了解你的敌人 - 基于特质的抵抗和弱点

收藏人数:256
点赞次数:961
下载次数:2391
资源大小:66.3 KB

资源介绍


详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的了解你的敌人 - 基于特质的抵抗和弱点 Mod,由tjhm4制作。elvaxyq在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: tjhm4 Mod版本: 7.4 Mod大小: 66.3 KB 更新时间: 2019-07-19 01:13:57 发布时间: 2019-07-19 01:13:57

详细说明

提供经典版本这里.

TL;DR
改变生物和盔甲对魔法和物理伤害的抵抗力和弱点,增强战斗挑战和多样性。
21本书可以在天空中找到,可以释放额外的效果。
涵盖所有香草盔甲,法师盔甲法术和敌人,除了龙和可玩的种族。
模块:只选择生物模块,只有盔甲模块,或两者兼而有之。
兼容:通过zEdit补丁程序安装以获得最大的兼容性。
轻量级:只有少数几个脚本,没有一个运行超过一次。


摘要


知道你的敌人通过改变不同生物和盔甲对不同类型伤害的抵抗力和易感性来修正天边的重复战斗。你将不再能够用单一的武器或法术通过天边屠杀你的方式,相反,你将需要灵活地调整你的策略以适应当前的敌人。

下面是它的工作原理:知道你的敌人增加了33个不同的特征,影响到敌人在不同类型的攻击中受到了多大程度的伤害。身体攻击分为刀刃、斧头、钝武器和弓箭。魔法攻击被分解为火,霜,休克,毒药和疾病。每个生物或盔甲被赋予一系列的特征,以确定其整体抵抗力和弱点。为装甲示例打开下面的扰流板:

破坏者:

这里也有一个生物例子:

破坏者:

但这还不是全部!“知道你的敌人”包括了一系列的21位牧师,他们提供了关于生物弱点的信息,并释放了额外的效果。这些书可以在天空中找到,而且会是一个挑战,所以狩猎愉快!要查看不锁定效果的示例,请打开下面的扰流板:

破坏者:

最后一本书是关于装甲系统的游戏介绍。它可以从任何铁匠那里买到。


性状


乐趣的一部分是不知道这些特征是什么,而是尝试不同的方法来找出好的策略。所有的特点都有相应的加载屏幕,这也会给你提示。但是如果你真的要确切了解每个特性是如何工作的,以及它们应用于哪些敌人,请在下面打开扰流板:

生物特征:

破坏者:

装甲特征:

破坏者:

生物


再次,我建议你发挥模式,并试图为自己找出敌人,但更多的信息,我增加了一个pdf作为一个可选的下载,讨论了阻力和弱点的分布在相当多的细节。如果您真的想知道不同的敌人是如何影响的,请打开下面的扰流板。

破坏者:

盔甲


要知道你的敌人会同时考虑穿戴盔甲和法师护甲法术。对于磨损的盔甲,它使用主装甲块来确定抵抗和弱点,所以你可以戴任何你想戴的手套,靴子和头盔。补丁将增加护甲的影响到它的描述(如果你想要关闭这个安装部分)和一个游戏中的介绍装甲系统是由一本书,可以买到所有铁匠。为了偷偷摸摸的高峰,打开下面的扰流板:

磨损的盔甲:

破坏者:

法师盔甲:

破坏者:

安装


安装:
这个模块通过zEdit补丁程序安装,允许前所未有的兼容性。如果您不想以这种方式安装,您应该从文件部分的旧版本下载v6.2.1,但是强烈建议使用补丁程序(请参阅常见问题解答)。以下是如何做到这一点:

1.安装模块
-下载并安装MOD到您的数据目录。确保知道你的敌人。(尤指活动的)。

2.安装zEdit
-下载并安装zEdit.

