西,只需打开控制台并输入即可。


大修地点:

“COC Riverwood”然后走向交易员。


信件位置:

主要区域有“COC Bleakfallsbarrow01”。你可以继续杀死爪子然后使用,


爪位置:

“COC Bleakfallsbarrow02”将你传送到你可以使用的下一个区域,“tcl”来完成权力之道。再次使用noclip落在地板上让龙喊注册。


任务结束:

然后简单地使用“COC Riverwood”然后走回交易者。

 

我意识到这是一个非常臃肿,只是略显整洁的写作。我将继续编辑此文本墙,以便更好地用作信息选项卡。

请记住我在这里与我交往时也是一个人。

我很乐意帮助,修复一些我的技能,时间和愿望允许等等的东西,但我也可能很忙,不能或不愿意这样做。

请尊重。

终曲

我很感激你看看我的mod,对于任何一个停下来的人来说意味着很多,即使是在黑暗中你背后的沉默的人。 是的,我看到你了。 黑衣人,弯曲的匕首。 我不敢相信它是弯曲的。 等等,你为什么走得更近? 把它拿走......嘿! 你是什么-

——————————————————————————————————————————————————————

Personal note: 
This mod was made from my years of Skyrim on Xbox 360/PS4, the awful console awful experience with glitches/vanilla/minimal mod options and subsequent purchase of new PC this year, trying out 200 mods and then deciding I could do the same so I may as well do so and then spending 40 hours working on this mod, restarting it twice and in general being an airhead. 
I have kept this mod vanilla, lore and asset friendly for a future PS4 release when/IF I want to/am able to/am happy to/have permission to. 
Much appreciation to Sodabanana for the long messages of help and advice on this project! 

What is this actually?
Basically an all new lore friendly, realistic and vanilla asset made the Riverwood Trader. 
Inbetween a small and a large overhaul, so essentially a lite overhaul... I think?

Indepth Overview:
This mod is a complete overhaul of the interior of The Riverwood Trader.

The mod changes around the entire store on both floors, adds a loft ceiling area, adds an addition to Lucan's text in the intro quest given dialogue, (no speech as there's no way to add another sentence without it sounding extremely tacky,) makes the intro seem more open and conversational with how Lucan interacts with Camilla in a lecturing way and then Camilla seeming sassier with her back to him sitting down, all without changing any script this was the original intention, however a very stubborn script exists that ignores the claws spawn location set in the Creation Kit so it always spawns in the position it does, (to fix this I had to move the desk back which ruined the open feeling of the store that the mod originally had but that's ok, hopefully you guys think it looks excellent still and the conversation should still seem far less stiff than it does in vanilla.)
Lastly this mod also adds a reference from the Bandit who stole the claw via a note in Bleak Falls Barrow in the first large room filled with bandits and dead rats/bodies + added bloody rag near his corpse. 

File Size?
The size is small, at about 60kb, (20kb zipped.)
I am making a few polishes still, but the file size is essentially negative 100kb!

File Type?
Zip

Photos/videos?
I have tried to add a few photos at most show casing the few major changes without impacting how satisfying it will be seeing the new Riverwood Trader in game!

What other content is there changed or added?
99% of items are from The Riverwood Trader files simply repurposed, resized, copy pasted, deleted or moved around.
Originally I moved all the items out of the store and then rearranged furniture, moved them back and so on. This mod has evolved a lot from original intentions as well as needing to be restarted from scratch due to a lost file and then restarted again as I rushed it too much.
There are NO new assets from me. 
I have completely re-used the items, walls, tables, bar and small items whether it be move them around or copy paste. 
A very minor percentage of items are added from other areas of the game, all of which are plain or should not affect the game, quests or other item collecting, (Please do let me know if you run into any errors, especially with the claw returning to the case at the end of the quest.)
I have written two letters using a duplicated in game note/letter asset.
There is a business ledger too; I have duplicated the forge ledger from Thieves guild; please let me know if you find any issues with it RE: Thieves Guild. It is duplicated so you also can't use it to cheat the Thieves Guild quests sorry!
I have also made sure to not break immersion 100% so if yours is broken... sorry! I try to be a perfectionist and have worked my hardest to make it seem like a fully fledged Skyrim environment. If you find bugs, pretend I'm Bethesda.

You'll have to discover the rest for yourself.

NAVMESH
I have really tried to keep the navmesh neat but it may play up for anyone other than the original two NPCs in the store, (I tried to test and compare but even on vanilla the stairs and tables have pathing issues.)
I have tested them to satisfaction with:
- Lucan 
- Camilla
- Faendal
However it is very easy to miss minute areas, especially after a quick hot fix I have had to do before posting this mod. 
Please let me know if you find issues there.

