贵金属(按盎司计)

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的贵金属(按盎司计) Mod,由LetTheWookieeWin882制作。3dmke在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: LetTheWookieeWin882 Mod版本: 1.0 Mod大小: 11.4 MB 更新时间: 2019-04-24 00:56:18 发布时间: 2019-04-24 00:56:18

详细说明

这个模型的作用是:


抓取一个金矿矿脉几秒钟就能得到足够的矿石来熔化一块黄金,这难道不奇怪吗?同一块砖只提供足够的材料来做一个戒指或项链?这个模型把巨大的金银铸锭变成更合理的盎司,大约是香草铸锭的八分之一。如果需要,可以将8盎司或16块矿石组合成一个锭,这将分别增加其重量和价值。然而,将这些用于制作需要将其分解成盎司(两个过程中都不会丢失任何材料)。此外,带有东帝国公司和马卡思银血家族标志的特殊变体金和银盎司已被添加到水平列表中,并放置在世界上适当的位置。你可以在任何锻造厂将这些熔化成正常盎司,用于制造、销售或收集。




该插件被标记为ESL,因此您可以在不丢失加载顺序中的插槽的情况下享受它。




你为什么这么做?


这让我很烦恼。我玩真正的中世纪经济和真实的物品重量,以及增加硬币重量的模型,所以我经常发现自己携带贵重金属作为一种储蓄账户。我觉得奇怪的是,这些铸锭如此巨大,但价值相对较低,所以我把这个模型作为中间步骤。这也是一个很好的做法,在搅拌机和墨景制作定制模型和纹理。




安装:


选择常规或无级别列表版本,下载并使用您选择的mod manager安装。




可选文件:


如果你这么想,有一个可选的全标记下载,将取代所有的金属盎司-甚至那些由你熔化,播放器-与我的定制标记网格。只需使用可选替代品覆盖goldounce.nif和silverounce.nif。这被认为是不友好的传说,但如果你这么喜欢我的网,我是谁来阻止你?




兼容性:


这是相对非侵入性的,因为它只是改变名称,重量,价值,和网格香草锭。这意味着它与添加新工艺配方或制作金条的模具100%兼容,尽管我不保证使用这些模具的平衡。我在现实经济中平衡了我的数字,所以让你做一套完整的黄金盔甲的模型可能是不现实的。




标准版本会编辑一些普通级别的列表,并将其放置在世界上,如果您希望它们的更改生效(或使用bashed补丁),则应该先加载到执行相同操作的其他mod之前。或者,您可以使用“无级别列表”版本完全跳过该部分mod,但这将使您无法除了使用控制台命令或可选的网格替换器之外,还可以获取盎司的标记变量。




这与改变金锭和银锭纹理的mods兼容,只需在我的之后安装,它们就会覆盖大金锭和无标记盎司。




还有一件事,我也做了一个非常小的调整,以寻求“唯一的治疗”。我改变了对话和目标文本说“盎司”而不是“锭”。这不应该造成任何问题,但让我知道在评论如果它是。




已知错误/问题:


到目前为止还没有发现,但是请报告您在本页上发现的任何问题,我会调查它们的。




常见问题解答:


问:为什么“盎司”的重量取决于金属的不同?体重不是这样起作用的!


我知道。这是一个游戏平衡的选择。我想给黄金一个比银更高的价值/重量比,但代价是总的来说更重。欢迎您根据自己的喜好调整sseedit中的值。




问:嘿!金锭上写着“1磅”,但制作一个只需要8盎司!你不能骗我,我知道我的数学!


A:你又是对的,看上面。我利用数学的一些自由度来制作一个平衡有趣的模型,而不是100%现实。




问:为什么标记的盎司看起来像肥皂条?


他们没有。也许当我提高了我的建模技能后,我会发布一个更新。现在他们看起来非常接近真实的东西。




问:锭和盎司的价值不是很低吗?