3.将修补程序添加到zEdit中
-打开zEdit。
-加载您的满载订单,包括知道_YOYE_CONMEY.(尤指)。Kye(尤指)的立场并不重要。请注意,如果您的加载顺序中有超过256个插件,您应该只加载那些您想要修补的ESP(即那些修改或添加新的NPC或盔甲的插件)。
-在右上角有一个按钮,看起来像3个小立方体,点击它,它将显示当前安装的补丁列表。
-单击以安装新修补程序。知道你的敌人有两个补丁:一个是生物模块,一个是装甲模块。它们与esp一起添加到您的数据目录中,在一个名为“zEdit patcher”的文件夹中。安装一个或两个,然后单击按钮重新启动zEdit。

4.配置修补程序
-在zEdit的右上角有一个看起来像拼图的按钮。单击它可显示已安装修补程序的列表。
-左边是补丁程序有配置选项的列表。按以下方式调整配置选项:

了解你的敌人:
-银珀克-如果设置为“真”,补丁将编辑银额外效果,使之更有趣一些。这可能与编辑银福利的其他mods不兼容,因此默认情况下它是‘false’。
-影响强度1.0是常见的,较低的数字(如0.5)是“小”模式,更高的数字(例如2.0)是“疯狂”模式,负数可能会破坏你的游戏。

了解你的护甲补丁
-贴片装甲描述-如果设置为“真”(默认),护甲效果的简短描述将添加到装甲描述中,并将在库存中显示。这是可选的,因为它将隐藏任何魔法在你的库存中的影响,你将需要进入你的积极效果来检查魔法。
-影响强度1.0是常见的,较低的数字(如0.5)是“小”模式,更高的数字(例如2.0)是“疯狂”模式,负数可能会破坏你的游戏。

5.打补丁
-将您的满载顺序*加载到zEdit中,包括知道_Yourenemy.esp。Kye(尤指)的立场并不重要。
*如果您有>254个插件,补丁程序将无法工作,因此您应该只加载需要修补的加载顺序子集。如果您不确定需要加载哪些esp,请参阅指南这里.
-右上角是一个看起来像拼图游戏的按钮,点击它可以看到安装补丁的列表。
-构建您想要的补丁(每个补丁大约需要20秒,如果您有一个长的mod列表,则更长)。
-在补丁程序运行时观察日志,它们会告诉您修补程序在做什么,如果您的负载顺序出现问题,则向您发出警告。
-注:不要使用构建所有功能,因为这将造成补丁之间的冲突。相反,建立一个,然后当它已经完成构建另一个。
-退出zEdit保存新创建的修补程序ESP。

6.玩你的游戏
-确保补丁低于他们修补的所有MOD。如果你运行这两个补丁,你想要的,你曾经创造的最后一个低于另一个。

最新情况:
删除补丁程序创建的ESP,安装新版本的MOD,并重新运行修补程序。请记住,更新中期播放是有风险的。

卸载:
卸载MODS中间播放是一个坏主意,除非你非常小心。Kye增加额外的玩家,以及敌人,并且有可能在卸载后仍然保留无效引用。但是,如果您想这样做,这很简单:禁用ESP并将其从加载顺序中删除。这里有一些额外的提示:卸载在一个没有敌人加载的细胞中,确保你身上没有Kye书籍的副本,使用一个保存清理器。

所需经费:
天边

业绩影响:
没有。

兼容性


知道你的敌人是为了最大限度的兼容性而设计的。从v7开始,加上zEdit补丁程序,它在运行补丁程序之前不会编辑香草记录,所以它(技术上)与所有东西都兼容。问题可能会出现在MODS,增加新的种类的NPC/盔甲/电阻,因为补丁可能跳过他们,然而,我已经使补丁强大的许多常见的MODS。

100%兼容:
高级对手计数器-修补程序移除AAEs抵抗系统,并用Kye‘s替换它。
动物调整
装甲等级剩余
箭头和螺栓调整
神器-布列塔尼圣骑士
音频大修Skyrim 2
更好的吸血鬼
遥不可及
超越天际:布鲁马
鸟群
天鸟
天空中的猫
天边斗篷
彩色魔术
战斗演变
炼金术和烹饪大修
全工艺大修改造
裁剪室地板
视差
多种龙-Kye不碰龙
Draugr升级和改进
元素破坏魔法-你需要Mod的“了解你的元素”才能让新元素受到Kye的影响
法尔斯卡尔
被遗忘的地下城
创世纪-动态增加产卵量
Hammet‘s地下城包
重型军械库-增加的武器使用香草关键字,因此属于以下类别。
刀刃:短剑,短矛,短剑
斧头:斧头,战斧,斧头
钝:棍棒,马孔,铁锤,四分柱,刀柄,长马刀
高度调整比赛
赫尔根重生
高级敌人
浸没装甲
浸水马
专横
增加敌人产卵量
科纳里克(氏)
魔法调整
月光故事
明日终极
宿敌
奥比斯
纵坐标
AHO项目
种族体形态
影子法术包-如果你想让SSP增加的新法术受到Kye的影响,你将需要“光明与阴影”(Kye Light And Shadow)。
侧盘平天边
简单平衡
天鸟
天边沉浸生物
天边改造-完全敌人大修
天边下水道
天边地下
天边未平
SkyTest
斯米洛登
甲界-Kye会调整一些法术,使它们受到适当的阻力的影响
真装甲-见下文常见问题
终极战斗
不死
香草生物和老板
紫罗兰
武器、盔甲、服装和杂波修复
野猫
野生世界