Lighting
I have switched around the lighting to reflect the change in furnishing. I have tested it A LOT however there may still be minor issues with how it sits and travels throughout the rooms. 
And yes, I got rid of that ridiculous chandelier they would never have been able to light daily.
I have also made the upstairs seem less lit up and more of a relaxing scene for the occupants.
Note: Due to a hotfix before release I have had to move around a large piece of furniture and there probably will be small light artifacts to fix later.

How is it "realistic"?
I have placed items in a way which makes them look deliberately interacted with my a majority right hand population, from cups, plates, cutlery, to quills, nooks, weapons, gold and the way the shelves are stacked, cleaned and ordered. I have tried extremely hard to make this game seem like a fluid environment that has been lived in, used and interacted with by its inhabitants. The shop looks well kept, accessible and the bedroom above looks lived in and comfortable.
I have also made it seem more like an actual extremely rural trader filled with things people might actually trade for at a small rural fishing and mountain village, (fishing rods, tools, weapons, housing goods etc.)

Future updates/content?
I am extremely new at mods and have limited time spare. 
I will ALWAYS use vanilla SkyrimSE assets and will NEVER use any new assets or scripts because 1. I don't know how and 2. I want to keep my mods console friendly, Skyrim/lore friendly. 

List of future content I would like to add but may never: 
1. I would very much like to make the alcohol aspect much more interactable by the player, including purchasing mugs of ale, mead or wine, washing tankards and leaving the required gold + appearing in the gold coin collection. At this point that's the dream thing.
2. I am aware of the weight difference between the sized kegs being the same and will try to make individual items so they are all different sized, as well as reduce/erase the ability to pick them up. For some reason they are able to be picked up yet I don't recall any quests to steal the kegs but I am not willing to make the current item un-lootable incase it affects other areas. 
3. I want to improve the ceiling loft with the ropes, I just don't yet have the expertise to make it completely realistic with how the ropes sit but I think besides one post, (annoyingly the most prominent section,) it is difficult. Making ropes all fit the rail well is a very fine task within the Creation Kit. 
4. Seating animations are rarely odd but I would like to get those perfect so people are not floating inbetween chairs etc. This may occur after having to move some furniture again via the afformentioned hotfix I needed to do.
7. Some form of trapdoor basement area. I want it to be very generic in terms of simple access but feel the trapdoors themselves are heavily overused.
6. I have either missed some things or I will continue to be extremely picky and change minor details/implement new things.
7.  If/when an official SkyrimSE update breaks this mod I will try my best to update it to work with latest versions, but I promise nothing past possibility.
8. It would be nice to improve some other houses around Skyrim. I would aim to do the ones that have mostly not been touched and don't interfere with quests or larger overhauls too much. I would specifically like them to work with JK'S, Open Cities and other such mods so the interiors are my aim to change currently. On that note, I have kept this mod simple for the same reason. If I could go back I'd choose a far smaller and simpler residence to change and learn with.

README:
There is no need for a ReadMe for this mod. 

Is it mod manager Friendly? 
It runs well via MO2.

Is it friendly to those who don't use mod managers?
It's a single .esp file. 

How To Install Manually:
Splimy put the .esp file into your mods section. 
To quickly get to the SkyrimSE folder right click on Skyrim in your Steam library>properties>local files>browse local files and then put the file into the folder named "Mods." 
It will appear in your Mod load order when you load up and check/turn it on in the main menu.

English ONLY MOD - The two letters and few words of added text are English.

Console Commands To Test:
Type text without "" in console.
No need to select your character or anything else, simply open up the console and type.

Overhaul Location:
"COC Riverwood" then walk to the Trader.

Letter location:
"COC Bleakfallsbarrow01" in the main area. You can go on to kill the claw thief and then use,

Claw Location:
"COC Bleakfallsbarrow02" to teleport you to the next area where you can use, "tcl" to noclip through to the word of power. Use noclip again to fall on the floor to have the dragon shout register. 

End of quest:
Then simply use, "COC Riverwood" then walk back to the Trader.
 
I realize this is a very bloated and only slightly neat piece of writing. I will continue to edit this wall of text so it better serves as an information tab.
Please remember I am a person too when interacting with me here.
I am happy to help out, fix some stuff where my skills, time and desire allow etc. but I may also be busy, unable or unwilling to do so. 
Please respect that.

Finale
I appreciate you checking out my mod, to anyone stopping by it means A LOT, even you silent people up the back, in the darkness. Yeah, I see you. The guy in black, with the curved dagger. I can't believe it is curved. Wait, why are you coming closer? Put that away... hey! What are yo-

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