A:我加的盎司和它们的香草相当接近。正如我上面所说,我使用真正的中世纪经济,并强烈推荐它。运行该mod的补丁程序后,加载顺序中所有项目的值将根据类别和关键字增加。如果你以前没有试过,那就去看看。

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What This Mod Does:
Isn't it weird how scratching at a gold ore vein for a few seconds yields enough ore to smelt a brick of gold? And that same brick provides only enough material to make a single ring or necklace? This mod changes the huge ingots of gold and silver into more reasonably sized ounces, about an eighth the size of a vanilla ingot. If desired, you can combine 8 ounces or 16 ore pieces into an ingot, which will increase its weight and value respectively. However, using these for crafting will require breaking them back down into ounces (no material is lost in either process.) Additionally, special variant gold and silver ounces bearing the hallmarks of the East Empire Company and the Silverblood Family of Markarth have been added to leveled lists and placed in appropriate locations in the world. You can melt these down to normal ounces at any forge to use for crafting, sell them, or collect them.

The plugin is flagged as an ESL, so you can enjoy it without losing a slot in your load order.

Why Have You Done This?
It bothered me. I play with True Medieval Economy and True Realistic Item Weights, as well as mods that add weight to coins, so I often find myself carrying precious metals as a sort of savings account. It was weird to me that the ingots were so huge, yet relatively low in value, so I made this mod as an intermediate step in between. It was also good practice in blender and inkscape making the custom models and textures.

Installation:
Pick the regular or No Leveled Lists version, download and install with your mod manager of choice.

Optional Files:
If you're so inclined, there's an optional All Hallmarked download that will replace all metal ounces - even those smelted by you, the player - with my custom hallmarked mesh. Simply overwrite GoldOunce.nif and SilverOunce.nif with the optional replacers. This is considered non-lore friendly, but if you like my mesh that much who am I to stop you?

Compatibility:
This is relatively unintrusive, as it simply changes the name, weight, value, and mesh of the vanilla ingots. This means it is 100% compatible with mods that add new crafting recipes or means of making gold bars, although I won't vouch for the balance of using such mods. I balanced my numbers around a realistic economy, so mods that let you make a full suit of gold armor may be unrealistic.

The standard version edits a few vanilla leveled lists and placed items in the world, and should be loaded before other mods that do the same if you want their changes to take effect (or use a bashed patch.) Alternatively, you can use the "No Leveled Lists" version to skip that part of the mod altogether, HOWEVER this will leave you with no way to acquire the hallmarked variants of the ounces, except for using console commands or the optional mesh replacer.

This is compatible with mods that change gold and silver ingot textures, just install them after mine and they'll overwrite both the large ingots and non-hallmarked ounces.

One more thing, I also made a VERY minor tweak to the quest "The Only Cure." I changed the dialogue and objective text to say "ounce" instead of "ingot." This shouldn't cause any issues, but let me know in the comments if it does.

Known Bugs/Issues:
None discovered so far, but please report any issues you find on this page and I'll look into them.

FAQ:
Q: Why do the "ounces" weigh different amounts depending on the metal? That's not how weight works!
A: I know. It was a game balance choice. I wanted to give gold a higher value/weight ratio than silver, at the cost of being overall heavier. You're welcome to tweak the values in SSEEdit for your own tastes.

Q: Hey! The gold ingot says "1 POUND", but it only takes 8 ounces to make one! You can't fool me, I know my maths!
A: You're right again, see above. I took some liberties with the math to make a balanced and fun mod to play with, rather than 100% realistic.

Q: Why do the hallmarked ounces look like bars of soap?
A: They do don't they. Maybe when I've improved my modeling skills I'll release an update. For now they look pretty damn close to the real thing.

Q: Aren't the values of the ingots and ounces kind of low?
A: The ounces I added are pretty close in value to their vanilla counterparts. Like I said above, I use True Medieval Economy and HIGHLY recommend it. After running that mod's patcher the values of all items you have in your load order get increased based on categories and keywords. If you haven't tried it before, check it out.

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