MODS需小心处理
带上你的银 -Bys的效果将与那些来自Kye的生物叠加在一起,使生物像不死生物一样非常强大。如果你在使用Kye,我也不会使用Bys。
塔米尔野兽-新种族中的NPC不会受到Kye的影响。此外,一些新的NPC被放置在不适当的香草竞赛,因此将得到不寻常的好处。
Daedric实体恢复项目-新种族中的NPC不会受到Kye的影响
怪物Mod SE-不对MMM增加的新NPC适用Kye性状。
死亡之灾-我还没买,所以不能保证修补者会给僵尸打补丁.
敌人的报复-效果将与Kye叠加,使敌人更加强大。
终极致命性计数器/时间之沙-打补丁的人可能会跳过一些新的敌人

未来计划


调整补丁程序以增加与更多MODS的兼容性。


常见问题


(1)为什么要利用性状而不是仅仅给每种物种自己的抗性和弱点?
有两个原因。首先,影响多种物种的特性允许你利用过去与敌人的经验来猜测类似敌人的可能策略。第二,特征以有趣和有趣的方式结合在一起。有时,一个生物最终会产生免疫力,而不是因为一个单一的特性,而是因为它的所有特征是如何结合在一起的。同样地,一些敌人最终也会有致命的弱点。

2)这是否使游戏变得更难了?
是和不是。如果你试着像香草的天边一样玩,并且对所有的敌人使用单一的策略,你可能会发现一些敌人是非常困难的。如果你使用上面的破坏者来查看每一个物种的弱点,你可能会发现游戏更容易一些(尽管只有少数敌人有致残的弱点,而有些则完全没有)。如果你按照我的意愿,尝试不同的方法,你一开始会发现新的敌人很难对付,但当你学习对付他们的策略时,他们就会变得更容易管理。当你发现这些书时,新的方法也会出现。

这就是说,NPC AI并没有考虑到这类事情,所以有时候NPC会有一个非常困难的时期。例如,在一个同伴任务中,你由艾拉和法卡斯等陪同,必须与鬼魂战斗。然而,这些NPC携带的武器不会伤害安装了Kye的鬼魂,所以基本上是由你来杀死鬼魂,而同伴只是分散他们的注意力。在另一个探索中,你和Neloth(一位精通电击法术的NPC)对抗矮人自动机,然而,与Kye相比,这些机器人是免疫的,所以Neloth不会有多大的帮助。尽管如此,这些时刻是很少和遥远的,当你的NPC是你的随从,你可以改变他们的设备你自己(虽然你不能阅读由于发动机的限制)。因此,这不应该是一个大问题。

(3)这种模式会迫使我扮演一个无所不包的角色吗?
不,但是单一武器的建立是不可行的这个模式。相反,你应该投资两到三种不同的攻击类型。所以你可以将钝武器和攻击性恢复法术结合起来(例如来自启示录)。或者你可以把电击魔法和毒药和弓箭结合起来。你当然可以去一个纯粹的魔法或纯粹的身体建设,但是,结合剑和锤子也应该很好。也就是说,取决于你喜欢哪种技能,你可能仍然会遇到一些非常棘手的敌人。如果你真的想继续是一个专家,那么另一个选择是使用一个互补的随从,一个有实力对抗敌人的人。

4)我需要打烂的补丁吗?
没有。这些书籍是通过脚本在运行时添加到水平列表中的,因此将被添加到列表中,而不需要一个被重击的修补程序。

5)我在哪里能找到这些书?
所有铁匠都会卖盔甲书,但生物书要稀罕得多。它们可以在与人类敌人(土匪、帝国军团、风暴斗篷、离弃者、避风港、吸血鬼和法师)有关的老板胸膛中找到。不同的书更有可能被不同类型的敌人所拥有(例如法师更有可能拥有与魔法相关的书籍),但任何一本书都可以与上述任何敌人一起找到。每个老板的箱子大约有10%的机会包含一本书,但有些比另一些要少见得多。一般来说,我不希望你找到所有的21卷,直到你达到一个非常高的水平。

6)Kye的装甲模块和真正的装甲有什么区别?我能两者都用吗?
真正的盔甲是一个伟大的模式,但你可能不想使用它和Kye的盔甲在同一时间。由于这个原因,我让Kye的盔甲成为一个单独的,特别是你可以使用真正的装甲与Kye生物模块没有问题。尽管如此,我确实认为Kye的装甲模块是好的!总的来说,我认为Kye的盔甲模块与真甲相比是简单的,而且是被剥下的。以下是两者之间的一些具体区别:
-Kye是免费脚本,真正的盔甲使用脚本。
-Kye没有MCM,真装甲有MCM。
-Kye的效果是扁平的抵抗/弱点,真正的装甲的效果更复杂和随机。
-Kye的效果更容易预测,真正的装甲更难以预测。
-Kye的效果只基于刀盘和武器类型,真正的装甲也考虑到所有的盔甲和武器材料。
两者都试一试,让我知道你的想法!

7)为什么使用zEdit修补程序而不是通过ESP进行修补?
zEdit补丁程序比传统的补丁ESP制作方法更可取的原因有很多:
-因为Kye编辑NPC,如果没有补丁程序,它将需要大量补丁,这会使您的负载顺序变得混乱。zEdit补丁程序生成一个补丁,尤指。
当ESP补丁解决一对MODS之间的冲突时,它们会加剧两个以上MODS之间的冲突。假设您已经安装并修补了AAE和SRCEO。如果您试图通过补丁ESP添加Kye,这将重新引入AAE和SRCEO之间的不兼容性。有了补丁,一旦你解决了AAE和SRCEO之间的冲突,Kye就可以添加到上面,而不会搞砸任何事情。
-为不断更新MODS而维护补丁是一项巨大的工作,补丁程序很少需要更新。
-补丁程序将自动容纳大多数MODS,而传统的特别是补丁只适用于它们所建的MODS。
-zEdit允许修补程序具有可选设置(例如在装甲中添加可选的描述),尤其是不能以这种方式配置补丁。
总的来说,zEdit补丁程序是编辑常见受影响记录(如NPC、种族等)的MODS的未来,我特别感谢Mator为社区提供了创建它们的能力。


协同MODS

知道你的敌人大扫除敌人的防御,但你可能也想要一个敌人的进攻模式。我用天边改造-完全敌人大修,但是高级对手计数器是另一个选项(两者都与Kye兼容)。你也应该接宿敌你也可以考虑修正敌人的战斗人工智能,用斯米洛登, 野猫或战斗演变(全部与Kye完全兼容)。

Kye给了你更多的理由来携带多种武器,那么为什么不用一种类似的方式来炫耀它们呢?可见收藏齿轮?你也可以得到更多种类的武器,如重型军械库.


我的其他摩托


了解你的敌人-敌人和装甲的抵抗和弱点大修
训练员Galore-扩大“仅限培训”水准的培训系统
挑战拼写学习-咒语触发了一种昂贵的仪式,你必须通过这个仪式来学习法术。
选你的毒药-支持战略性觅食的炼金术手册
NPC Stat Rescaler-为更快、更公平和更少海绵状战斗调整NPC统计值的修补程序。
XP编辑器-调整XP增益和水准的修补程序

致谢


感谢Mator创建zEdit。这是一个令人难以置信的工具,提供了一个解决方案的“一的规则”,以瘟疫模式。

特别感谢那些帮助设计法师护甲效果并创造出你的元素的莫格勒拉姆奇(Mooglerampage)。

特别要感谢Sthaag、/u/TendiesFor早餐、Takahirn、sirjesto、sasnikol、SidePannel、theleg77、SpaceOden、Purple法老王、TheCeige、Novasark、OriginalDint和FeelTheBerne,他们通过提供补丁为这一模式的发展做出了贡献。特别要感谢77国集团的不懈支持。

还感谢tx 12001和sirjesto,感谢他们在高级对手计数器方面的工作,这是这一模式的主要灵感之一;R/Skyrimmods公司的工作人员提供了反馈和鼓励,尤其是Arindel,他通过脚本将书籍添加到列表中,以及340名用户完成了一份问卷,帮助我平衡了Kye;最后,感谢贝塞斯达制作了这样一款我无法放下的容易模式化的游戏。

——————————————————————————————————————————————————————

Classic version available here.

tl;dr
Changes the resistances and weaknesses of creatures and armor to magic and physical damage enhancing combat challenge and variety.
21 books to be found throughout Skyrim that unlock extra effects.
Covers all vanilla armors, mage armor spells and enemies, except dragons and playable races.
Modular: choose only the creatures module, only the armors module, or both.
Compatible: Installs via a zEdit patcher for maximum compatibility.
Lightweight: only a handful of scripts, none runs more than once.


Summary


Know Your Enemy fixes Skyrim's repetitive combat by changing the resistance and susceptibility of different creatures and armor pieces to different types of damage. No longer will you be able to slaughter your way through Skyrim armed with only a single weapon or spell, instead you will need to flexibly adapt your strategy to the current foe.

Here's how it works: Know Your Enemy adds 33 different traits that affect how much an enemy is damaged by different kinds of attacks. Physical attacks are broken down into blades, axes, blunt weapons and bows. Magic attacks are broken down into fire, frost, shock, poison and disease. Each creature or armor piece is given a number of traits that stack to determine its overall resistances and weaknesses. Open the spoiler below for an armor example:

Spoiler:  

Show



Here's a creature example too:

Spoiler:  

Show



But that's not all! Know Your Enemy includes a series of 21 bestiaries that give information about creatures' weaknesses and unlock additional effects. The books can be found across Skyrim and will be a challenge to find, so happy hunting! To see an example of the unlockable effects, open the spoiler below:

Spoiler:  

Show



There's one last book that acts as an in-game introduction to the armor system. It can be bought from any blacksmith.


Traits


Part of the fun is not knowing what the traits are and instead experimenting with different approaches to figure out good strategies. All the traits have corresponding loading screens that will give you tips too. But, if you really want to know exactly how each trait works and which enemies they apply to, open the spoiler below:

Creature traits:

Spoiler:  

Show



Armor traits:

Spoiler:  

Show




Creatures


Again, I suggest you play the mod and try to figure out enemies for yourself, but for a bit more info I've added a pdf as an optional download that discusses the distribution of resistances and weakness across creatures in considerable detail. If you really want to know exactly how different enemies are affected open the spoiler below.

Spoiler:  

Show



Armors


Know Your Enemy take both worn armor and mage armor spells into account. For worn armor it uses the main armor piece to determine resistances and weakness, so you can wear whatever gloves, boots and helmet you want. The patcher will add the effects of the armor to its description (see installation section if you want to turn this off) and an in-game introduction to the armor system is provided by a book that can be bought from all blacksmiths. For a sneak peak open the spoiler below:

Worn armor:

Spoiler:  

Show



Mage armor:

Spoiler:  

Show




Installation


Installation:
This mod installs via zEdit patchers which allows unprecedented compatibility. If you don't feel like installing this way you should download v6.2.1 from the old versions in the files section, however the patchers are strongly recommended (see the FAQ). Here's how to do it:

1. Install the mod
- Download and install the mod into your data directory. Make sure know_your_enemy.esp is active.

2. Install zEdit
- Download, and install zEdit.

3. Add the patchers to zEdit
- Open zEdit.
- Load your full load order, including know_your_enemy.esp. The position of the KYE esp does not matter. Note that if you have more than 256 plugins in your load order you should load only those esps that you want to be patched (i.e. those that modify or add new NPCs or armors).
- In the top right is a button that looks like 3 little cubes, click it and it will show a list of currently installed patchers.
- Click to install a new patcher. Know your enemy comes with 2 patchers: one for the creatures module, and one for the armors module. They are added to your data directory with the esp, inside a folder called "zEdit patchers". Install one or both and then click the button to restart zEdit.

4. Configure the patchers
- In the top right of zEdit is a button that looks like a jigsaw piece. Click it to bring up a list of your installed patchers.
- On the left is a list of which patchers have config options. Adjust the config options as follows:

Know Your Enemy patcher:
- Silver Perk - if set to 'true' the patcher will edit the silver perk effects to be a little more interesting. This is potentially incompatible with other mods that edit the silver perk, hence it is 'false' by default.
- Effect Intensity - a number the scales how dramatic the resistances and weaknesses are. 1.0 is usual, lower numbers (like 0.5) are 'lite' mode, higher numbers (e.g. 2.0) are 'insane' mode, negative numbers will probably break your game.

Know Your Armor patcher
- Patch armor descriptions - if set to 'true' (the default) a short description of the effects of the armor is added to the armors description and will be visible in your inventory. This is optional because it will hide the effects of any enchantments in your inventory, you will need to go into your active effects to check enchantments.
- Effect intensity - a number the scales how dramatic the resistances and weaknesses are. 1.0 is usual, lower numbers (like 0.5) are 'lite' mode, higher numbers (e.g. 2.0) are 'insane' mode, negative numbers will probably break your game.

5. Run the patchers
- Load your full load order* into zEdit, including know_your_enemy.esp. The position of the KYE esp does not matter.
- *If you have >254 plugins, the patcher will not work, and so you should load only the subset of you load order that needs patching. If you are not sure which esps need to be loaded see the guide here.
- In the top right is a button that looks like a jigsaw puzzle, click it to see a list of installed patchers.
- Build the patches you want (they take about 20 seconds each, longer if you have a long mod list).
- Watch the logs as the patchers run, they tell you what the patcher is doing and give you warnings if something is up with your load order.
- Note: do not use the build all function as this will create conflicts between the patchers. Instead build one, then when it has finished build the other.
- Exit zEdit saving the newly created patch esps.

6. Play your game
- Make sure the patches are below all the mods they patched. If you ran both patchers you want which ever you created last to be below the other.

Update:
Delete the esps created by the patchers, install the new version of the mod, and re-run the patchers. Bear in mind updating mid playthrough is risky.

Uninstall:
Uninstalling mods mid playthrough is a bad idea unless you are very careful. KYE adds perks to the player, as well as to enemies and the there is a possibility for null references to remain after uninstall. If you want to do it though, it's straightforward: deactivate the esps and remove them from your load order. Here are some extra tips: uninstall in a cell with no enemies loaded, make sure you have no copies of the KYE books on you, use a save cleaner.

Requirements:
Skyrim

Performance impact:
None.



Compatibility


Know Your Enemy is designed for maximum compatibility. As of v7, with the addition of zEdit patchers, it does not edit vanilla records until the patcher is run and so it is (technically) compatible with everything. Issues can arise with mods that add new kinds of NPCs/armors/resistances as the patcher might skip them, however, I have made the patcher robust to many common mods.

100% Compatible:
Advanced Adversary Encounters - the patcher removes AAEs resistance system and replaces it with KYE's
Animal tweaks
Armor Rating Redux
Arrows and bolts tweaks
Artifact - The Breton Paladin
Audio overhaul Skyrim 2
Better Vampires
Beyond Reach
Beyond Skyrim: Bruma
Birds and flocks
Birds of Skyrim
Cats of Skyrim
Cloaks of Skyrim
Colorful Magic
Combat evolved
Complete Alchemy and Cooking overhaul
Complete crafting overhaul remade
Cutting Room Floor
Disparity
Diverse dragons - KYE doesn't touch dragons
Draugr Upgrades and Improvements
Elemental Destruction Magic - you will need the mod 'Know Your Elements' for the new elements to be affected by KYE
Falskaar
Forgotten Dungeons
Genesis - Dynamically increased spawns
Hammet's Dungeon Pack
Heavy Armory - the added weapons use vanilla keywords and so will fall into the following categories.
                             Blade: shortswords, glaives, spears, shortspears, daggers, tantos etc, tridents
                             Axe: halberds, battleaxes, hatchets
                             Blunt: clubs, maces, warhammers, quarterstaves, mauls, long maces
Height adjusted races
Helgen Reborn
High Level Enemies
Immersive Armors
Immersiver Horses
Imperious
Increased Enemy Spawns
Konahrik's Accountrements
Magic Tweaks
Moonlight Tales
Morrowloot Ultimate
Mortal Enemies
OBIS
Ordinator
Project AHO
Racial body morphs
Shadow Spells Package - you will need "KYE Light and Shadow" if you want the new spells added by SSP to be affected by KYE.
SidePannel's Leveled Skyrim
Simply Balanced
SkyBirds
Skyrim Immersive Creatures
Skyrim Revamped - Complete Enemy Overhaul
Skyrim Sewers
Skyrim Underground
Skyrim Unleveled
SkyTest
Smilodon
Tomebound - KYE will tweak some of the spells so they are affected by the appropriate resistances
True Armor - see FAQ below
Ultimate Combat
Undeath
Vanilla Creatures and Bosses Tweaked
Violens
Weapons, Armor, Clothing and Clutter Fixes
Wildcat
Wild World


Mods to be careful with
Bring Your Silver - the effects of BYS will stack with those from KYE making creatures like undead extremely powerful. If you are using KYE I wouldn't use BYS aswell.
Beasts of Tamriel - NPCs in the new races will not be affected by KYE. In addition some new NPCs are placed in inappropriate vanilla races, so will get unusual perks.
Daedric Entity Restoration Project - NPCs in the new races will not be affected by KYE
Monster Mod SE -  no KYE traits will be applied to the new NPCs added by MM.
Plague of the Dead - I haven't bought it, so can't guarantee the patcher will patch the zombies.
Revenge of the enemies - effects will stack with KYE making even tougher enemies.
Ultimate Deadly Encounters/Sands of Time - the patcher will probably skip some of the new enemies


Future plans


Adjust the patcher to add compatibility with more mods.


FAQ


1) Why use traits instead of just giving each species its own specific resistance and weaknesses?
Two reasons. First, traits that affect multiple species allow you to use past experience with enemies to guess at likely strategies for similar enemies. Second, traits combine in interesting and fun ways. Sometimes a creature ends up with an immunity, not from a single trait, but from how all its traits work together. Similarly, some enemies end up with crippling weaknesses.

2) Does this make the game harder?
Yes and no. If you try to play like vanilla Skyrim and use a single strategy for all enemies you will probably find some enemies extremely difficult. If you use the spoilers above to see each species weaknesses you will probably find the game a little easier (though only a few enemies have crippling weaknesses and some have none at all). If you play the way I intend and experiment with different approaches you will find new enemies tough at first, but as you learn strategies to deal with them they will become more manageable. As you discover the books new approaches will open up too.

This said, NPC AI does not take this sort of stuff into account so sometimes NPCs will have a very hard time. For instance, in one of the companion quests you are accompanied by Aela and Farkas etc and must fight ghosts. However, the weapons carried by these NPCs don't damage ghosts with KYE installed and so it will basically be up to you to kill the ghosts while the companions simply distract them. In another quest, you and Neloth (an NPC who mostly knows shock spells) fight dwarven automata, however, with KYE these are immune to shock so Neloth won't be much help. Nonetheless, these moments are few and far between, and when NPCs are your followers you can change their equipment strategically yourself (though you can't make the read the books due to an engine limitation). As such this shouldn't be a major problem.

3) Will this mod force me to play as a jack-of-all-trades?
No, however single weapon builds are less viable with this mod. Instead you should invest in two or three different attack types. So you could combine blunt weapons with offensive restoration spells (from Apocalypse for instance). Or you could combine shock magic with poison and bows. You can certainly go for a pure magic or pure physical build though; combining swords and hammers should work well too. That said, depending on which skills you favor you might still encounter a few really tricky enemies. If you really want to remain a specialist, then another option is to use a complementary follower, someone with strengths against enemies you struggle with.

4) Do I need a bashed patch?
No. The books are added to leveled lists at runtime via a script and so will be added to lists without the need of a bashed patch.

5) Where can I find the books?
The armor book is sold by all blacksmiths, but the creature books are much rarer. They can be found in boss chests associated with human(ish) enemies (bandits, imperial legion, stormcloaks, forsworn, hagravens, vampires and mages). Different books are more likely to be owned by different types of enemy (e.g. mages are more likely to own magic-relevant volumes), but any book can be found with any of the above enemies. Each boss chest has about a 10% chance of containing a book but some are much rarer than others. In general I wouldn't expect you to find all 21 volumes until you get to a very high level.

6) What's the difference between KYE's armors module and True Armor? Can I use both?
True Armor is a great mod, but you probably don't want to use it and KYE's armors add-on at the same time. For this reason, I made KYE's armors a separate esp so you can use True Armor with the KYE creatures module no problem. That said, I do think KYE's armors module is good! In general I think KYE's armors module is simple and stripped-down compared to True Armor. Here are some specific differences between the two:
- KYE is script free, True Armor uses scripts.
- KYE has no MCM, True Armor has an MCM.
- KYE's effects are flat resists/weaknesses, True Armor's effects are more complex and stochastic.
- KYE's effects are more predictable, True Armor's are harder to predict.
- KYE's effects are based on the cuirass and weapon type only, True Armor takes all armor pieces and the weapon material into account as well.
Try both and let me know what you think!

7) Why use a zEdit patcher instead of patching via esps?
There are many reasons why a zEdit patcher is preferable to the traditional method of making patch esps:
- Because KYE edits NPCs, without the patcher it would require lots of patches, this clutters up your load order. The zEdit patcher produces a single patch esp.
- While esp patches resolve conflicts between a pair of mods, they exacerbate conflicts between more than 2 mods. Imagine you have already installed and patched AAE and SRCEO. If you tried to add KYE via patch esps this would reintroduce the incompatibility between AAE and SRCEO. With the patcher, once you have resolved the conflicts between AAE and SRCEO, KYE can be added on top without messing anything up.
- Maintaining patches for constantly updating mods is a huge amount of work, the patcher will only rarely need to be updated.
- The patcher will automatically accommodate most mods, while traditional esp patches only accommodate the mods they were built for.
- zEdit allows patchers to have optional settings (e.g. adding optional descriptions to the armor), esp patches cannot be configured this way.
Overall zEdit patchers are the future for mods that edit commonly affected records (like NPCs, races etc) and I am exceptionally grateful to Mator for providing the community with the ability to create them.


Synergistic mods

Know Your Enemy overhauls enemy defenses, but you'll probably want an enemy offense mod too. I use Skyrim Revamped - Complete Enemy Overhaul, but Advanced Adversary Encounters is another option (both are compatible with KYE). You should also pick up Mortal Enemies too and you might consider fixing up enemy combat AI, with smilodon, wildcat or combat evolved (all fully compatible with KYE).

KYE gives you more reason to carry around multiple weapons, so why not show them off with a mod like visible favorited gear? You can also get a greater variety of weapons with a mod like heavy armory.


My other mods


Know Your Enemy - A resistance and weakness overhaul for enemies and armors
Trainers Galore - An expansion of the training system designed for "training only" leveling
Challenging Spell Learning - Spell Tomes trigger a costly ritual you must pass to learn spells
Pick Your Poison - An alchemical handbook to support strategic foraging
NPC Stat Rescaler - A patcher that adjusts NPC stats for faster, fairer, and less spongy combat.
XP Editor - A patcher that adjust xp gain and leveling



Acknowledgements


Thanks to Mator for creating zEdit. It is an incredible tool that offers a solution to the "rule-of-one" that plagues modding.

Special thanks to mooglerampage who helped with the design of the mage armor effects and who created Know Your Elements.

Special thanks to Sthaag, /u/TendiesForBreakfast, Takahirn, sirjesto, sasnikol, SidePannel, thelegg77, SpaceOden, purplepharaoh, theCeige, novastark, OriginalDint and FeelTheBerne who have contributed to the development of this mod by providing patches. Extra special thanks to thelegg77 whose support has been tireless.

Thanks also to tx12001 and sirjesto for their work on Advanced Adversary Encounters which was a major inspiration for this mod; the folks over at r/skyrimmods who offered feedback and encouragement, particularly Arindel who helped with adding books to leveled lists via a script and the 340 users who completed a questionnaire that helped me balance KYE; and, finally, thanks to Bethesda for making such an easily modded game that I can't put down.


文件说明

Mod截图

相关作品

上古卷轴5:天际重制版 莫娜·阿尔塔MODv1.3[汉化版] | 上古卷轴5:天际 技能MOD恶魔猎手能力 | Presator - 天际的津贴9.26 | 魔兽争霸3 1.20梦幻金庸群侠传 v3.4十大神器 | 侠盗猎车手5 2015年款法拉利FF带全景天窗MOD | 法拉利612 Scaglietti 2004 [Add-On | 调整] 1.5 |

elvaxyq的其他作品

  • 上古卷轴5:天际重制版 莫娜·阿尔塔MODv1.3[汉化版]
  • 上古卷轴5:天际 技能MOD恶魔猎手能力
  • Presator - 天际的津贴9.26
  • 魔兽争霸3 1.20梦幻金庸群侠传 v3.4十大神器
  • 侠盗猎车手5 2015年款法拉利FF带全景天窗MOD
  • 法拉利612 Scaglietti 2004 [Add-On | 调整] 1.5